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Kevin Dale

dblp:90/5649 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2011
0000-0003-4545-6928ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-authorArtificial intelligence and machine learning · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Rendering · 45% Image and video processing · 32% Visual content generation and editing · 23%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 6 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d face modeling
multilinear face model
0.112011
Video face replacement · ACM Trans. Graph. 2011
Rendering
data-driven rendering
0.112011
CG2Real: Improving the Realism of Computer Generated Images Using a Large Collection of Photographs · IEEE Trans. Vis. Comput. Graph. 2011
Visual content generation and editing
video editing
0.112011
Video face replacement · ACM Trans. Graph. 2011
Image and video processing
image restoration
0.112009
Image restoration using online photo collections · ICCV 2009
Rendering › monte carlo rendering
adaptive sampling and reconstruction
0.112008
Multidimensional adaptive sampling and reconstruction for ray tracing · ACM Trans. Graph. 2008
Rendering › ray tracing
monte carlo ray tracing
0.112008
Multidimensional adaptive sampling and reconstruction for ray tracing · ACM Trans. Graph. 2008

Methods — techniques the papers use, named apart from their topics

video seam optimization · 0.23d multilinear model · 0.2mean-shift cosegmentation · 0.1image retrieval · 0.1visual search · 0.1image database · 0.1structure tensor · 0.1multidimensional sample domain · 0.1anisotropic reconstruction · 0.1
YearPublicationVenuePosition
2011 Video face replacement
abstract
We present a method for replacing facial performances in video. Our approach accounts for differences in identity, visual appearance, speech, and timing between source and target videos. Unlike prior work, it does not require substantial manual operation or complex acquisition hardware, only single-camera video. We use a 3D multilinear model to track the facial performance in both videos. Using the corresponding 3D geometry, we warp the source to the target face and retime the source to match the target performance. We then compute an optimal seam through the video volume that maintains temporal consistency in the final composite. We showcase the use of our method on a variety of examples and present the result of a user study that suggests our results are difficult to distinguish from real video footage.
Kevin Dale, Kalyan Sunkavalli, Micah K. Johnson, Daniel Vlasic, Wojciech Matusik, Hanspeter Pfister
ACM Trans. Graph.1
2011 CG2Real: Improving the Realism of Computer Generated Images Using a Large Collection of Photographs
abstract
Computer-generated (CG) images have achieved high levels of realism. This realism, however, comes at the cost of long and expensive manual modeling, and often humans can still distinguish between CG and real images. We introduce a new data-driven approach for rendering realistic imagery that uses a large collection of photographs gathered from online repositories. Given a CG image, we retrieve a small number of real images with similar global structure. We identify corresponding regions between the CG and real images using a mean-shift cosegmentation algorithm. The user can then automatically transfer color, tone, and texture from matching regions to the CG image. Our system only uses image processing operations and does not require a 3D model of the scene, making it fast and easy to integrate into digital content creation workflows. Results of a user study show that our hybrid images appear more realistic than the originals.
Micah K. Johnson, Kevin Dale, Shai Avidan, Hanspeter Pfister, William T. Freeman, Wojciech Matusik
IEEE Trans. Vis. Comput. Graph.2
2009 Image restoration using online photo collections
abstract
We present an image restoration method that leverages a large database of images gathered from the web. Given an input image, we execute an efficient visual search to find the closest images in the database; these images define the input's visual context. We use the visual context as an image-specific prior and show its value in a variety of image restoration operations, including white balance correction, exposure correction, and contrast enhancement. We evaluate our approach using a database of 1 million images downloaded from Flickr and demonstrate the effect of database size on performance. Our results show that priors based on the visual context consistently out-perform generic or even domain-specific priors for these operations.
Kevin Dale, Micah K. Johnson, Kalyan Sunkavalli, Wojciech Matusik, Hanspeter Pfister
ICCV1
2008 Multidimensional adaptive sampling and reconstruction for ray tracing
abstract
We present a new adaptive sampling strategy for ray tracing. Our technique is specifically designed to handle multidimensional sample domains, and it is well suited for efficiently generating images with effects such as soft shadows, motion blur, and depth of field. These effects are problematic for existing image based adaptive sampling techniques as they operate on pixels, which are possibly noisy results of a Monte Carlo ray tracing process. Our sampling technique operates on samples in the multidimensional space given by the rendering equation and as a consequence the value of each sample is noise-free. Our algorithm consists of two passes. In the first pass we adaptively generate samples in the multidimensional space, focusing on regions where the local contrast between samples is high. In the second pass we reconstruct the image by integrating the multidimensional function along all but the image dimensions. We perform a high quality anisotropic reconstruction by determining the extent of each sample in the multidimensional space using a structure tensor. We demonstrate our method on scenes with a 3 to 5 dimensional space, including soft shadows, motion blur, and depth of field. The results show that our method uses fewer samples than Mittchell's adaptive sampling technique while producing images with less noise.
Toshiya Hachisuka, Wojciech Jarosz, Richard Peter Weistroffer, Kevin Dale, Greg Humphreys, Matthias Zwicker, Henrik Wann Jensen
ACM Trans. Graph.4