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Junsik Kim 0002

dblp:89/6937-2 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
0000-0002-0287-9640ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video coding · 67% Rendering · 33%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video coding
multiview video coding
0.912025
Neural Volumetric Video Coding With Hierarchical Coded Representation of Dynamic Volume · IEEE Trans. Multim. 2025
Rendering
novel view synthesis
0.912025
Neural Volumetric Video Coding With Hierarchical Coded Representation of Dynamic Volume · IEEE Trans. Multim. 2025
Image and video coding
rate-distortion optimization
0.912025
Neural Volumetric Video Coding With Hierarchical Coded Representation of Dynamic Volume · IEEE Trans. Multim. 2025
Computer vision › 3D vision › 3d shape representation
volumetric representation
0.312025
Neural Volumetric Video Coding With Hierarchical Coded Representation of Dynamic Volume · IEEE Trans. Multim. 2025

Methods — techniques the papers use, named apart from their topics

voxel grid representation · 1.7low-rank tensor decomposition · 1.7hierarchical coding · 1.7
YearPublicationVenuePosition
2025 Neural Volumetric Video Coding With Hierarchical Coded Representation of Dynamic Volume
abstract
This article proposes a novel multi-view (MV) video coding technique that leverages a four-dimensional (4D) voxel-grid representation to enhance coding efficiency, particularly in novel view synthesis. Although the voxel grid approximation provides a continuous representation for dynamic scenes, its volumetric nature requires substantial storage. The compression of MV videos can be interpreted as the compression of dense features. However, the substantial size of these features poses a significant problem relative to the generation of dynamic scenes at arbitrary viewpoints. To address this challenge, this study introduces a hierarchical coded representation of dynamic volumes based on low-rank tensor decomposition of volumetric features and develops effective coding techniques based on this representation. The proposed method employs a two-level coding strategy to capture the temporal characteristics of the decomposed features. At a higher level, spatial features are encoded, representing 3D structural information, with time-invariant components over short intervals of an MV video sequence. At a lower level, temporal features are encoded to capture the dynamics of current scenes. The spatial features are shared in a group, and temporal features are encoded at each time step. The experimental results demonstrate that the proposed technique outperforms existing MV video coding standards and current state-of-the-art methods, providing superior rate-distortion performance in the novel view synthesis of MV video compression.
Ju-Yeon Shin, Jung-Kyung Lee, Gun Bang, Junsik Kim 0002, Je-Won Kang
IEEE Trans. Multim.4
2022 Enhancement of 3D Point Cloud Contents Using 2D Image Super Resolution Network
abstract
Media technology has been developed to give users a sense of immersion. Recent media using 3D spatial data, such as augmented reality and virtual reality, has attracted attention. A point cloud is a data format that consists of a number of points, and thus can express 3D media using coordinates and color information for each point. Since a point cloud has a larger capacity than 2D images, a technology to compress the point cloud is required, i.e., standardized in the international standard organization MPEG as a video-based point cloud compression (V-PCC). V-PCC decomposes 3D point cloud data into 2D patches along orthogonal directions, and those patches are placed into a 2D image sequence, and then compressed using existing 2D video codecs. However, data loss may occur while converting a 3D point cloud into a 2D image sequence and encoding this sequence using a legacy video codec. This data loss can cause deterioration in the quality of a reconstructed point cloud. This paper proposed a method of enhancing a reconstructed point cloud by applying a super resolution network to the 2D patch image sequence of a 3D point cloud.
Seonghwan Park 0002, Junsik Kim 0002, Yonghae Hwang, Doug Young Suh, Kyuheon Kim
J. Web Eng.2