Martin Schwalb

dblp:90/5685 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video coding · 62% Image and video processing · 38%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing
motion estimation
0.112009
Fast Motion Estimation on Graphics Hardware for H.264 Video Encoding · IEEE Trans. Multim. 2009
Image and video coding › video compression › video codec
video encoding
0.112009
Fast Motion Estimation on Graphics Hardware for H.264 Video Encoding · IEEE Trans. Multim. 2009
GPUs and heterogeneous computing › GPU computing › GPU video coding
GPU-accelerated video encoding
0.112009
Fast Motion Estimation on Graphics Hardware for H.264 Video Encoding · IEEE Trans. Multim. 2009
GPUs and heterogeneous computing
GPU computing
0.112009
Fast Motion Estimation on Graphics Hardware for H.264 Video Encoding · IEEE Trans. Multim. 2009
Image and video coding › video coding standards
H.264/AVC
0.012009
Fast Motion Estimation on Graphics Hardware for H.264 Video Encoding · IEEE Trans. Multim. 2009
Image and video coding
video coding standards
0.012009
Fast Motion Estimation on Graphics Hardware for H.264 Video Encoding · IEEE Trans. Multim. 2009

Methods — techniques the papers use, named apart from their topics

parallel computing · 0.2diamond search · 0.2
YearPublicationVenuePosition
2009 Fast Motion Estimation on Graphics Hardware for H.264 Video Encoding
abstract
The video coding standard H.264 supports video compression with a higher coding efficiency than previous standards. However, this comes at the expense of an increased encoding complexity, in particular for motion estimation which becomes a very time consuming task even for today's central processing units (CPU). On the other hand, modern graphics hardware includes a powerful graphics processing unit (GPU) whose computing power remains idle most of the time. In this paper, we present a GPU based approach to motion estimation for the purpose of H.264 video encoding. A small diamond search is adapted to the programming model of modern GPUs to exploit their available parallel computing power and memory bandwidth. Experimental results demonstrate a significant reduction of computation time and a competitive encoding quality compared to a CPU UMHexagonS implementation while enabling the CPU to process other encoding tasks in parallel.
Martin Schwalb, Ralph Ewerth, Bernd Freisleben
IEEE Trans. Multim.1