Judith E. Terrill

dblp:89/6050 · DBLP profile ↗
← Back
5ranked-venue papers
0as first author
1since 2021 · last 2024
0000-0002-4822-9264ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 since 2021Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Visualization and visual analytics · 79% Virtual and augmented reality · 21%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › visual encoding
glyph design
1.022024
Evaluating Glyph Design for Showing Large-Magnitude-Range Quantum Spins · IEEE Trans. Vis. Comput. Graph. 2024
Validation of SplitVectors Encoding for Quantitative Visualization of Large-Magnitude-Range Vector Fields · IEEE Trans. Vis. Comput. Graph. 2017
Visualization and visual analytics
scientific visualization
0.732024
Evaluating Glyph Design for Showing Large-Magnitude-Range Quantum Spins · IEEE Trans. Vis. Comput. Graph. 2024
Incorporating D3.js information visualization into immersive virtual environments · VR 2015
Validation of SplitVector encoding and stereoscopy for quantitative visualization of quantum physics data in virtual environments · VR 2015
Visualization and visual analytics › scientific visualization › field visualization
vector field visualization
0.522017
Validation of SplitVectors Encoding for Quantitative Visualization of Large-Magnitude-Range Vector Fields · IEEE Trans. Vis. Comput. Graph. 2017
Validation of SplitVector encoding and stereoscopy for quantitative visualization of quantum physics data in virtual environments · VR 2015
Virtual and augmented reality
immersive visualization
0.212015
Incorporating D3.js information visualization into immersive virtual environments · VR 2015
Virtual and augmented reality
virtual environment
0.212015
Validation of SplitVector encoding and stereoscopy for quantitative visualization of quantum physics data in virtual environments · VR 2015
Virtual and augmented reality › 3d display
stereoscopic display
0.112017
Validation of SplitVectors Encoding for Quantitative Visualization of Large-Magnitude-Range Vector Fields · IEEE Trans. Vis. Comput. Graph. 2017
Virtual and augmented reality › virtual environment
immersive virtual environments
0.112015
Validation of SplitVector encoding and stereoscopy for quantitative visualization of quantum physics data in virtual environments · VR 2015
Immersive interaction
virtual reality
0.112015
Incorporating D3.js information visualization into immersive virtual environments · VR 2015

Methods — techniques the papers use, named apart from their topics

user study · 1.0information visualization · 0.4d3.js · 0.4stereoscopy · 0.2empirical study · 0.2
YearPublicationVenuePosition
2024 Evaluating Glyph Design for Showing Large-Magnitude-Range Quantum Spins
abstract
We present experimental results to explore a form of bivariate glyphs for representing large-magnitude-range vectors. The glyphs meet two conditions: (1) two visual dimensions are separable; and (2) one of the two visual dimensions uses a categorical representation (e.g., a categorical colormap). We evaluate how much these two conditions determine the bivariate glyphs' effectiveness. The first experiment asks participants to perform three local tasks requiring reading no more than two glyphs. The second experiment scales up the search space in global tasks when participants must look at the entire scene of hundreds of vector glyphs to get an answer. Our results support that the first condition is necessary for local tasks when a few items are compared. But it is not enough for understanding a large amount of data. The second condition is necessary for perceiving global structures of examining very complex datasets. Participants' comments reveal that the categorical features in the bivariate glyphs trigger emergent optimal viewers' behaviors. This work contributes to perceptually accurate glyph representations for revealing patterns from large scientific results. We release source code, quantum physics data, training documents, participants' answers, and statistical analyses for reproducible science at https://osf.io/4xcf5/?view_only=94123139df9c4ac984a1e0df811cd580.
Henan Zhao, Garnett W. Bryant, Wesley Griffin, Judith E. Terrill, Jian Chen 0006
IEEE Trans. Vis. Comput. Graph.4
2017 Validation of SplitVectors Encoding for Quantitative Visualization of Large-Magnitude-Range Vector Fields
abstract
We designed and evaluated SplitVectors, a new vector field display approach to help scientists perform new discrimination tasks on large-magnitude-range scientific data shown in three-dimensional (3D) visualization environments. SplitVectors uses scientific notation to display vector magnitude, thus improving legibility. We present an empirical study comparing the SplitVectors approach with three other approaches - direct linear representation, logarithmic, and text display commonly used in scientific visualizations. Twenty participants performed three domain analysis tasks: reading numerical values (a discrimination task), finding the ratio between values (a discrimination task), and finding the larger of two vectors (a pattern detection task). Participants used both mono and stereo conditions. Our results suggest the following: (1) SplitVectors improve accuracy by about 10 times compared to linear mapping and by four times to logarithmic in discrimination tasks; (2) SplitVectors have no significant differences from the textual display approach, but reduce cluttering in the scene; (3) SplitVectors and textual display are less sensitive to data scale than linear and logarithmic approaches; (4) using logarithmic can be problematic as participants' confidence was as high as directly reading from the textual display, but their accuracy was poor; and (5) Stereoscopy improved performance, especially in more challenging discrimination tasks.
Henan Zhao, Garnett W. Bryant, Wesley Griffin, Judith E. Terrill, Jian Chen 0006
IEEE Trans. Vis. Comput. Graph.4
2015 Validation of SplitVector encoding and stereoscopy for quantitative visualization of quantum physics data in virtual environments
abstract
We designed and evaluated SplitVector, a new vector field display approach to help scientists perform new discrimination tasks on scientific data shown in virtual environments (VEs). Our empirical study compared the SplitVector approach with three other approaches of direct linear representation, log, and text display common in information-rich VEs or IRVEs. Our results suggest the following: (1) SplitVectors improve the accuracy by about 10 times compared to the linear mapping and by 4 times to log in discrimination tasks; (2) SplitVectors lead to no significant differences from the IRVE text display approach, yet reduce the clutter; and (3) SplitVector improved task performance in both mono and stereoscopy conditions.
Jian Chen 0006, Wesley Griffin, Henan Zhao, Judith E. Terrill, Garnett W. Bryant
VR4
2015 Incorporating D3.js information visualization into immersive virtual environments
abstract
We have created an integrated interactive visualization and analysis environment that can be used immersively or on the desktop to study a simulation of microstructure development during hydration or degradation of cement pastes and concrete. Our environment combines traditional 3D scientific data visualization with 2D information visualization using D3.js running in a web browser. By incorporating D3.js, our visualization allowed the scientist to quickly diagnose and debug errors in the parallel implementation of the simulation.
Wesley Griffin, Danny Catacora, Steven G. Satterfield, Jeffrey Bullard, Judith E. Terrill
VR5
2009 A statistical path loss model for medical implant communication channels
abstract
Knowledge of the propagation media is a key step toward a successful transceiver design. Such information is typically gathered by conducting physical experiments, measuring and processing the corresponding data to obtain channel characteristics. In case of medical implants, this could be extremely difficult, if not impossible. In this paper, an immersive visualization environment is presented, which is used as a scientific instrument that gives us the ability to observe RF propagation from medical implants inside a human body. This virtual environment allows for more natural interaction between experts with different backgrounds, such as engineering and medical sciences. Here, we show how this platform has been used to determine a statistical path loss model for medical implant communication systems.
Kamran Sayrafian-Pour, Wen-Bin Yang, John G. Hagedorn, Judith E. Terrill, Kamya Yekeh Yazdandoost
PIMRC4