Demo Data from EDBT 2026 / reviewers in the wild / expert
Jack Y. Jau
dblp:90/4152
· DBLP profile ↗
3ranked-venue papers
3as first author
0since 2021 · last 1990
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-authorArtificial intelligence and machine learning · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Image and video processing · 56% Computational photography and imaging · 44% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
surface normal estimation |
0.0 | 1 | 1988 | Shape from texture using the Wigner distribution · CVPR 1988 |
Computational photography and imaging › shape and reflectance estimation
shape from texture |
0.0 | 1 | 1988 | Shape from texture using the Wigner distribution · CVPR 1988 |
Image and video processing
texture analysis |
0.0 | 1 | 1988 | Shape from texture using the Wigner distribution · CVPR 1988 |
Methods — techniques the papers use, named apart from their topics
wigner distribution · 0.0space-frequency representation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1990 | Shape from texture using the Wigner distribution
Jack Y. Jau, Roland T. Chin |
Comput. Vis. Graph. Image Process. | 1 |
| 1990 | Shape from texture using the Wigner distribution
Jack Y. Jau, Roland T. Chin |
Comput. Vis. Graph. Image Process. | 1 |
| 1988 | Shape from texture using the Wigner distributionabstractA method is presented for estimating the orientation of a textured surface as a descriptor of surface shape. It is based on the analysis of local spectrum information of the texture in an image. The local spectrum representation is computed by the two-dimensional Wigner distribution, which gives the spatial-frequency information as a function of location. The change in texture density, or the so-called texture gradient, caused by the perspective projection of a surface in the three dimensional world onto the two-dimensional image plane, is computed from this space-frequency representation by measuring the high-frequency energy distribution at each location of the image. The surface orientation is then estimated from the texture gradient. This method was implemented for the limited case of planar surfaces. Simulations were performed and results were analyzed to address issues related to the method's estimation accuracy, implementation, and limitations.> Jack Y. Jau, Roland T. Chin |
CVPR | 1 |