Demo Data from EDBT 2026 / reviewers in the wild / expert
Tri-Dung Nguyen
dblp:90/11479
· DBLP profile ↗
4ranked-venue papers
1as first author
1since 2021 · last 2021
0000-0002-4158-9099ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2Theory of computation · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
3 papers |
Algorithmic game theory and mechanism design · 59% Mathematical optimization · 22% Graph algorithms and graph theory · 19% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Algorithmic game theory and mechanism design
coalitional game |
0.3 | 2 | 2013 | An Efficient Vector-Based Representation for Coalitional Games · IJCAI 2013 Coalitional Games via Network Flows · IJCAI 2013 |
Mathematical optimization
price optimization |
0.2 | 1 | 2014 | Optimizing prices in descending clock auctions · EC 2014 |
Algorithmic game theory and mechanism design › auction theory › multi-item auctions
spectrum auction |
0.2 | 1 | 2014 | Optimizing prices in descending clock auctions · EC 2014 |
Graph algorithms and graph theory › graph algorithms
network flow |
0.2 | 1 | 2013 | Coalitional Games via Network Flows · IJCAI 2013 |
Methods — techniques the papers use, named apart from their topics
auction design · 0.2network flow reduction · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Last Round Convergence and No-Dynamic Regret in Asymmetric Repeated GamesabstractThis paper considers repeated games in which one player has a different objective than others. In particular, we investigate repeated two-player zero-sum games where the column player not only aims to minimize her regret but also stabilize the actions. Suppose that while repeatedly playing this game, the row player chooses her strategy at each round by using a no-regret algorithm to minimize her regret. We develop a no-dynamic regret algorithm for the column player to exhibit last round convergence to a minimax equilibrium. We show that our algorithm is efficient against a large set of popular no-regret algorithms the row player can use, including the multiplicative weights update algorithm, general follow-the-regularized-leader and any no-regret algorithms satisfy a property so called “stability”. Le Cong Dinh, Tri-Dung Nguyen, Alain B. Zemkoho, Long Tran-Thanh |
ALT | 2 |
| 2014 | Optimizing prices in descending clock auctionsabstractA descending (multi-item) clock auction (DCA) is a mechanism for buying items from multiple potential sellers. In the DCA, bidder-specific prices are decremented over the course of the auction. In each round, each bidder might accept or decline his offer price. Accepting means the bidder is willing to sell at that price. Rejecting means the bidder will not sell at that price or a lower price. DCAs have been proposed as the method for procuring spectrum from existing holders in the FCC's imminent incentive auctions so spectrum can be repurposed to higher-value uses. However, the DCA design has lacked a way to determine the prices to offer the bidders in each round. This is a recognized, important, and timely problem. Tri-Dung Nguyen, Tuomas Sandholm |
EC | 1 |
| 2013 | Coalitional Games via Network Flows
Talal Rahwan, Tri-Dung Nguyen, Tomasz P. Michalak, Maria Polukarov, Madalina Croitoru, Nicholas R. Jennings |
IJCAI | 2 |
| 2013 | An Efficient Vector-Based Representation for Coalitional Games
Long Tran-Thanh, Tri-Dung Nguyen, Talal Rahwan, Alex Rogers, Nicholas R. Jennings |
IJCAI | 2 |