Demo Data from EDBT 2026 / reviewers in the wild / expert
Satoru Kawai
dblp:89/2524
· DBLP profile ↗
18ranked-venue papers
7as first author
0since 2021 · last 2007
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 10 · 4 first-authorDatabases, data management, data science and information retrieval · 4 · 1 first-authorArtificial intelligence and machine learning · 3Software engineering, systems software and programming languages · 3 · 2 first-authorTheory of computation · 3 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Visualization and visual analytics · 83% Rendering · 9% Visual content generation and editing · 8% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% |
Topics — the 4 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
diagram generation |
0.0 | 1 | 1991 | A General Framework for Visualizing Abstract Objects and Relations · ACM Trans. Graph. 1991 |
Visualization and visual analytics
information visualization |
0.0 | 1 | 1991 | A General Framework for Visualizing Abstract Objects and Relations · ACM Trans. Graph. 1991 |
Rendering › hidden surface removal
hidden-line removal |
0.0 | 1 | 1987 | An Enhanced Treatment of Hidden Lines · ACM Trans. Graph. 1987 |
Rendering › non-photorealistic rendering
line drawing |
0.0 | 1 | 1987 | An Enhanced Treatment of Hidden Lines · ACM Trans. Graph. 1987 |
Methods — techniques the papers use, named apart from their topics
win probability estimation · 0.1tuple space model · 0.0least squares · 0.0constraint solving · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2007 | Visualization and Adjustment of Evaluation Functions Based on Evaluation Values and Win Probability
Shogo Takeuchi, Tomoyuki Kaneko, Kazunori Yamaguchi, Satoru Kawai |
AAAI | 4 |
| 2000 | Compiling Logical Features into Specialized State-Evaluators by Partial Evaluation, Boolean Tables and Incremental Calculation
Tomoyuki Kaneko, Kazunori Yamaguchi, Satoru Kawai |
PRICAI | 3 |
| 1997 | I-Regular Expression: Regular Expression with Continuous Interval Constraints
Ken Nakayama, Kazunori Yamaguchi, Satoru Kawai |
CIKM | 3 |
| 1991 | A General Framework for Visualizing Abstract Objects and RelationsabstractPictorial representations significantly enhance our ability to understand complicated relations and structures, which means that information systems strongly require user interfaces that support the visualization of many kinds of information with a wide variety of graphical forms. At present, however, these difficult visualization problems have not been solved. We present a visualization framework for translating abstract objects and relations, typically represented in textual forms, into pictorial representations, and describe a general visualization interface based on this framework. In our framework, abstract objects and relations are mapped to graphical objects and relations by user-defined mapping rules. The kernel of our visualization process is to determine a layout of graphical objects under geometric constraints. A constraint-based object layout system named COOL has been developed to handle this layout problem. COOL introduces the concept of rigidity of constraints in order to reasonably handle, a set of conflicting constraints by use of the least squares method. As applications of our system, we show the generation of kinship diagrams, list diagrams, Nassi-Shneiderman diagrams, and entity-relationship diagrams. Tomihisa Kamada, Satoru Kawai |
ACM Trans. Graph. | 2 |
| 1989 | An Algorithm for Drawing General Undirected Graphs
Tomihisa Kamada, Satoru Kawai |
Inf. Process. Lett. | 2 |
| 1989 | Asymptotic Evaluation of Window Visibility
Satoshi Matsuoka, Tomihisa Kamada, Satoru Kawai |
Inf. Process. Lett. | 3 |
| 1988 | Using Tuple Space Communication in Distributed Object-Oriented LanguagesabstractWhen Object-Oriented languages are applied to distributed problem solving, the form of communication restricted to direct message sending is not flexible enough to naturally express complex interactions among the objects. We transformed the Tuple Space Communication Model[29] for better affinity with Object-Oriented computation, and integrated it as an alternative method of communication among the distributed objects. To avoid the danger of potential bottleneck, we formulated an algorithm that makes concurrent pattern matching activities within the Tuple Space possible. Satoshi Matsuoka, Satoru Kawai |
OOPSLA | 2 |
| 1988 | A simple method for computing general position in displaying three-dimensional objects
Tomihisa Kamada, Satoru Kawai |
Comput. Vis. Graph. Image Process. | 2 |
| 1988 | Advanced graphics for visualization of shielding relations
Tomihisa Kamada, Satoru Kawai |
Comput. Vis. Graph. Image Process. | 2 |
| 1987 | Local Authentication in Insecure Environments
Satoru Kawai |
Inf. Process. Lett. | 1 |
| 1987 | An Enhanced Treatment of Hidden LinesabstractA new display scheme is presented in which three-dimensional objects are represented with a much higher degree of user control of the line-drawing format than those in conventional schemes. In this scheme, the attribute of a line is determined not at the time of definition but after the viewing transformation has been applied, taking the shielding environment of the line into consideration. The essential difference between our scheme and conventional hidden-line removal/indication lies in the treatment of the shielding environment. In conventional hidden-line removal/indication, only the visible/invisible information is available for the selection of the attribute of a line. In our scheme, the entire set of surfaces that hide a line can be used to determine the attribute of the line. A much higher degree of freedom in generating pictures is achieved owing to the treatment of the shielding environment. We also describe a system called GRIP, which implements the new scheme. Tomihisa Kamada, Satoru Kawai |
ACM Trans. Graph. | 2 |
| 1986 | A formalization for the specification and systematic generation of computer graphics systems
Tamiya Onodera, Satoru Kawai |
Vis. Comput. | 2 |
| 1983 | Topology quasi-preservation by local parallel operations
Satoru Kawai |
Comput. Vis. Graph. Image Process. | 1 |
| 1982 | Topology quasi-preservation by local parallel operations
Satoru Kawai |
Comput. Graph. Image Process. | 1 |
| 1982 | On the topology preservation property of local parallel operations
Satoru Kawai |
Comput. Graph. Image Process. | 1 |
| 1982 | On the topology preservation property of local parallel operations
Satoru Kawai |
Comput. Graph. Image Process. | 1 |
| 1980 | A Semiblock Structure for Low-level LanguagesabstractAbstract A simple block structure (called semiblock) suitable for low‐level languages is presented. This is not a language but a structure, and preserves the high efficiency of the programs written in the ‘host’ languages. The structure offers the localization of label scopes and the capability of constructing control structures such as selection and repetition. The self‐documentability of programs can be increased by the use of Algol‐like formatting of source texts, which the proposed structure allows and encourages the users to use. The relation between the proposed structure and a simple macro facility is discussed. Satoru Kawai |
Softw. Pract. Exp. | 1 |
| 1979 | Lattice Structure Segmentation of ALGOL-like ProgramsabstractAbstract A segmentation scheme for ALGOL‐like programs is presented. This scheme, based on the separate compilation facility of the language ALGOL 68C, enables the programmers to use a branch‐and‐merge (lattice) structure in segmenting their programs, besides the tree which is the only one structure usable in ALGOL 68C programming. The necessity of this scheme is explained and the way of its implementation is described. The effectiveness of this scheme compared with tree structure segmentation is shown in terms of the recompilation cost of an example program of reasonably large size which has been resegmented from the tree to the lattice structure with no addition or duplication of codes. Satoru Kawai |
Softw. Pract. Exp. | 1 |