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Tri-Dung Nguyen

dblp:90/11479 · DBLP profile ↗
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4ranked-venue papers
1as first author
1since 2021 · last 2021
0000-0002-4158-9099ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2Theory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
3 papers
Algorithmic game theory and mechanism design · 59% Mathematical optimization · 22% Graph algorithms and graph theory · 19%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
coalitional game
0.322013
An Efficient Vector-Based Representation for Coalitional Games · IJCAI 2013
Coalitional Games via Network Flows · IJCAI 2013
Mathematical optimization
price optimization
0.212014
Optimizing prices in descending clock auctions · EC 2014
Algorithmic game theory and mechanism design › auction theory › multi-item auctions
spectrum auction
0.212014
Optimizing prices in descending clock auctions · EC 2014
Graph algorithms and graph theory › graph algorithms
network flow
0.212013
Coalitional Games via Network Flows · IJCAI 2013

Methods — techniques the papers use, named apart from their topics

auction design · 0.2network flow reduction · 0.2
YearPublicationVenuePosition
2021 Last Round Convergence and No-Dynamic Regret in Asymmetric Repeated Games
abstract
This paper considers repeated games in which one player has a different objective than others. In particular, we investigate repeated two-player zero-sum games where the column player not only aims to minimize her regret but also stabilize the actions. Suppose that while repeatedly playing this game, the row player chooses her strategy at each round by using a no-regret algorithm to minimize her regret. We develop a no-dynamic regret algorithm for the column player to exhibit last round convergence to a minimax equilibrium. We show that our algorithm is efficient against a large set of popular no-regret algorithms the row player can use, including the multiplicative weights update algorithm, general follow-the-regularized-leader and any no-regret algorithms satisfy a property so called “stability”.
Le Cong Dinh, Tri-Dung Nguyen, Alain B. Zemkoho, Long Tran-Thanh
ALT2
2014 Optimizing prices in descending clock auctions
abstract
A descending (multi-item) clock auction (DCA) is a mechanism for buying items from multiple potential sellers. In the DCA, bidder-specific prices are decremented over the course of the auction. In each round, each bidder might accept or decline his offer price. Accepting means the bidder is willing to sell at that price. Rejecting means the bidder will not sell at that price or a lower price. DCAs have been proposed as the method for procuring spectrum from existing holders in the FCC's imminent incentive auctions so spectrum can be repurposed to higher-value uses. However, the DCA design has lacked a way to determine the prices to offer the bidders in each round. This is a recognized, important, and timely problem.
Tri-Dung Nguyen, Tuomas Sandholm
EC1
2013 Coalitional Games via Network Flows
Talal Rahwan, Tri-Dung Nguyen, Tomasz P. Michalak, Maria Polukarov, Madalina Croitoru, Nicholas R. Jennings
IJCAI2
2013 An Efficient Vector-Based Representation for Coalitional Games
Long Tran-Thanh, Tri-Dung Nguyen, Talal Rahwan, Alex Rogers, Nicholas R. Jennings
IJCAI2