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Jialin Huang

dblp:90/10481 · DBLP profile ↗
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10ranked-venue papers
7as first author
4since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Security and privacy · 6 · 4 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Audio and music processing · 57% Visual content generation and editing · 29% Multimedia systems and quality of experience · 9%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%
Network and information security
2 papers
Cryptographic primitives and cryptanalysis · 100%

Topics — the 10 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › graphic design
motion graphics
1.012026
MoSound: An Interactive Tool for Generative Sound Design in Motion Graphics · CHI 2026
Audio and music processing
sound design
1.012026
MoSound: An Interactive Tool for Generative Sound Design in Motion Graphics · CHI 2026
Audio and music processing
sound synthesis
1.012026
MoSound: An Interactive Tool for Generative Sound Design in Motion Graphics · CHI 2026
Interaction techniques and input
non-visual interaction
0.712023
ShapeSonic: Sonifying Fingertip Interactions for Non-Visual Virtual Shape Perception · SIGGRAPH Asia 2023
Interaction techniques and input › non-visual interaction › auditory interaction › auditory display
sonification
0.712023
ShapeSonic: Sonifying Fingertip Interactions for Non-Visual Virtual Shape Perception · SIGGRAPH Asia 2023
Multimedia systems and quality of experience › multimedia synchronization
audio-visual synchronization
0.312026
MoSound: An Interactive Tool for Generative Sound Design in Motion Graphics · CHI 2026
Cryptographic primitives and cryptanalysis
block cipher cryptanalysis
0.212015
Capacity and Data Complexity in Multidimensional Linear Attack · CRYPTO (1) 2015
Cryptographic primitives and cryptanalysis › linear cryptanalysis
multidimensional linear cryptanalysis
0.212015
Capacity and Data Complexity in Multidimensional Linear Attack · CRYPTO (1) 2015
Cryptographic primitives and cryptanalysis
block cipher
0.212014
What is the effective key length for a block cipher: an attack on every practical block cipher · Sci. China Inf. Sci. 2014
Cryptographic primitives and cryptanalysis › cryptanalysis
key recovery attack
0.112014
What is the effective key length for a block cipher: an attack on every practical block cipher · Sci. China Inf. Sci. 2014

Methods — techniques the papers use, named apart from their topics

sonification · 1.3fingertip tracking · 1.3visual event detection · 1.0spatial attribute mapping · 1.0generative sound stylization · 1.0
YearPublicationVenuePosition
2026 MoSound: An Interactive Tool for Generative Sound Design in Motion Graphics
abstract
Motion graphics, which bring logos, text, and other illustrations to life, are greatly enhanced with sound effects. Sound design for motion graphics presents unique challenges due to their short, abstract nature. Sound designers must identify opportunities for adding sound, decide on the sound’s character to match the visual graphics, synchronize sounds with events, and align sonic properties with motions. We introduce MoSound, an interactive system that helps with all steps of this creation process. We designed the interface of MoSound based on formative studies with practitioners and implemented the system as a combination of visual event detection, spatial attribute mapping, and generative sound stylization. We demonstrate MoSound on a variety of examples, showing that it is capable of creating high quality soundtracks while being accessible to novices.
Jialin Huang, Prem Seetharaman, Timothy R. Langlois, Li-Yi Wei, Rubaiat Habib Kazi, Yotam I. Gingold
CHI1
2026 Exploring Robust Intrusion Detection: A Benchmark Study of Feature Transferability in IoT Botnet Attack Detection
Alejandro Guerra-Manzanares, Jialin Huang
ICISSP (1)2
2023 ShapeSonic: Sonifying Fingertip Interactions for Non-Visual Virtual Shape Perception
abstract
For sighted users, computer graphics and virtual reality allow them to model and perceive imaginary objects and worlds. However, these approaches are inaccessible to blind and visually impaired (BVI) users, since they primarily rely on visual feedback. To this end, we introduce ShapeSonic, a system designed to convey vivid 3D shape perception using purely audio feedback or sonification. ShapeSonic tracks users’ fingertips in 3D and provides real-time sound feedback (sonification). The shape’s geometry and sharp features (edges and corners) are expressed as sounds whose volumes modulate according to fingertip distance. ShapeSonic is based on a mass-produced, commodity hardware platform (Oculus Quest). In a study with 15 sighted and 6 BVI users, we demonstrate the value of ShapeSonic in shape landmark localization and recognition. ShapeSonic users were able to quickly and relatively accurately “touch” points on virtual 3D shapes in the air.
Jialin Huang, Alexa F. Siu, Rana Hanocka, Yotam I. Gingold
SIGGRAPH Asia1
2021 Stability analysis of nontrivial stationary solution and constant equilibrium point of reaction-diffusion neural networks with time delays under Dirichlet zero boundary value
abstract
In this paper, Lyapunov-Razumikhin technique, design of state-dependent switching laws, a fixed point theorem and variational methods are employed to derive the existence and the unique existence results of globally exponentially stable (positive) stationary solution of delayed reaction–diffusion cell neural networks under Dirichlet zero boundary value, including the global stability criteria in the classical meaning. Next, sufficient conditions are proposed to guarantee the global stability invariance of ordinary differential systems under the influence of diffusions. New theorems show that the diffusion is a double-edged sword in judging the stability of diffusion systems. Besides, an example is constructed to illuminate that any non-zero constant equilibrium point must be not in the phase plane of dynamic system under Dirichlet zero boundary value, or it must lead to a contradiction. Next, under Lipschitz assumptions on active function, another example is designed to prove that the small diffusion effect will cause the essential change of the phase plane structure of the dynamic behavior of the delayed neural networks via a Saddle point theorem. Finally, a numerical example illustrates the feasibility of the proposed methods. It is worth mentioning that some interesting mathematical problems are originally put forward in the last chapter.
Ruofeng Rao, Jialin Huang, Xiaodi Li 0001
Neurocomputing2
2016 Transposition of AES Key Schedule
Jialin Huang, Hailun Yan, Xuejia Lai
Inscrypt1
2016 POSTER: Friend or Foe? Context Authentication for Trust Domain Separation in IoT Environments
abstract
No abstract available.
Markus Miettinen, Jialin Huang, Thien Duc Nguyen, N. Asokan, Ahmad-Reza Sadeghi
WISEC2
2015 Capacity and Data Complexity in Multidimensional Linear Attack
Jialin Huang, Serge Vaudenay, Xuejia Lai, Kaisa Nyberg
CRYPTO (1)1
2014 What is the effective key length for a block cipher: an attack on every practical block cipher
Jialin Huang, Xuejia Lai
Sci. China Inf. Sci.1
2014 Revisiting key schedule's diffusion in relation with round function's diffusion
Jialin Huang, Xuejia Lai
Des. Codes Cryptogr.1
2013 Chosen-plaintext linear attacks on Serpent
abstract
In this study, the authors consider chosen‐plaintext variants of the linear attack on reduced round Serpent. By reasonably fixing parts of the plaintexts of 10‐round Serpent the number of texts required in a linear attack with single approximation can be significantly reduced by a factor of 2 22 . The authors also give the best data complexity on 10‐round Serpent so far, which is 2 80 . Moreover, the authors extend the chosen‐plaintext technique to the linear attack using multiple approximations and improve the results of cryptanalysis in data complexity or/and time complexity in different scenarios. As an application to show the usefulness of this technique, an experiment in the multidimensional linear model on 5‐round Serpent is given.
Jialin Huang, Xuejia Lai
IET Inf. Secur.1