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Aleksey Golovinskiy

dblp:90/1254 · DBLP profile ↗
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8ranked-venue papers
4as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 4 first-authorArtificial intelligence and machine learning · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Geometric modeling and processing · 71% Image and video processing · 15% Rendering · 11%
Artificial intelligence
1 paper
3D vision · 62% Image recognition and object detection · 38%

Topics — the 15 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
shape analysis
0.232009
A benchmark for 3D mesh segmentation · ACM Trans. Graph. 2009
Randomized cuts for 3D mesh analysis · ACM Trans. Graph. 2008
A planar-reflective symmetry transform for 3D shapes · ACM Trans. Graph. 2006
Geometric modeling and processing
mesh segmentation
0.122008
Randomized cuts for 3D mesh analysis · ACM Trans. Graph. 2008
A planar-reflective symmetry transform for 3D shapes · ACM Trans. Graph. 2006
Computer vision › Image recognition and object detection
object recognition
0.112009
Shape-based recognition of 3D point clouds in urban environments · ICCV 2009
Computer vision › 3D vision › 3d object recognition
point cloud recognition
0.112009
Shape-based recognition of 3D point clouds in urban environments · ICCV 2009
Image and video processing › image segmentation
shape segmentation
0.112009
A benchmark for 3D mesh segmentation · ACM Trans. Graph. 2009
Rendering › non-photorealistic rendering
line drawing
0.112008
Where do people draw lines? · ACM Trans. Graph. 2008
Geometric modeling and processing
shape matching
0.112006
A planar-reflective symmetry transform for 3D shapes · ACM Trans. Graph. 2006
Geometric modeling and processing › shape modeling
surface modeling
0.112006
A statistical model for synthesis of detailed facial geometry · ACM Trans. Graph. 2006
Computer vision › 3D vision
3d scene understanding
0.012009
Shape-based recognition of 3D point clouds in urban environments · ICCV 2009
Computer vision › 3D vision › 3d scene understanding
urban scene analysis
0.012009
Shape-based recognition of 3D point clouds in urban environments · ICCV 2009
Geometric modeling and processing
mesh deformation
0.012008
Randomized cuts for 3D mesh analysis · ACM Trans. Graph. 2008
Geometric modeling and processing
mesh processing
0.012008
Randomized cuts for 3D mesh analysis · ACM Trans. Graph. 2008
Geometric modeling and processing › shape registration
mesh registration
0.012008
Randomized cuts for 3D mesh analysis · ACM Trans. Graph. 2008
Visualization and visual analytics › perception
perceptual studies
0.012008
Where do people draw lines? · ACM Trans. Graph. 2008
Image and video processing › texture processing
texture analysis and synthesis
0.012006
A statistical model for synthesis of detailed facial geometry · ACM Trans. Graph. 2006

Methods — techniques the papers use, named apart from their topics

quantitative metrics · 0.1hierarchical clustering · 0.1graph-cut segmentation · 0.1geometric properties analysis · 0.1feature vector classification · 0.1user study · 0.1randomized segmentation · 0.1partition function on edges · 0.1image analysis · 0.1differential geometry · 0.1texture analysis/synthesis · 0.1iterative refinement · 0.1displacement map analysis · 0.1
YearPublicationVenuePosition
2009 Shape-based recognition of 3D point clouds in urban environments
abstract
This paper investigates the design of a system for recognizing objects in 3D point clouds of urban environments. The system is decomposed into four steps: locating, segmenting, characterizing, and classifying clusters of 3D points. Specifically, we first cluster nearby points to form a set of potential object locations (with hierarchical clustering). Then, we segment points near those locations into foreground and background sets (with a graph-cut algorithm). Next, we build a feature vector for each point cluster (based on both its shape and its context). Finally, we label the feature vectors using a classifier trained on a set of manually labeled objects. The paper presents several alternative methods for each step. We quantitatively evaluate the system and tradeoffs of different alternatives in a truthed part of a scan of Ottawa that contains approximately 100 million points and 1000 objects of interest. Then, we use this truth data as a training set to recognize objects amidst approximately 1 billion points of the remainder of the Ottawa scan.
Aleksey Golovinskiy, Vladimir G. Kim, Thomas A. Funkhouser
ICCV1
2009 Consistent segmentation of 3D models
Aleksey Golovinskiy, Thomas A. Funkhouser
Comput. Graph.1
2009 A benchmark for 3D mesh segmentation
abstract
This paper describes a benchmark for evaluation of 3D mesh segmentation salgorithms. The benchmark comprises a data set with 4,300 manually generated segmentations for 380 surface meshes of 19 different object categories, and it includes software for analyzing 11 geometric properties of segmentations and producing 4 quantitative metrics for comparison of segmentations. The paper investigates the design decisions made in building the benchmark, analyzes properties of human-generated and computer-generated segmentations, and provides quantitative comparisons of 7 recently published mesh segmentation algorithms. Our results suggest that people are remarkably consistent in the way that they segment most 3D surface meshes, that no one automatic segmentation algorithm is better than the others for all types of objects, and that algorithms based on non-local shape features seem to produce segmentations that most closely resemble ones made by humans.
Xiaobai Chen, Aleksey Golovinskiy, Thomas A. Funkhouser
ACM Trans. Graph.2
2008 Where do people draw lines?
abstract
This paper presents the results of a study in which artists made line drawings intended to convey specific 3D shapes. The study was designed so that drawings could be registered with rendered images of 3D models, supporting an analysis of how well the locations of the artists' lines correlate with other artists', with current computer graphics line definitions, and with the underlying differential properties of the 3D surface. Lines drawn by artists in this study largely overlapped one another (75% are within 1mm of another line), particularly along the occluding contours of the object. Most lines that do not overlap contours overlap large gradients of the image intensity, and correlate strongly with predictions made by recent line drawing algorithms in computer graphics. 14% were not well described by any of the local properties considered in this study. The result of our work is a publicly available data set of aligned drawings, an analysis of where lines appear in that data set based on local properties of 3D models, and algorithms to predict where artists will draw lines for new scenes.
Forrester Cole, Aleksey Golovinskiy, Alex Limpaecher, Heather Stoddart Barros, Adam Finkelstein, Thomas A. Funkhouser, Szymon Rusinkiewicz
ACM Trans. Graph.2
2008 Randomized cuts for 3D mesh analysis
abstract
The goal of this paper is to investigate a new shape analysis method based on randomized cuts of 3D surface meshes. The general strategy is to generate a random set of mesh segmentations and then to measure how often each edge of the mesh lies on a segmentation boundary in the randomized set. The resulting "partition function" defined on edges provides a continuous measure of where natural part boundaries occur in a mesh, and the set of "most consistent cuts" provides a stable list of global shape features. The paper describes methods for generating random distributions of mesh segmentations, studies sensitivity of the resulting partition functions to noise, tessellation, pose, and intra-class shape variations, and investigates applications in mesh visualization, segmentation, deformation, and registration.
Aleksey Golovinskiy, Thomas A. Funkhouser
ACM Trans. Graph.1
2007 Symmetry-enhanced remeshing of surfaces
Joshua Podolak, Aleksey Golovinskiy, Szymon Rusinkiewicz
Symposium on Geometry Processing2
2006 A statistical model for synthesis of detailed facial geometry
abstract
Detailed surface geometry contributes greatly to the visual realism of 3D face models. However, acquiring high-resolution face geometry is often tedious and expensive. Consequently, most face models used in games, virtual reality, or computer vision look unrealistically smooth. In this paper, we introduce a new statistical technique for the analysis and synthesis of small three-dimensional facial features, such as wrinkles and pores. We acquire high-resolution face geometry for people across a wide range of ages, genders, and races. For each scan, we separate the skin surface details from a smooth base mesh using displaced subdivision surfaces. Then, we analyze the resulting displacement maps using the texture analysis/synthesis framework of Heeger and Bergen, adapted to capture statistics that vary spatially across a face. Finally, we use the extracted statistics to synthesize plausible detail on face meshes of arbitrary subjects. We demonstrate the effectiveness of this method in several applications, including analysis of facial texture in subjects with different ages and genders, interpolation between high-resolution face scans, adding detail to low-resolution face scans, and adjusting the apparent age of faces. In all cases, we are able to re-produce fine geometric details consistent with those observed in high resolution scans.
Aleksey Golovinskiy, Wojciech Matusik, Hanspeter Pfister, Szymon Rusinkiewicz, Thomas A. Funkhouser
ACM Trans. Graph.1
2006 A planar-reflective symmetry transform for 3D shapes
abstract
Symmetry is an important cue for many applications, including object alignment, recognition, and segmentation. In this paper, we describe a planar reflective symmetry transform (PRST) that captures a continuous measure of the reflectional symmetry of a shape with respect to all possible planes. This transform combines and extends previous work that has focused on global symmetries with respect to the center of mass in 3D meshes and local symmetries with respect to points in 2D images. We provide an efficient Monte Carlo sampling algorithm for computing the transform for surfaces and show that it is stable under common transformations. We also provide an iterative refinement algorithm to find local maxima of the transform precisely. We use the transform to define two new geometric properties, center of symmetry and principal symmetry axes, and show that they are useful for aligning objects in a canonical coordinate system. Finally, we demonstrate that the symmetry transform is useful for several applications in computer graphics, including shape matching, segmentation of meshes into parts, and automatic viewpoint selection.
Joshua Podolak, Philip Shilane, Aleksey Golovinskiy, Szymon Rusinkiewicz, Thomas A. Funkhouser
ACM Trans. Graph.3