EDBT 2026 Demo / reviewers in the wild / expert
Martin Schwalb
dblp:90/5685
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Image and video coding · 62% Image and video processing · 38% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 100% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing
motion estimation |
0.1 | 1 | 2009 | Fast Motion Estimation on Graphics Hardware for H.264 Video Encoding · IEEE Trans. Multim. 2009 |
Image and video coding › video compression › video codec
video encoding |
0.1 | 1 | 2009 | Fast Motion Estimation on Graphics Hardware for H.264 Video Encoding · IEEE Trans. Multim. 2009 |
GPUs and heterogeneous computing › GPU computing › GPU video coding
GPU-accelerated video encoding |
0.1 | 1 | 2009 | Fast Motion Estimation on Graphics Hardware for H.264 Video Encoding · IEEE Trans. Multim. 2009 |
GPUs and heterogeneous computing
GPU computing |
0.1 | 1 | 2009 | Fast Motion Estimation on Graphics Hardware for H.264 Video Encoding · IEEE Trans. Multim. 2009 |
Image and video coding › video coding standards
H.264/AVC |
0.0 | 1 | 2009 | Fast Motion Estimation on Graphics Hardware for H.264 Video Encoding · IEEE Trans. Multim. 2009 |
Image and video coding
video coding standards |
0.0 | 1 | 2009 | Fast Motion Estimation on Graphics Hardware for H.264 Video Encoding · IEEE Trans. Multim. 2009 |
Methods — techniques the papers use, named apart from their topics
parallel computing · 0.2diamond search · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Fast Motion Estimation on Graphics Hardware for H.264 Video EncodingabstractThe video coding standard H.264 supports video compression with a higher coding efficiency than previous standards. However, this comes at the expense of an increased encoding complexity, in particular for motion estimation which becomes a very time consuming task even for today's central processing units (CPU). On the other hand, modern graphics hardware includes a powerful graphics processing unit (GPU) whose computing power remains idle most of the time. In this paper, we present a GPU based approach to motion estimation for the purpose of H.264 video encoding. A small diamond search is adapted to the programming model of modern GPUs to exploit their available parallel computing power and memory bandwidth. Experimental results demonstrate a significant reduction of computation time and a competitive encoding quality compared to a CPU UMHexagonS implementation while enabling the CPU to process other encoding tasks in parallel. Martin Schwalb, Ralph Ewerth, Bernd Freisleben |
IEEE Trans. Multim. | 1 |