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Marcia Riley

dblp:90/198 · DBLP profile ↗
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5ranked-venue papers
2as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-authorSystems, architecture and hardware · 3 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Robot manipulation · 52% Motion planning and robot control · 39% Reinforcement learning · 6%

Topics — the 13 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
learning from demonstration
0.112011
Generalizing behavior obtained from sparse demonstration · HRI 2011
Robotics › Motion planning and robot control
robot learning
0.112011
Generalizing behavior obtained from sparse demonstration · HRI 2011
Robotics › Robot manipulation › learning from demonstration
trajectory generalization
0.112011
Generalizing behavior obtained from sparse demonstration · HRI 2011
Machine learning › Reinforcement learning
imitation learning
0.012003
Enabling real-time full-body imitation: a natural way of m-ansferring human movement to humanoids · ICRA 2003
Robotics › Motion planning and robot control › robot control
inverse kinematics
0.012003
Enabling real-time full-body imitation: a natural way of m-ansferring human movement to humanoids · ICRA 2003
Robotics › Robot manipulation › learning from demonstration
whole-body motion imitation
0.012003
Enabling real-time full-body imitation: a natural way of m-ansferring human movement to humanoids · ICRA 2003
Robotics › Motion planning and robot control
robot control
0.012011
Generalizing behavior obtained from sparse demonstration · HRI 2011
Robotics › Robot manipulation
grasping
0.012002
Adapting Human Motion for the Control of a Humanoid Robot · ICRA 2002
Robotics › Motion planning and robot control
humanoid robot control
0.012002
Adapting Human Motion for the Control of a Humanoid Robot · ICRA 2002
Robotics › Robot manipulation
motion retargeting
0.012002
Adapting Human Motion for the Control of a Humanoid Robot · ICRA 2002
Robotics › Motion planning and robot control
trajectory planning
0.012000
Planning of Joint Trajectories for Humanoid Robots Using B-Spline Wavelets · ICRA 2000
Robotics › Legged, aerial and field robots › legged robots
humanoid locomotion
0.012003
Enabling real-time full-body imitation: a natural way of m-ansferring human movement to humanoids · ICRA 2003
Robotics › Legged, aerial and field robots
humanoid robot
0.012000
Planning of Joint Trajectories for Humanoid Robots Using B-Spline Wavelets · ICRA 2000

Methods — techniques the papers use, named apart from their topics

radial basis function approximation · 0.1linear approximation · 0.1inverse kinematics · 0.03d vision · 0.0trajectory tracking · 0.0optical motion capture · 0.0b-spline wavelets · 0.0
YearPublicationVenuePosition
2012 Gender identification bias induced with texture images on a life size retro-projected face screen
abstract
A retro-projected face display system has great advantages in being able to present realistic 3D appearances to users and to easily switch the appearance of the humanoid robot heads animated on the display. Therefore, it is useful to evaluate how effectively users can perceive various information from such devices and what type of animation is suitable for human-robot interaction - in particular, face-to-face communication with robots. In this paper, we examine how facial texture images affect people's ability to identify the gender of faces displayed on a retro-projected face screen system known as Mask-bot. In an evaluation study, we use a female face screen as the 3D output surface, and display various face images morphed between male and female. Subjects are asked to rate the gender of each projected face. We found that even though the output 3D mask screen has a female shape, gender identification is strongly determined by texture images, especially in the case of high-quality images.
Takaaki Kuratate, Marcia Riley, Brennand Pierce, Gordon Cheng
RO-MAN2
2011 Generalizing behavior obtained from sparse demonstration
abstract
Here we describe a parameter-driven solution for generating novel yet similar movements from a sparse example set obtained through observation. In our experiments, a humanoid learns to represent movement trajectories demonstrated by a person with intuitive parameters describing the start and end points of different motion trajectory segments. These segments are automatically produced based on changes in curvature. After rebinning to equate similar segments across the samples, we use a linear approximation framework to build a representation based on relevant task features (segment start and end points) where radial basis functions(RBFs) are used to approximate the unknown non-linear characteristics describing a trajectory. The solution is accomplished on-line and requires no interaction. With this approach a humanoid can learn from only a few examples, and quickly produce new movements.
Marcia Riley, Gordon Cheng
HRI1
2003 Enabling real-time full-body imitation: a natural way of m-ansferring human movement to humanoids
abstract
We seek intuitive, efficient ways to create and direct human-like behaviors for humanoid robots. Here we present a method to enable humanoid robots to acquire movements by imitation. The robot uses 3D vision to perceive the movements of a human teacher, and then estimates the teacher's body postures using a fast full-body inverse kinematics method that incorporates a kinematic model of the teacher. This solution is then mapped to the robot and reproduced in real-time. The robustness of the method is tested on a 30-degree-of-freedom Sarcos humanoid robot located at ATR using 3D vision data from external cameras and from head-mounted cameras.
Marcia Riley, Ales Ude, Keegan Wade, Christopher G. Atkeson
ICRA1
2002 Adapting Human Motion for the Control of a Humanoid Robot
abstract
Using the pre-recorded human motion and trajectory tracking, we can control the motion of a humanoid robot for free-space, upper body gestures. However, the number of degrees of freedom, range of joint motion, and achievable joint velocities of today's humanoid robots are far more limited than those of the average human subject. In this paper, we explore a set of techniques for limiting human motion of upper body gestures to that achievable by a Sarcos humanoid robot located at ATR. We assess the quality of the results by comparing the motion of the human actor to that of the robot, both visually and quantitatively.
Nancy S. Pollard, Jessica K. Hodgins, Marcia Riley, Christopher G. Atkeson
ICRA3
2000 Planning of Joint Trajectories for Humanoid Robots Using B-Spline Wavelets
abstract
The formulation and optimization of joint trajectories for humanoid robots is quite different from this same task for standard robots because of the complexity of the humanoid robots' kinematics. We exploit the similarity between the movements of a humanoid robot and human movements to generate joint trajectories for such robots. In particular we show how to transform human motion information captured by an optical tracking device into a high dimensional trajectory of a humanoid robot. We utilize B-spline wavelets to efficiently represent the joint trajectories and to automatically select the density of the basis functions on the time axis. We applied our method to the task of teaching a humanoid robot how to make a dance movement.
Ales Ude, Christopher G. Atkeson, Marcia Riley
ICRA3