EDBT 2026 Demo / reviewers in the wild / expert
Friederike Otto
dblp:89/6987
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2007
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 67% Usability and user experience research · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Usability and user experience research › human performance modeling
keystroke-level model |
0.1 | 1 | 2007 | Keystroke-level model for advanced mobile phone interaction · CHI 2007 |
Interaction techniques and input
mobile interaction |
0.1 | 1 | 2007 | Keystroke-level model for advanced mobile phone interaction · CHI 2007 |
Interaction techniques and input
performance modeling |
0.1 | 1 | 2007 | Keystroke-level model for advanced mobile phone interaction · CHI 2007 |
Methods — techniques the papers use, named apart from their topics
user testing · 0.1model extension · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2007 | Keystroke-level model for advanced mobile phone interactionabstractThe design of applications using mobile devices needs a different quality assessment than those known for desktop applications. Of the many aspects that have to be taken into account, one important criterion is the average time users need to complete a task. For interactions with the mouse, keyboard or touch screens, there exist models that predict interaction times like Fitts' law or the Keystroke-Level Model (KLM). This paper shows parallels to these models for advanced interactions with mobile phones targeted at pervasive services, including near field communication as well as built-in cameras and sensors. Applications can be evaluated with respect to user performance time without having a prototype running on the phone. To accomplish that, we extend the known KLM by identifying basic interaction elements for mobile phones and give estimates for expert user performance derived from several user tests. Paul Holleis, Friederike Otto, Heinrich Hußmann, Albrecht Schmidt 0001 |
CHI | 2 |