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Eileen Vote

dblp:89/3873 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visualization and visual analytics · 100%
Human-computer interaction and pervasive computing
1 paper
Design research and methods · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › visualization design
design-by-example
0.012003
Design-by-example: a schema for designing visualizations using examples from art · SIGGRAPH 2003
Visualization and visual analytics › scientific visualization › field visualization
vector field visualization
0.012003
Designer-critiqued comparison of 2D vector visualization methods: a pilot study · SIGGRAPH 2003
Visualization and visual analytics
visualization design
0.012003
Design-by-example: a schema for designing visualizations using examples from art · SIGGRAPH 2003
Design research and methods › design process
design feedback
0.012003
Designer-critiqued comparison of 2D vector visualization methods: a pilot study · SIGGRAPH 2003

Methods — techniques the papers use, named apart from their topics

example-based design · 0.0
YearPublicationVenuePosition
2003 Designer-critiqued comparison of 2D vector visualization methods: a pilot study
abstract
No abstract available.
Cullen D. Jackson, Daniel Acevedo Feliz, David H. Laidlaw, Fritz Drury, Eileen Vote, Daniel F. Keefe
SIGGRAPH5
2003 Design-by-example: a schema for designing visualizations using examples from art
abstract
No abstract available.
Eileen Vote, Daniel Acevedo Feliz, Cullen D. Jackson, Jason S. Sobel, David H. Laidlaw
SIGGRAPH1
2001 Archaeological Data Visualization in VR: Analysis of Lamp Finds at the Great Temple of Petra, a Case Study
abstract
Presents the results of an evaluation of the ARCHAVE (ARCHAeological Virtual Environment) system, an immersive virtual reality (VR) environment for archaeological research. ARCHAVE is implemented in a Cave. The evaluation studied researchers analyzing lamp and coin finds throughout the excavation trenches at the Petra Great Temple site in Jordan. Experienced archaeologists used our system to study excavation data, confirming existing hypotheses and postulating new theories they had not been able to discover without the system. ARCHAVE provided access to the excavation database, and researchers were able to examine the data in the context of a life-size representation of the present-day architectural ruins of the temple. They also had access to a miniature model for site-wide analysis. Because users quickly became comfortable with the interface, they concentrated their efforts on examining the data being retrieved and displayed. The immersive VR visualization of the recovered information gave them the opportunity to explore it in a new and dynamic way and, in several cases, enabled them to make discoveries that opened new lines of investigation about the excavation.
Daniel Acevedo Feliz, Eileen Vote, David H. Laidlaw, Martha Sharp Joukowsky
IEEE Visualization2