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Guohao Zhao

dblp:89/9808 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Video understanding and tracking · 95% Segmentation and scene understanding · 5%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
action parsing
0.812024
FineParser: A Fine-Grained Spatio-Temporal Action Parser for Human-Centric Action Quality Assessment · CVPR 2024
Computer vision › Video understanding and tracking
action quality assessment
0.812024
FineParser: A Fine-Grained Spatio-Temporal Action Parser for Human-Centric Action Quality Assessment · CVPR 2024
Computer vision › Video understanding and tracking › action quality assessment
fine-grained action quality assessment
0.812024
FineParser: A Fine-Grained Spatio-Temporal Action Parser for Human-Centric Action Quality Assessment · CVPR 2024
Computer vision › Video understanding and tracking › human action analysis › action understanding
fine-grained action understanding
0.812024
FineSports: A Multi-Person Hierarchical Sports Video Dataset for Fine-Grained Action Understanding · CVPR 2024
Computer vision › Video understanding and tracking › action detection
spatio-temporal action localization
0.812024
FineSports: A Multi-Person Hierarchical Sports Video Dataset for Fine-Grained Action Understanding · CVPR 2024
Computer vision › Video understanding and tracking › action detection › spatio-temporal action localization
action tubelet detection
0.212024
FineSports: A Multi-Person Hierarchical Sports Video Dataset for Fine-Grained Action Understanding · CVPR 2024

Methods — techniques the papers use, named apart from their topics

spatio-temporal alignment · 0.8prompt-driven encoder · 0.8human-centric representation learning · 0.8action tube detector · 0.8
YearPublicationVenuePosition
2024 FineParser: A Fine-Grained Spatio-Temporal Action Parser for Human-Centric Action Quality Assessment
abstract
Existing action quality assessment (AQA) methods mainly learn deep representations at the video level for scoring diverse actions. Due to the lack of a fine-grained understanding of actions in videos, they harshly suffer from low credibility and interpretability, thus insufficient for stringent applications, such as Olympic diving events. We argue that a fine-grained understanding of actions requires the model to perceive and parse actions in both time and space, which is also the key to the credibility and inter-pretability of the AQA technique. Based on this insight, we propose a new fine-grained spatial-temporal action parser named FineParser. It learns human-centric foreground action representations by focusing on target action regions within each frame and exploiting their fine-grained alignments in time and space to minimize the impact of in-valid backgrounds during the assessment. In addition, we construct fine-grained annotations of human-centric fore-ground action masks for the FineDiving dataset, called FineDiving-HM. With refined annotations on diverse target action procedures, FineDiving-HM can promote the development of real-world AQA systems. Through extensive experiments, we demonstrate the effectiveness of FineParser, which outperforms state-of-the-art methods while supporting more tasks of fine-grained action understanding. Data and code are available at https://github.com/PKU-ICST-MIPL/FineParser_CVPR2024.
Jinglin Xu, Sibo Yin, Guohao Zhao, Zishuo Wang, Yuxin Peng 0001
CVPR3
2024 FineSports: A Multi-Person Hierarchical Sports Video Dataset for Fine-Grained Action Understanding
abstract
Fine-grained action analysis in multi-person sports is complex due to athletes' quick movements and intense physical confrontations, which result in severe visual obstructions in most scenes. In addition, accessible multi-person sports video datasets lack fine- grained action annotations in both space and time, adding to the difficulty in fine- grained action analysis. To this end, we construct a new multi-person basketball sports video dataset named FineSports, which contains fine-grained semantic and spatial-temporal annotations on 10,000 NBA game videos, covering 52 fine-grained action types, 16,000 action instances, and 123,000 spatial-temporal bounding boxes. We also propose a new prompt-driven spatial-temporal action location approach called PoSTAL, composed of a prompt-driven target action encoder (PTA) and an action tube-specific detector (ATD) to directly generate target action tubes with fine-grained action types without any off-line proposal generation. Extensive experiments on the FineSports dataset demonstrate that PoSTAL outperforms state-of-the-art methods. Data and code are available at https://github.com/PKU-ICST-MIPL/FineSports_CVPR2024.
Jinglin Xu, Guohao Zhao, Sibo Yin, Yuxin Peng 0001
CVPR2