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Randy Stiles

dblp:89/5766 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 44% Human-robot interaction · 44% Human-AI interaction · 13%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 77% Virtual and augmented reality · 23%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
human-robot collaboration
0.112007
Spatial dialog for space system autonomy · HRI 2007
Visualization and visual analytics
graph visualization
0.012003
Using Augmented Reality for Visualizing Complex Graphs in Three Dimensions · ISMAR 2003
Human-AI interaction › multi-agent interaction
multi-agent collaboration
0.012007
Spatial dialog for space system autonomy · HRI 2007

Methods — techniques the papers use, named apart from their topics

speech recognition · 0.1gesture recognition · 0.1user study · 0.0
YearPublicationVenuePosition
2008 Multimodal Metric Study for Human-Robot Collaboration
abstract
The aim of our research is to create a system whereby human members of a team can collaborate in a natural way with robots. In this paper we describe a Wizard of Oz (WOZ) study conducted to find the natural speech and gestures people would use when interacting with a mobile robot as a team member. Results of the study show that in the beginning participants used simple speech, but once the users learned that the system understood more complicated speech, they began to use more spatially descriptive language. User responses indicate that gestures aided in spatial communication. The input mode that combined the use of speech and gestures was found to be best. We first discuss previous work and detail how our study contributes to this body of knowledge. Then we describe the design of our WOZ study and discuss the results and issues encountered during the completion of the experiment.
Scott A. Green, Scott Richardson, Randy Stiles, Mark Billinghurst, J. Geoffrey Chase
ACHI3
2007 Spatial dialog for space system autonomy
abstract
Future space operations will increasingly demand cooperation between humans and autonomous space systems such as robots, observer satellites, and distributed components. Human team members use a combination of gestures, gaze, posture, deictic references and speech to communicate effectively. When a human team collaborates on a given task, they discuss the task, create a plan and then review this plan prior to execution to ensure success. This is exactly the process we envision for effective human-autonomous agent collaborative teamwork. Visual spatial information is a common reference for increased shared situation awareness between humans and autonomous systems. We use a spatial dialog approach to enable multiple humans to naturally and effectively communicate and work with multiple autonomous space systems. With this in mind, we have created a prototype spatial dialog system to support teamwork between humans and autonomous robotic agents. We combine augmented reality gesture interaction and visualization with speech to realize a spatial dialog capability. This paper describes our prototype, general approach, and related issues for team-oriented spatial dialog interaction with autonomous space systems.
Scott A. Green, Scott Richardson, Vadim A. Slavin, Randy Stiles
HRI4
2003 Using Augmented Reality for Visualizing Complex Graphs in Three Dimensions
abstract
In this paper we explore the effect of using augmented reality (AR) for three-dimensional graph link analysis. Two experiments were conducted. The first was designed to compare a tangible AR interface to a desktop-based interface. Different modes of viewing network graphs were presented using a variety of interfaces. The results of the first experiment show that a tangible AR interface is well suited to link analysis. The second experiment was designed to test the effect of stereographic viewing on graph comprehension. The results show that stereographic viewing has little effect on comprehension and performance. These experiments add support to the work of Ware and Frank, whose studies showed that depth and motion cues provide huge gains in spatial comprehension and accuracy in link analysis.
Daniel Belcher, Mark Billinghurst, Sean Hayes, Randy Stiles
ISMAR4
1998 ITS Technologies in Virtual Environments: Can We Harness the Synergy?
Carol D. Horwitz, Jeff Rickel, Allen Munro, Craig R. Hall, Randy Stiles, Helen M. Gigley
Intelligent Tutoring Systems5