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Alon Altman

dblp:89/2427 · DBLP profile ↗
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11ranked-venue papers
9as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 7 first-authorGraphics, computer vision, multimedia, augmented reality and games · 6 · 5 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-authorTheory of computation · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
7 papers
Algorithmic game theory and mechanism design · 84% Logic in computer science · 16%
Artificial intelligence
1 paper
Planning, search and constraint satisfaction · 100%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 50% Recommender systems · 50%

Topics — the 9 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
social choice
0.562010
An axiomatic approach to personalized ranking systems · J. ACM 2010
Nonmanipulable Randomized Tournament Selections · AAAI 2010
Nonmanipulable Selections from a Tournament · IJCAI 2009
Logic in computer science › meta-logic
axiomatization
0.232010
An axiomatic approach to personalized ranking systems · J. ACM 2010
Ranking systems: the PageRank axioms · EC 2005
On the Axiomatic Foundations of Ranking Systems · IJCAI 2005
Algorithmic game theory and mechanism design › social choice › computational social choice › voting manipulation
coalitional manipulation
0.112010
Nonmanipulable Randomized Tournament Selections · AAAI 2010
Algorithmic game theory and mechanism design › social choice › computational social choice
condorcet consistency
0.112010
Nonmanipulable Randomized Tournament Selections · AAAI 2010
Algorithmic game theory and mechanism design › social choice
tournament solutions
0.112010
Nonmanipulable Randomized Tournament Selections · AAAI 2010
Algorithmic game theory and mechanism design › mechanism design
incentive compatibility
0.112006
Quantifying Incentive Compatibility of Ranking Systems · AAAI 2006
Algorithmic game theory and mechanism design › social choice › computational social choice
hardness of manipulation
0.012009
Nonmanipulable Selections from a Tournament · IJCAI 2009
Recommender systems
personalized ranking
0.012007
An Axiomatic Approach to Personalized Ranking Systems · IJCAI 2007
Information retrieval
ranking
0.012007
An Axiomatic Approach to Personalized Ranking Systems · IJCAI 2007

Methods — techniques the papers use, named apart from their topics

axiomatic analysis · 0.2mechanism design · 0.1game tree search · 0.1axiomatic approach · 0.1
YearPublicationVenuePosition
2016 A Distributed Agent for Computational Pool
abstract
Games with continuous state and action spaces present unique challenges from an artificial intelligence (AI) viewpoint. Billiards, or pool, is one such domain that has been the focus of several research efforts aimed at designing AI agents to play successfully. Due to the continuous nature of the actions, it is natural to believe that the more time an agent has to investigate actions, the better it will perform. This paper gives a thorough description of a successful agent with a novel distributed architecture, designed for being able to grant further time for shot simulation and analysis through the utilization of many CPUs. A brief analysis of the distributed component of the agent is presented, as well as how much the extra time thus obtained contributed to its success, especially when compared to its other novel components. The described agent, CueCard, won the Computer Olympiad computational pool tournament held in 2008.
Christopher Archibald, Alon Altman, Yoav Shoham
IEEE Trans. Comput. Intell. AI Games2
2010 Nonmanipulable Randomized Tournament Selections
abstract
Tournament solution concepts, selecting winners based on a pairwise dominance relation are an important structure often used in sports, as well as elections, and argumentation theory. Manipulation of such choice rules by coalitions of agents are a significant problem in most common rules. We deal with the problem of the manipulation of randomized choice rules by coalitions varying from a single agent, to two or more agents. We define two notions of coalitional manipulations of such choice rules based on whether or not utility is transferable. We show useful choice rules satisfying both notions of non-manipulability, and for the transferable utility case provide bounds on the level of Condorcet consistency.
Alon Altman, Robert D. Kleinberg
AAAI1
2010 An axiomatic approach to personalized ranking systems
abstract
Personalized ranking systems and trust systems are an essential tool for collaboration in a multi-agent environment. In these systems, trust relations between many agents are aggregated to produce a personalized trust rating of the agents. In this article, we introduce the first extensive axiomatic study of this setting, and explore a wide array of well-known and new personalized ranking systems. We adapt several axioms (basic criteria) from the literature on global ranking systems to the context of personalized ranking systems, and fully classify the set of systems that satisfy all of these axioms. We further show that all these axioms are necessary for this result.
Alon Altman, Moshe Tennenholtz
J. ACM1
2009 Nonmanipulable Selections from a Tournament
Alon Altman, Ariel D. Procaccia, Moshe Tennenholtz
IJCAI1
2009 Analysis of a Winning Computational Billiards Player
Christopher Archibald, Alon Altman, Yoav Shoham
IJCAI2
2008 Axiomatic Foundations for Ranking Systems
abstract
Reasoning about agent preferences on a set of alternatives, and the aggregation of such preferences into some social ranking is a fundamental issue in reasoning about multi-agent systems. When the set of agents and the set of alternatives coincide, we get the ranking systems setting. A famous type of ranking systems are page ranking systems in the context of search engines. In this paper we present an extensive axiomatic study of ranking systems. In particular, we consider two fundamental axioms: Transitivity, and Ranked Independence of Irrelevant Alternatives. Surprisingly, we find that there is no general social ranking rule that satisfies both requirements. Furthermore, we show that our impossibility result holds under various restrictions on the class of ranking problems considered. However, when transitivity is weakened, an interesting possibility result is obtained. In addition, we show a complete axiomatization of approval voting using ranked IIA.
Alon Altman, Moshe Tennenholtz
J. Artif. Intell. Res.1
2007 An Axiomatic Approach to Personalized Ranking Systems
Alon Altman, Moshe Tennenholtz
IJCAI1
2006 Quantifying Incentive Compatibility of Ranking Systems
Alon Altman, Moshe Tennenholtz
AAAI1
2006 Learning in One-Shot Strategic Form Games
Alon Altman, Avivit Bercovici-Boden, Moshe Tennenholtz
ECML1
2005 On the Axiomatic Foundations of Ranking Systems
Alon Altman, Moshe Tennenholtz
IJCAI1
2005 Ranking systems: the PageRank axioms
abstract
This paper initiates research on the foundations of ranking systems, a fundamental ingredient of basic e-commerce and Internet Technologies. In order to understand the essence and the exact rationale of page ranking algorithms we suggest the axiomatic approach taken in the formal theory of social choice. In this paper we deal with PageRank, the most famous page ranking algorithm. We present a set of simple (graph-theoretic, ordinal) axioms that are satisfied by PageRank, and moreover any page ranking algorithm that does satisfy them must coincide with PageRank. This is the first representation theorem of that kind, bridging the gap between page ranking algorithms and the mathematical theory of social choice.
Alon Altman, Moshe Tennenholtz
EC1