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Robert L. Ogniewicz

dblp:90/1089 · DBLP profile ↗
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5ranked-venue papers
4as first author
0since 2021 · last 1995
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 100%
Artificial intelligence
1 paper
Image recognition and object detection · 50% Video understanding and tracking · 50%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
shape description
0.021994
Skeleton-space: a multiscale shape description combining region and boundary information · CVPR 1994
Voronoi skeletons: theory and applications · CVPR 1992
Geometric modeling and processing › skeletonization
medial axis transform
0.011994
Skeleton-space: a multiscale shape description combining region and boundary information · CVPR 1994
Geometric modeling and processing
skeletonization
0.011992
Voronoi skeletons: theory and applications · CVPR 1992
Computer vision › Image recognition and object detection
object recognition
0.011992
Voronoi skeletons: theory and applications · CVPR 1992
Computer vision › Video understanding and tracking › action recognition › skeleton-based action recognition
skeleton-based recognition
0.011992
Voronoi skeletons: theory and applications · CVPR 1992

Methods — techniques the papers use, named apart from their topics

voronoi diagram · 0.0hierarchical clustering · 0.0scale-space hierarchy · 0.0boundary representation · 0.0
YearPublicationVenuePosition
1995 Hierarchic Voronoi skeletons
Robert L. Ogniewicz, Olaf Kübler
Pattern Recognit.1
1995 Voronoi tessellation of points with integer coordinates: Time-efficient implementation and online edge-list generation
Robert L. Ogniewicz, Olaf Kübler
Pattern Recognit.1
1994 Skeleton-space: a multiscale shape description combining region and boundary information
abstract
A multiscale extension to the medial axis transform(MAT) or skeleton can be obtained by combining information derived from a scale-space hierarchy of boundary representations with region information provided by the MAT. The skeleton-space is constructed by attributing each skeleton component with a hierarchically ordered sequence of residual values, each expressing the saliency of the component at a distinct resolution level. Since our method amounts to a rather symbolic than iconic computation of a multiscale MAT, it does not introduce the correspondence problem between distinct levels of detail, in contrast to other commonly proposed techniques. Our multiscale MAT is capable of describing complex shapes characterized by significantly jagged boundaries. Furthermore, tracking the evolution of prominent loci of the MAT such as nodes across scales permits to assess the most significant skeleton constituents and to automatically determine pruning parameters. A salient subset of the MAT (first order skeleton) can be extracted without the need of manual threshold adjustment.>
Robert L. Ogniewicz
CVPR1
1992 Voronoi skeletons: theory and applications
abstract
A novel method of robust skeletonization based on the Voronoi diagram of boundary points, which is characterized by correct Euclidean metries and inherent preservation of connectivity, is presented. The regularization of the Voronoi medial axis (VMA) in the sense of H. Blum's (1967) prairie fire analogy is done by attributing to each component of the VMA a measure of prominence and stability. The resulting Voronoi skeletons appear largely invariant with respect to typical noise conditions in the image and geometric transformations. Hierarchical clustering of the skeleton branches, the so-called skeleton pyramid, leads to further simplification of the skeleton. Several applications demonstrate the suitability of the Voronoi skeleton to higher-order tasks such as object recognition.>
Robert L. Ogniewicz, Markus Ilg
CVPR1
1992 The application of Voronoi skeletons to perceptual grouping in line images
abstract
Discusses the amenability of the medial axis transform (MAT) or skeleton to processes at the intermediate level, which organize low-level primitives to entities on a semantically higher level (perceptual grouping). Several properties of the MAT assist the effective handling of proximity and adjacency relationships. The authors focus on the wealth of information contained in a specific implementation of the MAT on the raster grid, henceforth denoted as Voronoi skeleton.>
Markus Ilg, Robert L. Ogniewicz
ICPR (3)2