Hongye Yang

dblp:90/5537 · DBLP profile ↗
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6ranked-venue papers
1as first author
5since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visual content generation and editing · 42% Geometric modeling and processing · 40% Rendering · 18%
Artificial intelligence
3 papers
Deep learning architectures and training · 43% Segmentation and scene understanding · 19% Transfer learning and domain adaptation · 19%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Deep learning architectures and training › transformer › efficient transformer
sparse transformer
0.912025
High-quality Text-to-3D Character Generation with SparseCubes and Sparse Transformers · ICLR 2025
Machine learning › Deep learning architectures and training
transformer
0.912025
High-quality Text-to-3D Character Generation with SparseCubes and Sparse Transformers · ICLR 2025
Visual content generation and editing
3d content generation
0.912025
High-quality Text-to-3D Character Generation with SparseCubes and Sparse Transformers · ICLR 2025
Geometric modeling and processing › shape representation
mesh representation
0.912025
High-quality Text-to-3D Character Generation with SparseCubes and Sparse Transformers · ICLR 2025
Visual content generation and editing › 3d content generation
text-to-3d generation
0.912025
High-quality Text-to-3D Character Generation with SparseCubes and Sparse Transformers · ICLR 2025
Computer vision › 3D vision
novel view synthesis
0.812024
Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting · ICLR 2024
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
dynamic scene reconstruction
0.812024
Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting · ICLR 2024
Rendering
neural rendering
0.812024
Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting · ICLR 2024
Machine learning › Transfer learning and domain adaptation › domain adaptation › distribution adaptation
adversarial domain adaptation
0.412019
SSF-DAN: Separated Semantic Feature Based Domain Adaptation Network for Semantic Segmentation · ICCV 2019
Computer vision › Segmentation and scene understanding › semantic segmentation › transfer learning for semantic segmentation
domain adaptive semantic segmentation
0.412019
SSF-DAN: Separated Semantic Feature Based Domain Adaptation Network for Semantic Segmentation · ICCV 2019
Computer vision › Segmentation and scene understanding
semantic segmentation
0.412019
SSF-DAN: Separated Semantic Feature Based Domain Adaptation Network for Semantic Segmentation · ICCV 2019
Machine learning › Transfer learning and domain adaptation › domain adaptation
unsupervised domain adaptation
0.412019
SSF-DAN: Separated Semantic Feature Based Domain Adaptation Network for Semantic Segmentation · ICCV 2019

Methods — techniques the papers use, named apart from their topics

sparse transformer · 1.7differentiable mesh representation · 1.7spherindrical harmonics · 1.54d gaussian splatting · 1.5progressive confidence · 0.4class-wise reweighting · 0.4adversarial learning · 0.4
YearPublicationVenuePosition
2025 High-quality Text-to-3D Character Generation with SparseCubes and Sparse Transformers
abstract
Current state-of-the-art text-to-3D generation methods struggle to produce 3D models with fine details and delicate structures due to limitations in differentiable mesh representation techniques. This limitation is particularly pronounced in anime character generation, where intricate features such as fingers, hair, and facial details are crucial for capturing the essence of the characters. In this paper, we introduce a novel, efficient, sparse differentiable mesh representation method, termed SparseCubes, alongside a sparse transformer network designed to generate high-quality 3D models. Our method significantly reduces computational requirements by over 95% and storage memory by 50%, enabling the creation of higher resolution meshes with enhanced details and delicate structures. We validate the effectiveness of our approach through its application to text-to-3D anime character generation, demonstrating its capability to accurately render subtle details and thin structures (e.g. individual fingers) in both meshes and textures.
Jiachen Qian, Hongye Yang, Jingxi Xu 0001, Feihu Zhang
ICLR2
2025 Attention-guided multi-scale temporal interaction diffusion model for 3D human motion generation
Hongye Yang, Jianfeng Feng
Neurocomputing1
2025 SSRAAI: Learning Sequence and Structural Representations to Predict Antibody-Antigen Interactions
abstract
The specific binding between antibodies (Ab) and antigens (Ag) is crucial for developing drugs and vaccines to treat major diseases. Therefore, accurate identification of antibody-antigen interactions (AAI) is crucial for a comprehensive understanding of antibody therapeutic mechanisms. While wet-lab methods accurately characterize AAI, they require significant human, financial, and time costs. Traditional computational methods help to reduce the resource consumption of AAI identification, but suffer from several problems, such as (1) they rely solely on sequence data, ignoring critical 3D structural determinants; (2) the scarcity of data on antibody-antigen interactions severely limits existing methods' ability to represent unseen antibodies; (3) they focus narrowly on paratope-epitope residues, overlooking the contextual information provided by distal non-binding regions that can influence interaction patterns. To address these issues, we present an innovative model that learns sequence and structural representations to predict antibody-antigen interactions (SSRAAI). We extracted structural features by constructing contact maps from predicted PDB 3D structures. Additionally, the integration of sequence features based on adaptive relational graphs led to enhanced prediction outcomes. Our approach offers a unique integration of 3D structural information from PDB with sequence data, applied directly to Ab and Ag. Comparative results on two datasets, HIV and SARS-CoV-2, demonstrate the validity of our approach in identifying AAIs.
Bin Wang 0020, Hongye Yang, Jiarui Liang, Songhui Rao, Yuhui Liu, Xinyun Li, Jie Xiang 0002, Yu Xia 0002
IEEE Trans. Comput. Biol. Bioinform.2
2024 Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting
abstract
Reconstructing dynamic 3D scenes from 2D images and generating diverse views over time is challenging due to scene complexity and temporal dynamics. Despite advancements in neural implicit models, limitations persist: (i) Inadequate Scene Structure: Existing methods struggle to reveal the spatial and temporal structure of dynamic scenes from directly learning the complex 6D plenoptic function. (ii) Scaling Deformation Modeling: Explicitly modeling scene element deformation becomes impractical for complex dynamics. To address these issues, we consider the spacetime as an entirety and propose to approximate the underlying spatio-temporal 4D volume of a dynamic scene by optimizing a collection of 4D primitives, with explicit geometry and appearance modeling. Learning to optimize the 4D primitives enables us to synthesize novel views at any desired time with our tailored rendering routine. Our model is conceptually simple, consisting of a 4D Gaussian parameterized by anisotropic ellipses that can rotate arbitrarily in space and time, as well as view-dependent and time-evolved appearance represented by the coefficient of 4D spherindrical harmonics. This approach offers simplicity, flexibility for variable-length video and end-to-end training, and efficient real-time rendering, making it suitable for capturing complex dynamic scene motions. Experiments across various benchmarks, including monocular and multi-view scenarios, demonstrate our 4DGS model's superior visual quality and efficiency.
Zeyu Yang 0004, Hongye Yang, Zijie Pan, Li Zhang 0040
ICLR2
2022 Bi-directional LSTM with multi-scale dense attention mechanism for hyperspectral image classification
Jinxiong Gao, Xiumei Gao, Hongye Yang
Multim. Tools Appl.4
2019 SSF-DAN: Separated Semantic Feature Based Domain Adaptation Network for Semantic Segmentation
abstract
Despite the great success achieved by supervised fully convolutional models in semantic segmentation, training the models requires a large amount of labor-intensive work to generate pixel-level annotations. Recent works exploit synthetic data to train the model for semantic segmentation, but the domain adaptation between real and synthetic images remains a challenging problem. In this work, we propose a Separated Semantic Feature based domain adaptation network, named SSF-DAN, for semantic segmentation. First, a Semantic-wise Separable Discriminator (SS-D) is designed to independently adapt semantic features across the target and source domains, which addresses the inconsistent adaptation issue in the class-wise adversarial learning. In SS-D, a progressive confidence strategy is included to achieve a more reliable separation. Then, an efficient Class-wise Adversarial loss Reweighting module (CA-R) is introduced to balance the class-wise adversarial learning process, which leads the generator to focus more on poorly adapted classes. The presented framework demonstrates robust performance, superior to state-of-the-art methods on benchmark datasets.
Liang Du 0004, Jingang Tan, Hongye Yang, Jianfeng Feng, Xiangyang Xue 0001, Qibao Zheng, Xiaoqing Ye
ICCV3