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Sean Godinez

dblp:89/983 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 77% Virtual and augmented reality · 23%
Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling › shape editing
mesh editing
0.112008
Cutting, Deforming and Painting of 3D meshes in a Two Handed Viso-haptic VR System · VR 2008
Haptics and multimodal interaction › multisensory interaction
visuo-haptic interaction
0.112008
Cutting, Deforming and Painting of 3D meshes in a Two Handed Viso-haptic VR System · VR 2008
Virtual and augmented reality › immersive interaction › 3d interaction
two-handed interaction
0.012008
Cutting, Deforming and Painting of 3D meshes in a Two Handed Viso-haptic VR System · VR 2008

Methods — techniques the papers use, named apart from their topics

haptic force feedback · 0.23d stereo display · 0.2
YearPublicationVenuePosition
2008 Cutting, Deforming and Painting of 3D meshes in a Two Handed Viso-haptic VR System
abstract
We describe M4, the multi-modal mesh manipulation system, which aims to provide a more intuitive desktop interface for freeform manipulation of 3D meshes. The system combines interactive 3D graphics with haptic force feedback and provide several virtual tools for the manipulation of 3D objects represented by irregular triangle meshes. The current functionality includes mesh painting with pressure dependent brush size and paint preview, mesh cutting via drawing a poly-line on the model and two types of mesh deformations. We use two phantoms, either in a co-located haptic/3D-stereo setup or as a fish tank VR setup with a 3D flat panel. In our system, the second hand assists the manipulation of the object, either by ";holding"; the mesh or by affecting the manipulation directly. While the connection of 3D artists and designers to such a direct interaction system may be obvious, we are also investigating its potential benefits for landscape architects and other users of spatial geoscience data. Feedback from an upcoming user study will evaluate the benefits of this system and its tools for these different user groups.
Adam Faeth, Michael Oren, Jonathan Sheller, Sean Godinez, Chris Harding
VR4