Friederike Otto

dblp:89/6987 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 67% Usability and user experience research · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research › human performance modeling
keystroke-level model
0.112007
Keystroke-level model for advanced mobile phone interaction · CHI 2007
Interaction techniques and input
mobile interaction
0.112007
Keystroke-level model for advanced mobile phone interaction · CHI 2007
Interaction techniques and input
performance modeling
0.112007
Keystroke-level model for advanced mobile phone interaction · CHI 2007

Methods — techniques the papers use, named apart from their topics

user testing · 0.1model extension · 0.1
YearPublicationVenuePosition
2007 Keystroke-level model for advanced mobile phone interaction
abstract
The design of applications using mobile devices needs a different quality assessment than those known for desktop applications. Of the many aspects that have to be taken into account, one important criterion is the average time users need to complete a task. For interactions with the mouse, keyboard or touch screens, there exist models that predict interaction times like Fitts' law or the Keystroke-Level Model (KLM). This paper shows parallels to these models for advanced interactions with mobile phones targeted at pervasive services, including near field communication as well as built-in cameras and sensors. Applications can be evaluated with respect to user performance time without having a prototype running on the phone. To accomplish that, we extend the known KLM by identifying basic interaction elements for mobile phones and give estimates for expert user performance derived from several user tests.
Paul Holleis, Friederike Otto, Heinrich Hußmann, Albrecht Schmidt 0001
CHI2