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Ryosuke Tasaki

dblp:90/3595 · DBLP profile ↗
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10ranked-venue papers
1as first author
5since 2021 · last 2025
0000-0002-3619-4498ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 1 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 5 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 3Systems, architecture and hardware · 1 · 1 first-authorSoftware engineering, systems software and programming languages · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Human-robot interaction · 60% Haptics and multimodal interaction · 24% Immersive interaction · 7%

Topics — the 4 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
physical human-robot interaction
0.912025
Kneading-Motion-Based Tactile Feedback for Personalized Robotic Massage Using VR Avatars · HRI 2025
Haptics and multimodal interaction › haptic feedback
tactile feedback
0.912025
Kneading-Motion-Based Tactile Feedback for Personalized Robotic Massage Using VR Avatars · HRI 2025
Immersive interaction › avatar
avatar representation
0.312025
Kneading-Motion-Based Tactile Feedback for Personalized Robotic Massage Using VR Avatars · HRI 2025
Human-robot interaction › emotion expression
robot facial expression
0.212013
Shugo-robot face by visual psychophysics lab and center for human-robot symbiosis research · VR 2013

Methods — techniques the papers use, named apart from their topics

user study · 0.9social force model · 0.9simulation · 0.9force sensing · 0.9RGB-D skeleton tracking · 0.9voice recorder · 0.2omni-directional mobile mechanism · 0.2CCD camera · 0.2laser sensor · 0.2face detection · 0.2
YearPublicationVenuePosition
2025 Kneading-Motion-Based Tactile Feedback for Personalized Robotic Massage Using VR Avatars
abstract
This study proposes a robotic massage system combining visual and tactile inspection for personalized therapy. Equipped with RGB-D cameras, a robot arm, and a force sensor, the system identifies massage areas based on body type via skeleton tracking. Using the kneading exploration method, muscle knots are localized efficiently, reducing location errors by up to 85.7% compared to conventional methods. The system also leverages VR visualization, showing massage actions through a robot arm and human-like therapist avatars. A study with ten participants found that human-like avatars, particularly a boy avatar, received higher ratings for pleasantness than a robot arm visualization, while pain perception showed no significant differences. These results highlight the influence of visual representation on psychological evaluations, enhancing the user experience. Future work will focus on improving interaction methods and integrating advanced physiological feedback to develop an adaptive Human-Robot Interaction system for physical and psychological care.
Naoya Harada, Michiteru Kitazaki, Ryosuke Tasaki
HRI3
2025 Dynamic Pedestrian Flow Control Using Flow-Robot Interaction Model of Mobile Robot and Human Crowd
abstract
This study addresses congestion caused by dense populations, promoting safe, efficient, and comfortable mobility in sustainable societies. It focuses on mobile robots for crowd management, proposing a novel method using Flow-Robot Interaction (FRI) and a heuristic behavior-based Social Force Model (SFM) to dynamically control pedestrian overtaking flows. Robots are strategically positioned at overtaking points to interact effectively with pedestrians, restricting paths and minimizing trajectory disruptions. Unlike fixed obstacles, the robots can flexibly reposition to obstruct pedestrians in their desired direction. Simulations show that placing robots at overtaking points stabilizes flows and reduces trajectory changes. Real-world experiments with 11 participants validate these findings, showing alignment of flow velocity with slower pedestrians and prevention of flow expansion. Results demonstrate the potential of human-robot interaction to mitigate congestion, stabilize flows, and enhance mobility. This scalable method offers an effective solution for managing crowds in sustainable urban environments.
Ryusei Shigemoto, Ryosuke Tasaki
HRI2
2025 Pressing Force Regulation in Robotic 3D Printing via CFD-Aided Nozzle Posture Control
Shinichi Ishikawa, Ryo Yamada, Wakana Tsuru, Ryosuke Tasaki
ICINCO (2)4
2025 Manipulability Maximization of a Liquid-Handling Manipulator for Sloshing Suppression via Container Tilting
Ryuji Nakagawa, Ryosuke Tasaki
ICINCO (2)2
2023 Mobile Robot Navigation Based on Pedestrian Flow Model Considering Human Unsteady Dynamic Behavior
Ryusei Shigemoto, Ryosuke Tasaki
ICINCO (1)2
2020 Deep Imitation Learning for Broom-Manipulation Tasks Using Small-Sized Training Data
abstract
It is important for robots to learn the usage of tools and support humans in aging societies. It is expected for robots possible to imitate human skills of tool manipulation properly using a deep neural network, although a huge amount of training data may be required. In this paper, a target human-like task of cleaning dust using several types of brooms with a robot arm is considered. A learning system that can reduce the amount of training data is proposed. The novelty of the proposed system is the ability to estimate the initial parameters of a deep neural network based on the shape of the broom and data stored from previous experience. Furthermore, the system changes the number of learning layers in the deep neural network depending on the broom shape. Results of experiences show the effectiveness in reducing the amount of training data.
Harumo Sasatake, Ryosuke Tasaki, Naoki Uchiyama
CoDIT2
2020 Assessment of Muscle Fatigue Based on the Reaction Force of Muscles for a Basis of Developing a Massage Robot
abstract
Massage therapy is crucial in the field of physical activities and sports to recover muscle fatigue and reduce stress. However, the physical workload on massage therapists is demanding, and the number of therapists is limited. To solve these problems, a massage robot that can move with human-like flexibility and delicacy was develop using a five-fingered robotic hand that mimicking a human hand. Moreover, the aim of this research is to develop a method of online estimation of a user's fatigue based on the muscle hardness in order to evaluate the effect of massaging from tactile information of the robot hand finger-tips to perform appropriate treatment. In this paper, we constructed a system about to measure muscle hardness based on reaction forces and measuring changes in muscle hardness and subjective fatigue over time before and after exercise. Then, the experiment of measuring muscle fatigue was conducted. As a result, the correlation coefficient between changes in muscle hardness and subjective fatigue highly correlated with five of the seven experimental participants. The result suggests the possibility that changes in the reaction force of muscles can be used as a measure for muscle fatigue recovery.
Yasutaka Yasumoto, Takuma Akiduki, Tomoaki Mashimo, Ryosuke Tasaki, Ren Ohmura, Atsuo Honna, Michiteru Kitazaki
SMC4
2016 WiFi RSS fingerprint database construction for mobile robot indoor positioning system
abstract
Mobile robot positioning in an indoor environment via fingerprinting technique is made by matching the unknown WiFi data to a spatial WiFi power map database. In past years, this technique has gained reasonable accuracies in the cost of high labor yielded for the database. Thus, automatic database construction by means of interpolating missing data is desired. This paper described a variation of Inverse Distance Weight (IDW) interpolation which is the Modified Shepard's Method (MSM) for our medical-oriented mobile robot - Terapio. By properly selecting the reference locations, we found that this method is better than the conventional IDW method and comparable to the recently popular Kriging interpolation algorithm in an indoor environment by employing the state-of-the-art WKNN positioning algorithm.
Abdul Halim Ismail, Hideo Kitagawa, Ryosuke Tasaki, Kazuhiko Terashima
SMC3
2015 Prototype design of medical round supporting robot "Terapio"
abstract
We have developed a new type of robot which accompanies the healthcare professionals making medical rounds in patient's bedrooms at hospitals. This novel robot mainly executes two tasks: the carrying armamentarium of round medical supplies and the recording electronic health data on rounds. An omni-directional mobile mechanism and a human tracking control system to follow a specified medical professionals realize smooth transfer movement from the nurses' station to patient's bedroom. Electronic health data on rounds is automatically recorded by using a CCD camera and a voice recorder. When the robot is connected via a cable to a medical data server in nurses' station, the robot transmits the patients' data to the server and receives new patients' information.
Ryosuke Tasaki, Michiteru Kitazaki, Jun Miura, Kazuhiko Terashima
ICRA1
2013 Shugo-robot face by visual psychophysics lab and center for human-robot symbiosis research
abstract
We demonstrate a virtual face of a robot with minimum humanity. The name of the robot is “shugo-robot”, which is after “shugo-rei (guardian spirit)“. The shugo-robot follows her/his master by using laser sensors, and takes greeting behaviors by gazing to master's friend and others. Thus, he/she is a communication agent on behalf of master. The head part of the robot has a camera, and finds human faces. Then, the robot's face gazes at a person nearest to the robot. This behavior makes users to believe the robot has an intention to communicate with them. The robot makes blinking at random timings to show the robot is alive, and several facial expressions to show her/his feelings.
Yuta Murofushi, Natsumi Isobe, Ryosuke Tasaki, Kazuhiko Terashima, Michiteru Kitazaki
VR3