EDBT 2026 Demo / reviewers in the wild / expert
Jonathan Swartz
dblp:89/5502
· DBLP profile ↗
4ranked-venue papers
1as first author
2since 2021 · last 2024
0000-0003-1959-6396ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 62% Deep learning architectures and training · 38% | |
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 99% Image and video coding · 1% |
Topics — the 4 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › geometric deep learning
3d deep learning |
0.8 | 1 | 2024 | fVDB : A Deep-Learning Framework for Sparse, Large Scale, and High Performance Spatial Intelligence · ACM Trans. Graph. 2024 |
Computer animation and physical simulation
facial animation |
0.8 | 1 | 2024 | Near-realtime Facial Animation by Deep 3D Simulation Super-Resolution · ACM Trans. Graph. 2024 |
Computer vision › 3D vision
neural radiance field |
0.2 | 1 | 2024 | fVDB : A Deep-Learning Framework for Sparse, Large Scale, and High Performance Spatial Intelligence · ACM Trans. Graph. 2024 |
Computer vision › 3D vision › 3d reconstruction
point cloud reconstruction |
0.2 | 1 | 2024 | fVDB : A Deep-Learning Framework for Sparse, Large Scale, and High Performance Spatial Intelligence · ACM Trans. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
tensor-core convolution · 0.8super-resolution · 0.8sparse grid acceleration · 0.8neural network · 0.8jagged tensors · 0.8hierarchical DDA ray tracing · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Near-realtime Facial Animation by Deep 3D Simulation Super-ResolutionabstractWe present a neural network-based simulation super-resolution framework that can efficiently and realistically enhance a facial performance produced by a low-cost, real-time physics-based simulation to a level of detail that closely approximates that of a reference-quality off-line simulator with much higher resolution (27× element count in our examples) and accurate physical modeling. Our approach is rooted in our ability to construct a training set of paired frames, from the low- and high-resolution simulators respectively, that are in semantic correspondence with each other. We use face animation as an exemplar of such a simulation domain, where creating this semantic congruence is achieved by simply dialing in the same muscle actuation controls and skeletal pose in the two simulators. Our proposed neural network super-resolution framework generalizes from this training set to unseen expressions, compensates for modeling discrepancies between the two simulations due to limited resolution or cost-cutting approximations in the real-time variant, and does not require any semantic descriptors or parameters to be provided as input, other than the result of the real-time simulation. We evaluate the efficacy of our pipeline on a variety of expressive performances and provide comparisons and ablation experiments for plausible variations and alternatives to our proposed scheme. Our code is available at https://github.com/hjoonpark/3d-sim-super- res.git. Hyojoon Park, Sangeetha Grama Srinivasan, Matthew Cong, Doyub Kim, Byungsoo Kim 0001, Jonathan Swartz, Ken Museth, Eftychios Sifakis |
ACM Trans. Graph. | 6 |
| 2024 | fVDB : A Deep-Learning Framework for Sparse, Large Scale, and High Performance Spatial IntelligenceabstractWe present f VDB, a novel GPU-optimized framework for deep learning on large-scale 3D data. f VDB provides a complete set of differentiable primitives to build deep learning architectures for common tasks in 3D learning such as convolution, pooling, attention, ray-tracing, meshing, etc. f VDB simultaneously provides a much larger feature set (primitives and operators) than established frameworks with no loss in efficiency: our operators match or exceed the performance of other frameworks with narrower scope. Furthermore, f VDB can process datasets with much larger footprint and spatial resolution than prior works, while providing a competitive memory footprint on small inputs. To achieve this combination of versatility and performance, f VDB relies on a single novel VDB index grid acceleration structure paired with several key innovations including GPU accelerated sparse grid construction, convolution using tensorcores, fast ray tracing kernels using a Hierarchical Digital Differential Analyzer algorithm (HDDA), and jagged tensors. Our framework is fully integrated with PyTorch enabling interoperability with existing pipelines, and we demonstrate its effectiveness on a number of representative tasks such as large-scale point-cloud segmentation, high resolution 3D generative modeling, unbounded scale Neural Radiance Fields, and large-scale point cloud reconstruction. Francis Williams, Jonathan Swartz, Gergely Klár, Vijay Thakkar, Matthew Cong, Xuanchi Ren, Ruilong Li, Clement Fuji-Tsang, Sanja Fidler, Eftychios Sifakis, Ken Museth |
ACM Trans. Graph. | 3 |
| 1995 | A Resolution Independent Video LanguageabstractNo abstract available. Jonathan Swartz, Brian Christopher Smith |
ACM Multimedia | 1 |
| 1990 | Allophone clustering for continuous speech recognitionabstractTwo methods are presented for subword clustering. The first method is an agglomerative clustering algorithm. This method is completely data-driven and finds clusters without any external guidance. The second method uses decision trees for clustering. This method uses an expert-generated list of questions about contexts and recursively selects the most appropriate question to split the allophones. Preliminary results showed that when the training set has a good coverage of the allophonic variations in the test set, both method are capable of high-performance recognition. However, under vocabulary-independent conditions, the method using tree-based allophones outperformed agglomerative clustering because of its superior generalization capability.> Kai-Fu Lee, Satoru Hayamizu, Hsiao-Wuen Hon, Cecil Huang, Jonathan Swartz, Robert Weide |
ICASSP | 5 |