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Lawrence J. Rosenblum

dblp:89/465 · also Larry Rosenblum 0001 · DBLP profile ↗
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9ranked-venue papers
4as first author
0since 2021 · last 2013
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-authorHuman-computer interaction and ubiquitous computing · 6 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 59% Wearable and physiological sensing · 26% User interface design and tools · 15%
Computer graphics and multimedia
3 papers
Image and video processing · 67% Virtual and augmented reality · 33%
Software engineering, system software, and programming languages
1 paper
Requirements engineering and software design · 100%

Topics — the 9 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › spatial interaction › 3d interaction
3d gesture interaction
0.012003
Evaluation of the ShapeTape Tracker for Wearable, Mobile Interaction · VR 2003
Interaction techniques and input
gesture input
0.012003
Evaluation of the ShapeTape Tracker for Wearable, Mobile Interaction · VR 2003
User interface design and tools
display techniques
0.011999
The Next Generation: Novel Techniques for Display and Interaction (Panel) · VR 1999
Requirements engineering and software design
software architecture
0.011999
The Software Architecture of a Real-Time Battlefield Visualization Virtual Environment · VR 1999
Image and video processing
image reconstruction
0.011998
Underwater imaging with a moving acoustic lens · IEEE Trans. Image Process. 1998
Image and video processing
image registration
0.011998
Underwater imaging with a moving acoustic lens · IEEE Trans. Image Process. 1998
Image and video processing › image fusion
multi-view fusion
0.011998
Underwater imaging with a moving acoustic lens · IEEE Trans. Image Process. 1998
Interaction techniques and input
mobile interaction
0.012003
Evaluation of the ShapeTape Tracker for Wearable, Mobile Interaction · VR 2003
Distributed systems › distributed data processing
distributed data fusion
0.011999
The Software Architecture of a Real-Time Battlefield Visualization Virtual Environment · VR 1999

Methods — techniques the papers use, named apart from their topics

real-time rendering · 0.1data integration · 0.1engineering experiment · 0.0pass registration · 0.0
YearPublicationVenuePosition
2013 The 2012 virtual reality career award
abstract
The 2012 virtual reality career award goes to Lawrence (Larry) Rosenblum, in recognition of his contributions to VR/AR research and systems, his leadership in developing the ONR Mobile Augmented Reality Program, and his service to the community. In the 1980s and early 1990s Larry developed visualization techniques that produced scientific advances in the ocean sciences. He subsequently focused his attention on virtual and augmented reality, where his research group, among other achievements, played a seminal role in the development of the field of mobile augmented reality. For his outstanding contributions to VR/AR research and for the his role in the development of government funding programs that supported these fields, the IEEE VGTC is pleased to award Larry Rosenblum the 2012 Virtual Reality Career Award.
Lawrence J. Rosenblum
VR1
2013 The 2012 Virtual Reality Career Award
abstract
Presents the recipient of the 2012 Virtual Reality Career Award.
Lawrence J. Rosenblum
IEEE Trans. Vis. Comput. Graph.1
2003 Evaluation of the ShapeTape Tracker for Wearable, Mobile Interaction
abstract
We describe two engineering experiments designed to evaluate the effectiveness of Measurand's ShapeTape for wearable, mobile interaction. Our initial results suggest that the ShapeTape is not appropriate for interactions which require a high degree of accuracy. However, ShapeTape is capable of reproducing the qualitative motion the user is performing and thus could be used to support 3D gesture-based interaction.
Yohan Baillot, Joshua J. Eliason, Greg S. Schmidt, J. Edward Swan II, Dennis G. Brown, Simon J. Julier, Mark A. Livingston, Lawrence J. Rosenblum
VR8
2001 User interface management techniques for collaborative mobile augmented reality
Tobias Höllerer, Steven K. Feiner, Drexel Hallaway, Blaine Bell, Marco Lanzagorta, Dennis G. Brown, Simon J. Julier, Yohan Baillot, Lawrence J. Rosenblum
Comput. Graph.9
1999 The Software Architecture of a Real-Time Battlefield Visualization Virtual Environment
abstract
This paper describes the software architecture of Dragon, a real-time situational awareness virtual environment for battlefield visualization. Dragon receives data from a number of different sources and creates a single, coherent, and consistent three-dimensional display. We describe the problem of Battlefield Visualization and the challenges it imposes. We discuss the Dragon architecture, the rational for its design, and its performance in an actual application. The battlefield VR system is also suitable for similar civilian domains such as large-scale disaster relief and hostage rescue.
Simon J. Julier, Rob King, Brad Colbert, Jim Durbin, Lawrence J. Rosenblum
VR5
1999 The Next Generation: Novel Techniques for Display and Interaction (Panel)
Lawrence J. Rosenblum, Mark T. Bolas, Scott Foster, Douglas Stoll, Susumu Tachi, James N. Templeman
VR1
1998 Underwater imaging with a moving acoustic lens
abstract
The acoustic lens is a high-resolution, forward-looking sonar for three dimensional (3-D) underwater imaging. We discuss processing the lens data for recreating and visualizing the scene. Acoustical imaging, compared to optical imaging, is sparse and low resolution. To achieve higher resolution, we obtain a denser sample by mounting the lens on a moving platform and passing over the scene. This introduces the problem of data fusion from multiple overlapping views for scene formation, which we discuss. We also discuss the improvements in object reconstruction by combining data from several passes over an object. We present algorithms for pass registration and show that this process can be done with enough accuracy to improve the image and provide greater detail about the object. The results of in-water experiments show the degree to which size and shape can be obtained under (nearly) ideal conditions.
Behzad Kamgar-Parsi, Lawrence J. Rosenblum, Edward O. Belcher
IEEE Trans. Image Process.2
1996 Virtual Workbench - A Non-Immersive Virtual Environment for Visualizing and Interacting with 3D Objects for Scientific Visualization
abstract
The Virtual Workbench (VW) is a non-immersive virtual environment that allows users to view and interact with stereoscopic objects displayed on a workspace similar to a tabletop workspace used in day-to-day life. A VW is an ideal environment for collaborative work where several colleagues can gather around the table to study 3D virtual objects. The Virtual Reality laboratory at the Naval Research Laboratory has implemented the VW using a concept similar to (Froehlich et al., 1994). This paper investigates how the VW can be used as a non-immersive display device for understanding and interpreting complex objects encountered in the scientific visualization field. Different techniques for interacting with 3D visualization objects on the table and using VW as a display device for visualization are evaluated using several cases.
Upul Obeysekare, Chas Williams, Jim Durbin, Lawrence J. Rosenblum, Robert Rosenberg, Fernando Grinstein, Ravi Ramamurthi, Alexandra Landsberg, William Sandberg
IEEE Visualization4
1991 Acoustic Imaging: The Reconstruction of Underwater Objects
abstract
Reconstruction of 3D scenes using data from an acoustic imaging sonar is addressed. The acoustic lens is described, and issues concerning underwater 3D scene reconstruction from the lens data are examined. Two methods for visualizing objects in an acoustic snapshot of the ocean are discussed: mathematical morphology and a synthesis of 3D digital imaging with volume rendering.>
Lawrence J. Rosenblum, Behzad Kamgar-Parsi, Edward O. Belcher, Ola Engelsen
IEEE Visualization1