Demo Data from EDBT 2026 / reviewers in the wild / expert
Junsik Kim 0002
dblp:89/6937-2
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
0000-0002-0287-9640ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Image and video coding · 67% Rendering · 33% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video coding
multiview video coding |
0.9 | 1 | 2025 | Neural Volumetric Video Coding With Hierarchical Coded Representation of Dynamic Volume · IEEE Trans. Multim. 2025 |
Rendering
novel view synthesis |
0.9 | 1 | 2025 | Neural Volumetric Video Coding With Hierarchical Coded Representation of Dynamic Volume · IEEE Trans. Multim. 2025 |
Image and video coding
rate-distortion optimization |
0.9 | 1 | 2025 | Neural Volumetric Video Coding With Hierarchical Coded Representation of Dynamic Volume · IEEE Trans. Multim. 2025 |
Computer vision › 3D vision › 3d shape representation
volumetric representation |
0.3 | 1 | 2025 | Neural Volumetric Video Coding With Hierarchical Coded Representation of Dynamic Volume · IEEE Trans. Multim. 2025 |
Methods — techniques the papers use, named apart from their topics
voxel grid representation · 1.7low-rank tensor decomposition · 1.7hierarchical coding · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Neural Volumetric Video Coding With Hierarchical Coded Representation of Dynamic VolumeabstractThis article proposes a novel multi-view (MV) video coding technique that leverages a four-dimensional (4D) voxel-grid representation to enhance coding efficiency, particularly in novel view synthesis. Although the voxel grid approximation provides a continuous representation for dynamic scenes, its volumetric nature requires substantial storage. The compression of MV videos can be interpreted as the compression of dense features. However, the substantial size of these features poses a significant problem relative to the generation of dynamic scenes at arbitrary viewpoints. To address this challenge, this study introduces a hierarchical coded representation of dynamic volumes based on low-rank tensor decomposition of volumetric features and develops effective coding techniques based on this representation. The proposed method employs a two-level coding strategy to capture the temporal characteristics of the decomposed features. At a higher level, spatial features are encoded, representing 3D structural information, with time-invariant components over short intervals of an MV video sequence. At a lower level, temporal features are encoded to capture the dynamics of current scenes. The spatial features are shared in a group, and temporal features are encoded at each time step. The experimental results demonstrate that the proposed technique outperforms existing MV video coding standards and current state-of-the-art methods, providing superior rate-distortion performance in the novel view synthesis of MV video compression. Ju-Yeon Shin, Jung-Kyung Lee, Gun Bang, Junsik Kim 0002, Je-Won Kang |
IEEE Trans. Multim. | 4 |
| 2022 | Enhancement of 3D Point Cloud Contents Using 2D Image Super Resolution NetworkabstractMedia technology has been developed to give users a sense of immersion. Recent media using 3D spatial data, such as augmented reality and virtual reality, has attracted attention. A point cloud is a data format that consists of a number of points, and thus can express 3D media using coordinates and color information for each point. Since a point cloud has a larger capacity than 2D images, a technology to compress the point cloud is required, i.e., standardized in the international standard organization MPEG as a video-based point cloud compression (V-PCC). V-PCC decomposes 3D point cloud data into 2D patches along orthogonal directions, and those patches are placed into a 2D image sequence, and then compressed using existing 2D video codecs. However, data loss may occur while converting a 3D point cloud into a 2D image sequence and encoding this sequence using a legacy video codec. This data loss can cause deterioration in the quality of a reconstructed point cloud. This paper proposed a method of enhancing a reconstructed point cloud by applying a super resolution network to the 2D patch image sequence of a 3D point cloud. Seonghwan Park 0002, Junsik Kim 0002, Yonghae Hwang, Doug Young Suh, Kyuheon Kim |
J. Web Eng. | 2 |