EDBT 2026 Demo / reviewers in the wild / expert
Carter Emmart
dblp:89/2744
· DBLP profile ↗
5ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Rendering · 61% Visualization and visual analytics · 39% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational social science and digital humanities · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › participating media rendering
atmospheric scattering |
0.5 | 1 | 2021 | Interactive Visualization of Atmospheric Effects for Celestial Bodies · IEEE Trans. Vis. Comput. Graph. 2021 |
Rendering
physically based rendering |
0.5 | 1 | 2021 | Interactive Visualization of Atmospheric Effects for Celestial Bodies · IEEE Trans. Vis. Comput. Graph. 2021 |
Visualization and visual analytics
spatiotemporal visualization |
0.5 | 2 | 2020 | Globe Browsing: Contextualized Spatio-Temporal Planetary Surface Visualization · IEEE Trans. Vis. Comput. Graph. 2018 OpenSpace: A System for Astrographics · IEEE Trans. Vis. Comput. Graph. 2020 |
Rendering
level-of-detail rendering |
0.3 | 1 | 2018 | Globe Browsing: Contextualized Spatio-Temporal Planetary Surface Visualization · IEEE Trans. Vis. Comput. Graph. 2018 |
Rendering › rendering optimization › rendering acceleration
out-of-core rendering |
0.3 | 1 | 2018 | Globe Browsing: Contextualized Spatio-Temporal Planetary Surface Visualization · IEEE Trans. Vis. Comput. Graph. 2018 |
Visualization and visual analytics
scientific visualization |
0.1 | 1 | 2021 | Interactive Visualization of Atmospheric Effects for Celestial Bodies · IEEE Trans. Vis. Comput. Graph. 2021 |
Computational social science and digital humanities
spatial data visualization |
0.1 | 1 | 2018 | Globe Browsing: Contextualized Spatio-Temporal Planetary Surface Visualization · IEEE Trans. Vis. Comput. Graph. 2018 |
Methods — techniques the papers use, named apart from their topics
image acquisition pipeline · 0.7chunked level-of-detail · 0.7path tracing · 0.5CIE clear sky model · 0.5modular system design · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Interactive Visualization of Atmospheric Effects for Celestial BodiesabstractWe present an atmospheric model tailored for the interactive visualization of planetary surfaces. As the exploration of the solar system is progressing with increasingly accurate missions and instruments, the faithful visualization of planetary environments is gaining increasing interest in space research, mission planning, and science communication and education. Atmospheric effects are crucial in data analysis and to provide contextual information for planetary data. Our model correctly accounts for the non-linear path of the light inside the atmosphere (in Earth's case), the light absorption effects by molecules and dust particles, such as the ozone layer and the Martian dust, and a wavelength-dependent phase function for Mie scattering. The mode focuses on interactivity, versatility, and customization, and a comprehensive set of interactive controls make it possible to adapt its appearance dynamically. We demonstrate our results using Earth and Mars as examples. However, it can be readily adapted for the exploration of other atmospheres found on, for example, of exoplanets. For Earth's atmosphere, we visually compare our results with pictures taken from the International Space Station and against the CIE clear sky model. The Martian atmosphere is reproduced based on available scientific data, feedback from domain experts, and is compared to images taken by the Curiosity rover. The work presented here has been implemented in the OpenSpace system, which enables interactive parameter setting and real-time feedback visualization targeting presentations in a wide range of environments, from immersive dome theaters to virtual reality headsets. Jonathas Costa, Alexander Bock 0002, Carter Emmart, Charles D. Hansen, Anders Ynnerman, Cláudio T. Silva |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2020 | OpenSpace: A System for AstrographicsabstractHuman knowledge about the cosmos is rapidly increasing as instruments and simulations are generating new data supporting the formation of theory and understanding of the vastness and complexity of the universe. OpenSpace is a software system that takes on the mission of providing an integrated view of all these sources of data and supports interactive exploration of the known universe from the millimeter scale showing instruments on spacecrafts to billions of light years when visualizing the early universe. The ambition is to support research in astronomy and space exploration, science communication at museums and in planetariums as well as bringing exploratory astrographics to the class room. There is a multitude of challenges that need to be met in reaching this goal such as the data variety, multiple spatio-temporal scales, collaboration capabilities, etc. Furthermore, the system has to be flexible and modular to enable rapid prototyping and inclusion of new research results or space mission data and thereby shorten the time from discovery to dissemination. To support the different use cases the system has to be hardware agnostic and support a range of platforms and interaction paradigms. In this paper we describe how OpenSpace meets these challenges in an open source effort that is paving the path for the next generation of interactive astrographics. Alexander Bock 0002, Anders Ynnerman, Emil Axelsson, Jonathas Costa, Gene Payne, Micah Acinapura, Vivian Trakinski, Carter Emmart, Cláudio T. Silva, Charles D. Hansen |
IEEE Trans. Vis. Comput. Graph. | 8 |
| 2018 | Globe Browsing: Contextualized Spatio-Temporal Planetary Surface VisualizationabstractResults of planetary mapping are often shared openly for use in scientific research and mission planning. In its raw format, however, the data is not accessible to non-experts due to the difficulty in grasping the context and the intricate acquisition process. We present work on tailoring and integration of multiple data processing and visualization methods to interactively contextualize geospatial surface data of celestial bodies for use in science communication. As our approach handles dynamic data sources, streamed from online repositories, we are significantly shortening the time between discovery and dissemination of data and results. We describe the image acquisition pipeline, the pre-processing steps to derive a 2.5D terrain, and a chunked level-of-detail, out-of-core rendering approach to enable interactive exploration of global maps and high-resolution digital terrain models. The results are demonstrated for three different celestial bodies. The first case addresses high-resolution map data on the surface of Mars. A second case is showing dynamic processes, such as concurrent weather conditions on Earth that require temporal datasets. As a final example we use data from the New Horizons spacecraft which acquired images during a single flyby of Pluto. We visualize the acquisition process as well as the resulting surface data. Our work has been implemented in the OpenSpace software [8], which enables interactive presentations in a range of environments such as immersive dome theaters, interactive touch tables, and virtual reality headsets. Karl Bladin, Emil Axelsson, Erik Broberg, Carter Emmart, Patric Ljung, Alexander Bock 0002, Anders Ynnerman |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2017 | Dynamic Scene Graph: Enabling Scaling, Positioning, and Navigation in the UniverseabstractAbstract In this work, we address the challenge of seamlessly visualizing astronomical data exhibiting huge scale differences in distance, size, and resolution. One of the difficulties is accurate, fast, and dynamic positioning and navigation to enable scaling over orders of magnitude, far beyond the precision of floating point arithmetic. To this end we propose a method that utilizes a dynamically assigned frame of reference to provide the highest possible numerical precision for all salient objects in a scene graph. This makes it possible to smoothly navigate and interactively render, for example, surface structures on Mars and the Milky Way simultaneously. Our work is based on an analysis of tracking and quantification of the propagation of precision errors through the computer graphics pipeline using interval arithmetic. Furthermore, we identify sources of precision degradation, leading to incorrect object positions in screen‐space and z‐fighting. Our proposed method operates without near and far planes while maintaining high depth precision through the use of floating point depth buffers. By providing interoperability with order‐independent transparency algorithms, direct volume rendering, and stereoscopy, our approach is well suited for scientific visualization. We provide the mathematical background, a thorough description of the method, and a reference implementation. Emil Axelsson, Jonathas Costa, Cláudio T. Silva, Carter Emmart, Alexander Bock 0002, Anders Ynnerman |
Comput. Graph. Forum | 4 |
| 2001 | Visualizing Stars and Emission NebulasabstractWe describe star and nebula visualization techniques used to create a 3D volumetric visualization of the Orion Nebula. The nebula's ionization layer is modeled first as a surface model, derived from infrared and visible light observations. The surface model is imported into a volume scene graph‐based visualization system that uses procedural volume modeling to simulate the nebula's emissive gas layers. Additional scene graphs model proplyds and shock fronts within the nebula. Stars are rendered using Gaussian spots that are attenuated with distance. Finally, eighty‐six separate volumes are voxelized from these scene graphs, then simultaneously volume rendered. David R. Nadeau, Jon D. Genetti, Steve Napear, Bernard Pailthorpe, Carter Emmart, Erik Wesselak, Dennis Davidson |
Comput. Graph. Forum | 5 |