Demo Data from EDBT 2026 / reviewers in the wild / expert
Olivier Martin 0001
dblp:89/2483-1
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 87% Computer animation and physical simulation · 13% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
interactive storytelling |
0.0 | 1 | 2003 | User Interaction in Mixed Reality Interactive Storytelling · ISMAR 2003 |
Virtual and augmented reality
mixed reality |
0.0 | 1 | 2003 | User Interaction in Mixed Reality Interactive Storytelling · ISMAR 2003 |
Computer animation and physical simulation
character animation |
0.0 | 1 | 2003 | User Interaction in Mixed Reality Interactive Storytelling · ISMAR 2003 |
Methods — techniques the papers use, named apart from their topics
real-time image segmentation · 0.1magic mirror model · 0.1game engine · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2003 | User Interaction in Mixed Reality Interactive StorytellingabstractIn this paper, we describe a mixed reality system based on a "magic mirror" model, in which the user's image is captured in real time by a video camera, extracted from his/her background and mixed with a 3D graphic model of a virtual image including the synthetic characters taking part in the story. The resulting image is projected on a large screen facing the user, who sees his/her own image embedded in the virtual stage with the synthetic actors. The graphic component of the mixed reality world is based on a game engine, Unreal Tournament 2003. This engine not only performs graphic rendering and character animation but incorporates a new version of our previously described storytelling engine. A single 2D camera facing the user analyses the image in real-time by segmenting the user's contours. Marc Cavazza, Olivier Martin 0001, Fred Charles, Xavier Marichal, Steven J. Mead |
ISMAR | 2 |