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Y. C. Hsu

dblp:90/2000 · DBLP profile ↗
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5ranked-venue papers
3as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 4 · 2 first-authorArtificial intelligence and machine learning · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%
Computer architecture, parallel and distributed computing, and storage systems
2 papers
Electronic design automation · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
3d reconstruction
0.012003
3D Modeling of Historic Sites Using Range and Image Data · ICRA 2003
Computational social science and digital humanities › cultural heritage
cultural heritage preservation
0.012003
3D Modeling of Historic Sites Using Range and Image Data · ICRA 2003
Electronic design automation
high-level synthesis
0.011993
A Tree-Based Scheduling Algorithm for Control-Dominated Circuits · DAC 1993
Electronic design automation › high-level synthesis
scheduling
0.011993
A Tree-Based Scheduling Algorithm for Control-Dominated Circuits · DAC 1993
Electronic design automation › physical design › routing
global routing
0.011987
A Path Selection Global Router · DAC 1987
Electronic design automation
path selection
0.011987
A Path Selection Global Router · DAC 1987
Electronic design automation
physical design
0.011987
A Path Selection Global Router · DAC 1987
Electronic design automation › physical design
routing
0.011987
A Path Selection Global Router · DAC 1987

Methods — techniques the papers use, named apart from their topics

range-image registration · 0.1automatic 3d model building · 0.1heuristic search · 0.0
YearPublicationVenuePosition
2007 An approach for designing composite metaphors for user interfaces
abstract
A composite-metaphor interface is a computer interface consisting of a combination of two or more metaphors. As computer systems have become more sophisticated, researchers have proposed the use of multiple metaphors to design computer systems because they would better match the characteristics of complex target systems; however, due to the difficulty of designing interface metaphors and limited research in this area, there are few guidelines or accepted standards for generating and implementing composite metaphors for interface design. In this paper, the authors propose an approach for designing composite metaphors. We first present the metaphor design strategies as we interviewed eight game designers, then summarise the design considerations from the metaphor literatures. Finally, we propose the design approach for selecting and combining metaphors in designing composite-metaphor interfaces.
Y. C. Hsu, Elizabeth Boling
Behav. Inf. Technol.1
2003 3D Modeling of Historic Sites Using Range and Image Data
abstract
Preserving cultural heritage and historic sites is an important problem. These sites are subject to erosion, vandalism, and as long-lived artifacts, they have gone through many phases of construction, damage and repair. It is important to keep an accurate record of these sites using 3-D model building technology as they currently are, so preservationists can track changes, foresee structural problems, and allow a wider audience to "virtually" see and tour these sites. Due to the complexity of these sites, building 3-D models is time consuming and difficult, usually involving much manual effort. This paper discusses new methods that can reduce the time to build a model using automatic methods. Examples of these methods are shown in reconstructing a model of the Cathedral of Ste. Pierre in Beauvais, France.
Peter K. Allen, Ioannis Stamos, Alejandro J. Troccoli, Benjamin Smith 0001, Marius Leordeanu, Y. C. Hsu
ICRA6
1993 A Tree-Based Scheduling Algorithm for Control-Dominated Circuits
abstract
Scheduling algorithms for control dominated applialgorithm can be restricted to 0(pbn2 ), where p is the number of paths, b is the number of blocks and n is the number of operations.We tested the algorithm on a set of benchmarks and achieved reductions on the number of states as compared with previous algorithms.
Y. L. Jeang, C. T. Hwang, Y. C. Hsu
DAC4
1988 ALSO: A system for chip floorplan design
Y. C. Hsu, William J. Kubitz
Integr.1
1987 A Path Selection Global Router
abstract
In this paper, a new path selection heuristic search algorithm is proposed for connecting two components of vertices. A novel feature of the algorithm is that the active terminals (vertices in the net which are not yet connected) are modeled as magnets during the path searching process. The heuristic search algorithm is applied to two commonly used multi-terminal net tree connection algorithms. Experimental results show that the new path selection heuristic search algorithm is better than the other algorithms which do not consider the active terminals.
Y. C. Hsu, Y. Pan, William J. Kubitz
DAC1