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Kiwon Yun

dblp:90/4833 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 100%
Artificial intelligence
1 paper
Vision and language · 77% Image recognition and object detection · 23%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Vision and language
image captioning
0.212013
Studying Relationships between Human Gaze, Description, and Computer Vision · CVPR 2013
Wearable and physiological sensing
eye tracking
0.212013
Studying Relationships between Human Gaze, Description, and Computer Vision · CVPR 2013
Wearable and physiological sensing › eye tracking
gaze analysis
0.212013
Studying Relationships between Human Gaze, Description, and Computer Vision · CVPR 2013
Computer vision › Image recognition and object detection
visual recognition
0.012013
Studying Relationships between Human Gaze, Description, and Computer Vision · CVPR 2013

Methods — techniques the papers use, named apart from their topics

eye movement experiments · 0.3
YearPublicationVenuePosition
2016 Design and evaluation of a foveated video streaming service for commodity client devices
abstract
Humans see only a tiny region at the center of their visual field with the highest visual acuity, a behavior known as foveation. Visual acuity reduces drastically towards the visual periphery. 'Foveated' video coding/compression techniques exploit this non-uniformity to gain significant efficiency by compressing more in the periphery and less in the center. We propose a practical and scalable method to use such a technique for video streaming service over the Internet. The essential idea is to use a commodity webcam on the user side to provide real-time gaze feedback to the server with the server sending appropriately coded video to the client player. We develop a multi-resolution video coding approach that is scalable in that it is possible to pre-code the video in a small number of copies for a given set of resolutions. The coding approach is designed to match the error performance of an eye tracker built using commodity webcams. We demonstrate that the technique is energy efficient and thus usable in mobile devices. We develop a methodology for performance evaluation of such a system when network budgets may vary and video quality may fluctuate. Finally, we present a comprehensive user study that demonstrates a bandwidth reduction of a factor of 2 for the same user satisfaction.
Jihoon Ryoo, Kiwon Yun, Dimitris Samaras, Samir Ranjan Das, Gregory J. Zelinsky
MMSys2
2013 Studying Relationships between Human Gaze, Description, and Computer Vision
abstract
We posit that user behavior during natural viewing of images contains an abundance of information about the content of images as well as information related to user intent and user defined content importance. In this paper, we conduct experiments to better understand the relationship between images, the eye movements people make while viewing images, and how people construct natural language to describe images. We explore these relationships in the context of two commonly used computer vision datasets. We then further relate human cues with outputs of current visual recognition systems and demonstrate prototype applications for gaze-enabled detection and annotation.
Kiwon Yun, Dimitris Samaras, Gregory J. Zelinsky, Tamara L. Berg
CVPR1