Geoffrey S. Hubona

dblp:89/5481 · DBLP profile ↗
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9ranked-venue papers
5as first author
0since 2021 · last 2019
0000-0003-4631-9642ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 5 first-authorDatabases, data management, data science and information retrieval · 4

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Immersive interaction · 58% Human-robot interaction · 18% User interface design and tools · 14%
Computer graphics and multimedia
2 papers
Rendering · 82% Virtual and augmented reality · 18%
Artificial intelligence
1 paper
Knowledge representation and reasoning · 100%

Topics — the 7 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
shadow rendering
0.011999
The relative contributions of stereo, lighting, and background scenes in promoting 3D depth visualization · ACM Trans. Comput. Hum. Interact. 1999
Immersive interaction › depth perception
depth cues
0.011999
The relative contributions of stereo, lighting, and background scenes in promoting 3D depth visualization · ACM Trans. Comput. Hum. Interact. 1999
Immersive interaction › depth perception
depth perception in virtual reality
0.011999
The relative contributions of stereo, lighting, and background scenes in promoting 3D depth visualization · ACM Trans. Comput. Hum. Interact. 1999
Human-robot interaction › robot communication
spatial language
0.011998
Mental representations of spatial language · Int. J. Hum. Comput. Stud. 1998
Usability and user experience research › visual perception
stereoscopic viewing
0.011999
The relative contributions of stereo, lighting, and background scenes in promoting 3D depth visualization · ACM Trans. Comput. Hum. Interact. 1999
Virtual and augmented reality › 3d display
stereoscopic display
0.011997
The effects of motion and stereopsis on three-dimensional visualization · Int. J. Hum. Comput. Stud. 1997
Usability and user experience research › evaluation methodology
design evaluation
0.011996
Evaluating system design features · Int. J. Hum. Comput. Stud. 1996

Methods — techniques the papers use, named apart from their topics

user study · 0.0mental representation study · 0.0design feature evaluation · 0.0
YearPublicationVenuePosition
2019 Does "Being There" Matter? The Impact of Web-Based and Virtual World's Shopping Experiences on Consumer Purchase Attitudes
Elizabeth White Baker, Geoffrey S. Hubona, Mark Srite
Inf. Manag.2
2010 Cultural Impacts on Acceptance and Adoption of Information Technology in a Developing Country
abstract
This study investigates technology adoption behavior of Saudi Arabian knowledge workers using desktop computers within the context of TAM2, and the unique effects of Saudi culture on IT adoption within the developing, non-Western, country. Following the guidelines of the etic-emic research tradition, which encourages cross-cultural theory and framework testing, the study findings reveal that the TAM2 model accounts for 40.3% of the variance in behavioral intention among Saudi users, which contrasts Venkatesh and Davis’ (2000) explained 34-52% of the variance in usage intentions among U.S. users. The model’s explanatory power differs due to specific Saudi Arabian emic constructs, including its collectivist culture and the worker’s focus on the managerial father figure’s influence on individual performance, a stark difference from TAM findings in more individualistic societies. The authors’ findings contribute to understanding the effects of cultural contexts in influencing technology acceptance behaviors, and demonstrate the need for research into additional cultural factors that account for technology acceptance.
Elizabeth White Baker, Said S. Al-Gahtani, Geoffrey S. Hubona
J. Glob. Inf. Manag.3
2007 Information technology (IT) in Saudi Arabia: Culture and the acceptance and use of IT
Said S. Al-Gahtani, Geoffrey S. Hubona, Jijie Wang
Inf. Manag.2
2006 The mediation of external variables in the technology acceptance model
Andrew Burton-Jones, Geoffrey S. Hubona
Inf. Manag.2
2004 The effects of cast shadows and stereopsis on performing computer-generated spatial tasks
abstract
More powerful computer hardware and software has enabled the development of numerous depth-cue techniques to depict the three-dimensional (3D) characteristics of computer-generated imagery. Particularly, the role of stereoscopic viewing in promoting the depth perception of objects in 3D space has been widely studied. However, there has been little study of the use of cast shadows in this context, and few investigations of how computer-generated depth cues are perceptually integrated. To investigate these issues, subjects: 1) position a sphere to complete a directional vector/vector segment extending in space and 2) resize a sphere to match the perceived size of a second sphere displaced in space. Task accuracies and response times are recorded under the following conditions: 1) stereoscopic, and monoscopic, scene viewing; 2) objects casting zero, or one shadow; 3) flat, and zig-zag, background surface shapes; and 4) solid and checkerboard background surface textures. The results suggest that, of the cues considered, stereo viewing has a consistently beneficial effect on positioning and resizing spheres in depth. However, objects casting shadows improve positioning accuracy to a level afforded by stereo viewing. Finally, more complex scene backgrounds impair positioning and resizing task performances. Implications for the design of effective 3D user interfaces are discussed.
Geoffrey S. Hubona, Gregory W. Shirah, D. K. Jennings
IEEE Trans. Syst. Man Cybern. Part A1
1999 The relative contributions of stereo, lighting, and background scenes in promoting 3D depth visualization
abstract
More powerful contemporary computer hardware has enabled the development and exploration of a wide variety of techniques to depict spatial characteristics of computer-generated objects in three-dimensional (3D) space.Particularly, the role of stereoscopic viewing and the use of object motion to reflect the position and size of objects in 3D space have been extensively studied.However, the effective use of computer-rendered object shadows to provide spatial information about the relative position and size of objects in virtual space has not.Subjects perform two tasks with 3D geometric patterns of objects presented on a computer screen: (1) positioning the object to complete a symmetrical geometric figure and (2) resizing the object to match the size of other objects.Performance accuracy and speed are recorded under the following conditions: (1) objects casting shadows on and off, (2) shadows from one or two light sources (nested within the shadows-on condition), (3) stereoscopic and monoscopic viewing, and (4) different scene backgrounds: flat plane (i.e., floor), "stair-step" floor with no walls, and floor with walls (i.e., room).The use of object shadows as depth cues enhances the accuracy (but not the speed) of object positioning, but does not enhance either the accuracy or the speed of object resizing.Moreover, the object shadows are not as effective as stereoscopic viewing in facilitating both positioning-task and resizing-task performances.Furthermore, task performances degrade with the stair-step scene background and when the number of shadowing light sources increases from one to two.
Geoffrey S. Hubona, Philip N. Wheeler, Gregory W. Shirah, Matthew Brandt
ACM Trans. Comput. Hum. Interact.1
1998 Mental representations of spatial language
Geoffrey S. Hubona, Stephanie Everett, Elaine Marsh, Kenneth Wauchope
Int. J. Hum. Comput. Stud.1
1997 The effects of motion and stereopsis on three-dimensional visualization
Geoffrey S. Hubona, Gregory W. Shirah, David G. Fout
Int. J. Hum. Comput. Stud.1
1996 Evaluating system design features
Geoffrey S. Hubona, James E. Blanton
Int. J. Hum. Comput. Stud.1