Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Nahum Shimkin

dblp:90/619 · DBLP profile ↗
← Back
33ranked-venue papers
1as first author
1since 2021 · last 2021
0000-0001-7105-9956ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 18 · 1 first-author · 1 since 2021Computer networks · 10Databases, data management, data science and information retrieval · 4Systems, architecture and hardware · 3Graphics, computer vision, multimedia, augmented reality and games · 3Software engineering, systems software and programming languages · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
11 papers
Reinforcement learning · 54% Learning theory · 38% Trustworthy machine learning · 4%
Theoretical computer science
8 papers
Algorithmic game theory and mechanism design · 44% Approximation and online algorithms · 43% Mathematical optimization · 13%
Computer networks
11 papers
Wireless networking · 32% Network optimization and economics · 31% Physical-layer communications · 19%

Topics — the 30 heaviest of 50, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Approximation and online algorithms › online learning
approachability
0.632016
An Online Convex Optimization Approach to Blackwell's Approachability · J. Mach. Learn. Res. 2016
Response-based approachability with applications to generalized no-regret problems · J. Mach. Learn. Res. 2015
Opportunistic Strategies for Generalized No-Regret Problems · COLT 2013
Machine learning › Learning theory
online learning
0.332013
Opportunistic Strategies for Generalized No-Regret Problems · COLT 2013
Online Classification with Specificity Constraints · NIPS 2010
Online Learning with Variable Stage Duration · COLT 2006
Machine learning › Reinforcement learning › deep reinforcement learning
deep q-learning
0.312017
Averaged-DQN: Variance Reduction and Stabilization for Deep Reinforcement Learning · ICML 2017
Machine learning › Reinforcement learning
value-based reinforcement learning
0.312017
Averaged-DQN: Variance Reduction and Stabilization for Deep Reinforcement Learning · ICML 2017
Network optimization and economics
resource allocation
0.362008
Capacity management and equilibrium for proportional QoS · IEEE/ACM Trans. Netw. 2008
Noncooperative power control and transmission scheduling in wireless collision channels · SIGMETRICS 2008
Efficient Rate-Constrained Nash Equilibrium in Collision Channels with State Information · INFOCOM 2008
Machine learning › Reinforcement learning
multi-armed bandit
0.212016
PAC Lower Bounds and Efficient Algorithms for The Max \(K\)-Armed Bandit Problem · ICML 2016
Machine learning › Learning theory › PAC learning
PAC bounds
0.212016
PAC Lower Bounds and Efficient Algorithms for The Max \(K\)-Armed Bandit Problem · ICML 2016
Machine learning › Learning theory
sample complexity
0.212016
PAC Lower Bounds and Efficient Algorithms for The Max \(K\)-Armed Bandit Problem · ICML 2016
Mathematical optimization › online optimization
online convex optimization
0.212016
An Online Convex Optimization Approach to Blackwell's Approachability · J. Mach. Learn. Res. 2016
Algorithmic game theory and mechanism design
repeated games
0.212016
An Online Convex Optimization Approach to Blackwell's Approachability · J. Mach. Learn. Res. 2016
Algorithmic game theory and mechanism design › regret minimization
no-regret algorithms
0.212015
Response-based approachability with applications to generalized no-regret problems · J. Mach. Learn. Res. 2015
Approximation and online algorithms
online learning
0.212015
Response-based approachability with applications to generalized no-regret problems · J. Mach. Learn. Res. 2015
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
0.242008
Rate-Based Equilibria in Collision Channels with Fading · IEEE J. Sel. Areas Commun. 2008
Efficient Rate-Constrained Nash Equilibrium in Collision Channels with State Information · INFOCOM 2008
Competitive Routing in Networks with Polynomial Cost · INFOCOM 2000
Machine learning › Reinforcement learning › regret minimization
no-regret learning
0.212013
Opportunistic Strategies for Generalized No-Regret Problems · COLT 2013
Physical-layer communications › multiple access
collision channel
0.222008
Rate-Based Equilibria in Collision Channels with Fading · IEEE J. Sel. Areas Commun. 2008
Efficient Rate-Constrained Nash Equilibrium in Collision Channels with State Information · INFOCOM 2008
Wireless networking
random access
0.222008
Rate-Based Equilibria in Collision Channels with Fading · IEEE J. Sel. Areas Commun. 2008
Noncooperative power control and transmission scheduling in wireless collision channels · SIGMETRICS 2008
Network optimization and economics › game theory
game-theoretic networking
0.142008
Capacity management and equilibrium for proportional QoS · IEEE/ACM Trans. Netw. 2008
Competitive Routing in Networks with Polynomial Cost · INFOCOM 2000
Best-Effort Resource Sharing by Users with QoS Requirements · INFOCOM 1999
Machine learning › Learning theory › online learning
online classification
0.112010
Online Classification with Specificity Constraints · NIPS 2010
Physical-layer communications
channel state information
0.122008
Efficient Rate-Constrained Nash Equilibrium in Collision Channels with State Information · INFOCOM 2008
Rate-Based Equilibria in Collision Channels with Fading · IEEE J. Sel. Areas Commun. 2008
Machine learning › Reinforcement learning › exploration
efficient exploration
0.112008
Adaptive Aggregation for Reinforcement Learning with Efficient Exploration: Deterministic Domains · COLT 2008
Machine learning › Reinforcement learning
exploration
0.112008
Adaptive Aggregation for Reinforcement Learning with Efficient Exploration: Deterministic Domains · COLT 2008
Wireless networking
medium access control
0.112008
Noncooperative power control and transmission scheduling in wireless collision channels · SIGMETRICS 2008
Wireless networking › medium access control
multi-packet reception
0.112008
Decentralized Rate Regulation in Random Access Channels · INFOCOM 2008
Cellular and mobile networks › power control
noncooperative power control
0.112008
Noncooperative power control and transmission scheduling in wireless collision channels · SIGMETRICS 2008
Cellular and mobile networks
power control
0.112008
Noncooperative power control and transmission scheduling in wireless collision channels · SIGMETRICS 2008
Wireless networking › random access
random access channel
0.112008
Decentralized Rate Regulation in Random Access Channels · INFOCOM 2008
Wireless networking › scheduling
transmission scheduling
0.112008
Noncooperative power control and transmission scheduling in wireless collision channels · SIGMETRICS 2008
Algorithmic game theory and mechanism design › learning in games
best-response dynamics
0.112008
Rate-Based Equilibria in Collision Channels with Fading · IEEE J. Sel. Areas Commun. 2008
Algorithmic game theory and mechanism design
equilibrium analysis
0.112008
Decentralized Rate Regulation in Random Access Channels · INFOCOM 2008
Machine learning › Reinforcement learning
multi-objective reinforcement learning
0.122004
A Geometric Approach to Multi-Criterion Reinforcement Learning · J. Mach. Learn. Res. 2004
The Steering Approach for Multi-Criteria Reinforcement Learning · NIPS 2001

Methods — techniques the papers use, named apart from their topics

game theory · 0.8online convex optimization · 0.5calibrated forecasting · 0.3approachability algorithms · 0.3variance reduction · 0.3target value averaging · 0.3support functions · 0.2support function · 0.2lower bounds · 0.2adaptive arm selection · 0.2approachability · 0.2stochastic modeling · 0.2greedy mechanism · 0.2equilibrium analysis · 0.2regret minimization · 0.1meta-algorithm · 0.1nash equilibrium analysis · 0.1optimization · 0.1
YearPublicationVenuePosition
2021 Cooperative Multi-Agent Path Finding: Beyond Path Planning and Collision Avoidance
abstract
We introduce the Cooperative Multi-Agent Path Finding (Co-MAPF) problem, an extension to the classical MAPF problem, where cooperative behavior is incorporated. In this setting, a group of autonomous agents operate in a shared environment and have to complete cooperative tasks while avoiding collisions with the other agents in the group. This extension naturally models many real-world applications, where groups of agents are required to collaborate in order to complete a given task. To this end, we formalize the Co-MAPF problem and introduce Cooperative Conflict-Based Search (Co-CBS), a CBS-based algorithm for solving the problem optimally for a wide set of Co-MAPF problems. Co-CBS uses a cooperation-planning module integrated into CBS such that cooperation planning is decoupled from path planning. Finally, we present empirical results on several MAPF benchmarks demonstrating our algorithm’s properties.
Nir Greshler, Ofir Gordon, Oren Salzman, Nahum Shimkin
SOCS4
2020 ILS-SUMM: Iterated Local Search for Unsupervised Video Summarization
abstract
In recent years, there has been an increasing interest in building video summarization tools, where the goal is to automatically create a short summary of an input video that properly represents the original content. We consider shot-based video summarization where the summary consists of a subset of the video shots which can be of various lengths. A straightforward approach to maximize the representativeness of a subset of shots is by minimizing the total distance between shots and their nearest selected shots. We formulate the task of video summarization as an optimization problem with a knapsack-like constraint on the total summary duration. Previous studies have proposed greedy algorithms to solve this problem approximately, but no experiments were presented to measure the ability of these methods to obtain solutions with low total distance. Indeed, our experiments on video summarization datasets show that the success of current methods in obtaining results with low total distance still has much room for improvement. In this paper, we develop ILS-SUMM, a novel video summarization algorithm to solve the subset selection problem under the knapsack constraint. Our algorithm is based on the well-known metaheuristic optimization framework - Iterated Local Search (ILS), known for its ability to avoid weak local minima and obtain a good near-global minimum. Extensive experiments show that our method finds solutions with significantly better total distance than previous methods. Moreover, to indicate the high scalability of ILS-SUMM, we introduce a new dataset consisting of videos of various lengths.
Yair Shemer, Daniel Rotman, Nahum Shimkin
ICPR3
2017 Averaged-DQN: Variance Reduction and Stabilization for Deep Reinforcement Learning
abstract
Instability and variability of Deep Reinforcement Learning (DRL) algorithms tend to adversely affect their performance. Averaged-DQN is a simple extension to the DQN algorithm, based on averaging previously learned Q-values estimates, which leads to a more stable training procedure and improved performance by reducing approximation error variance in the target values. To understand the effect of the algorithm, we examine the source of value function estimation errors and provide an analytical comparison within a simplified model. We further present experiments on the Arcade Learning Environment benchmark that demonstrate significantly improved stability and performance due to the proposed extension.
Oron Anschel, Nir Baram, Nahum Shimkin
ICML3
2016 PAC Lower Bounds and Efficient Algorithms for The Max \(K\)-Armed Bandit Problem
abstract
We consider the Max K-Armed Bandit problem, where a learning agent is faced with several stochastic arms, each a source of i.i.d. rewards of unknown distribution. At each time step the agent chooses an arm, and observes the reward of the obtained sample. Each sample is considered here as a separate item with the reward designating its value, and the goal is to find an item with the highest possible value. Our basic assumption is a known lower bound on the \em tail function of the reward distributions. Under the PAC framework, we provide a lower bound on the sample complexity of any (ε,δ)-correct algorithm, and propose an algorithm that attains this bound up to logarithmic factors. We provide an analysis of the robustness of the proposed algorithm to the model assumptions, and further compare its performance to the simple non-adaptive variant, in which the arms are chosen randomly at each stage.
Yahel David, Nahum Shimkin
ICML2
2016 Pure Exploration for Max-Quantile Bandits
Yahel David, Nahum Shimkin
ECML/PKDD (1)2
2016 An Online Convex Optimization Approach to Blackwell's Approachability
abstract
The problem of approachability in repeated games with vector payoffs was introduced by Blackwell in the 1950s, along with geometric conditions and corresponding approachability strategies that rely on computing a sequence of direction vectors in the payoff space. For convex target sets, these vectors are obtained as projections from the current average payoff vector to the set. A recent paper by Abernethy, Batlett and Hazan (2011) proposed a class of approachability algorithms that rely on Online Linear Programming for obtaining alternative sequences of direction vectors. This is first implemented for target sets that are convex cones, and then generalized to any convex set by embedding it in a higher-dimensional convex cone. In this paper we present a more direct formulation that relies on general Online Convex Optimization (OCO) algorithms, along with basic properties of the support function of convex sets. This leads to a general class of approachability algorithms, depending on the choice of the OCO algorithm and the used norms. Blackwell's original algorithm and its convergence are recovered when Follow The Leader (or a regularized version thereof) is used for the OCO algorithm.
Nahum Shimkin
J. Mach. Learn. Res.1
2015 Refined Algorithms for Infinitely Many-Armed Bandits with Deterministic Rewards
Yahel David, Nahum Shimkin
ECML/PKDD (1)2
2015 Response-based approachability with applications to generalized no-regret problems
Andrey Bernstein, Nahum Shimkin
J. Mach. Learn. Res.2
2014 Infinitely Many-Armed Bandits with Unknown Value Distribution
Yahel David, Nahum Shimkin
ECML/PKDD (1)2
2013 Opportunistic Strategies for Generalized No-Regret Problems
abstract
No-regret algorithms has played a key role in on-line learning and prediction problems. In this paper, we focus on a generalized no-regret problem with vector-valued rewards, defined in terms of a desired reward set of the agent. For each mixed action q of the opponent, the agent has a set R(q) where the average reward should reside. In addition, the agent has a response mixed action p which brings the expected reward under these two actions, r(p, q), to R(q). If a strategy of the agent ensures that the average reward converges to R(\barq_n), where \barq_n is the empirical distribution of the opponent’s actions, for any strategy of the opponent, we say that it is a no-regret strategy with respect to R(q). The standard no-regret problem is obtained as a special case for scalar rewards and R(q) = r ∈R: r ≥r(q), where r(q) = \max_p r(p, q). For this problem, the multifunction R(q) is convex, and no-regret strategies can be devised. Our main interest in this paper is in cases where this convexity property does not hold. The best that can be guaranteed in general then is the convergence of the average reward to R^c(\barq_n), the convex hull of R(\barq_n). However, as the game unfolds, it may turn out that the opponent’s choices of actions are limited in some way. If these restrictions were known in advance, the agent could possibly ensure convergence of the average reward to some desired subset of R^c(\barq_n), or even approach R(\barq_n) itself. We formulate appropriate goals for opportunistic no-regret strategies, in the sense that they may exploit such limitations on the opponent’s action sequence in an on-line manner, without knowing them beforehand. As the main technical tool, we propose a class of approachability algorithms that rely on a calibrated forecast of the opponent’s actions, which are opportunistic in the above mentioned sense. As an application, we consider the online no-regret problem with average cost constraints, introduced in Mannor, Tsitsiklis, and Yu (2009), where the best-response-in-hindsight is not generally attainable, but only its convex relaxation. Our proposed algorithm applied to this problem does attain the best-response-in-hindsight if the opponent’s play happens to be stationary (either in terms of its mixed actions, or the empirical frequencies of its pure actions).
Andrey Bernstein, Shie Mannor, Nahum Shimkin
COLT3
2010 Online Classification with Specificity Constraints
abstract
We consider the online binary classification problem, where we are given m classifiers. At each stage, the classifiers map the input to the probability that the input belongs to the positive class. An online classification meta-algorithm is an algorithm that combines the outputs of the classifiers in order to attain a certain goal, without having prior knowledge on the form and statistics of the input, and without prior knowledge on the performance of the given classifiers. In this paper, we use sensitivity and specificity as the performance metrics of the meta-algorithm. In particular, our goal is to design an algorithm which satisfies the following two properties (asymptotically): (i) its average false positive rate (fp-rate) is under some given threshold, and (ii) its average true positive rate (tp-rate) is not worse than the tp-rate of the best convex combination of the m given classifiers that satisfies fp-rate constraint, in hindsight. We show that this problem is in fact a special case of the regret minimization problem with constraints, and therefore the above goal is not attainable. Hence, we pose a relaxed goal and propose a corresponding practical online learning meta-algorithm that attains it. In the case of two classifiers, we show that this algorithm takes a very simple form. To our best knowledge, this is the first algorithm that addresses the problem of the average tp-rate maximization under average fp-rate constraints in the online setting.
Andrey Bernstein, Shie Mannor, Nahum Shimkin
NIPS3
2010 Adaptive-resolution reinforcement learning with polynomial exploration in deterministic domains
Andrey Bernstein, Nahum Shimkin
Mach. Learn.2
2010 Preface
Tijani Chahed, Luciano Lenzini, Nahum Shimkin
Perform. Evaluation3
2008 Adaptive Aggregation for Reinforcement Learning with Efficient Exploration: Deterministic Domains
Andrey Bernstein, Nahum Shimkin
COLT2
2008 Decentralized Rate Regulation in Random Access Channels
abstract
We consider a time-slotted multipacket reception channel, shared by a finite number of mobile users who transmit to a common base station. Each user is allocated a fixed data rate, which may be imposed by the base station or self-determined. For sustaining the required rate over time, each user may adjust a single parameter which determines the individual transmission probability in a given slot. An equilibrium point is attained when the assigned data rates are met with equality. This paper analyzes the equilibrium points which result in this system, with a focus on power efficiency of the solution. While multiple equilibrium points exist in general, we establish that one of these equilibria is best for all users, in the sense that the transmission probability (hence the power investment) of each user is minimal. Further to the existence of worse equilibrium points, we point to the possibility of a partial- equilibrium with starvation, where stronger users (in terms of received power) satisfy their data rates, while preventing weaker ones from obtaining their respective rates. To avoid these sub- optimal working points, we suggest a distributed mechanism that converges to the best equilibrium point. Further analysis is provided for a specific channel model which involves perfect capture.
Ishai Menache, Nahum Shimkin
INFOCOM2
2008 Efficient Rate-Constrained Nash Equilibrium in Collision Channels with State Information
abstract
We consider a wireless collision channel, shared by a finite number of users who transmit to a common base station. Users are self-optimizing, and each wishes to minimize its average transmission rate (or power investment), subject to minimum- throughput demand. The channel quality between each user and the base station is time-varying, and partially observed by the user in the form of channel state information (CSI) signals. We assume that each user can transmit at a fixed power level and that its transmission decision at each time slot is stationary in the sense that it can depend only on the current CSI. We are interested in properties of the Nash equilibrium of the resulting game between users. We define the feasible region of user's throughput demands, and show that when the demands are within this region, there exist exactly two Nash equilibrium points, with one strictly better than the other (in terms of invested power) for all users. We further provide some lower bounds on the channel capacity that can be obtained, both in the symmetric and non-symmetric case. Finally, we show that a simple greedy mechanism converges to the best equilibrium point without requiring any coordination between the users.
Ishai Menache, Nahum Shimkin
INFOCOM2
2008 Noncooperative power control and transmission scheduling in wireless collision channels
abstract
We consider a wireless collision channel, shared by a finite number of mobile users who transmit to a common base station using a random access protocol. Mobiles are self-optimizing, and wish to minimize their individual average power investment subject to minimum-throughput demand. The channel state between each mobile and the base station is stochastically time-varying and is observed by the mobile prior to transmission. Given the current channel state, a mobile may decide whether to transmit or not, and to determine the transmission power in case of transmission. In this paper, we investigate the properties of the Nash equilibrium of the resulting game in multiuser networks.
Ishai Menache, Nahum Shimkin
SIGMETRICS2
2008 Rate-Based Equilibria in Collision Channels with Fading
abstract
We consider a wireless collision channel, shared by a finite number of users who transmit to a common base station. Each user wishes to minimize its average transmission rate (or power investment), subject to minimum throughput demand. The channel quality between each user and the base station is randomly time-varying, and partially observed by the user through Channel State Information (CSI) signals. Assuming that all users employ stationary, CSI-dependent transmission policies, we investigate the properties of the Nash equilibrium of the resulting game between users. We characterize the feasible region of user's throughput demands, and provide lower bounds on the channel capacity that hold both for symmetric and non-symmetric users. Our equilibrium analysis reveals that, when the throughput demands are feasible, there exist exactly two Nash equilibrium points, with one strictly better than the other (in terms of power investment) for each user. We further demonstrate that the performance gap between the two equilibria may be arbitrarily large. This motivates the need for distributed mechanisms that lead to the better equilibrium. To that end, we suggest a simple greedy (best-response) mechanism, and prove convergence to the better equilibrium. Some important stability properties of this mechanism in face of changing user population are derived as well.
Ishai Menache, Nahum Shimkin
IEEE J. Sel. Areas Commun.2
2008 Capacity management and equilibrium for proportional QoS
Ishai Menache, Nahum Shimkin
IEEE/ACM Trans. Netw.2
2006 Online Learning with Variable Stage Duration
Shie Mannor, Nahum Shimkin
COLT2
2004 A Geometric Approach to Multi-Criterion Reinforcement Learning
Shie Mannor, Nahum Shimkin
J. Mach. Learn. Res.2
2003 Algorithms for stochastic approximations of curvature flows
abstract
Curvature flows have been extensively considered from a deterministic point of view. They have been shown to be useful for a number of applications including crystal growth, flame propagation, and computer vision. In some previous work G. Ben-Arous et al. (2002), we have described a random particle system, evolving on the discretized unit circle, whose profile converges toward the Gauss-Minkowsky transformation of solutions of curve shortening flows initiated by convex curves. The present note shows that this theory may be implemented as a new way of evolving curves and as a possible alternative to level set methods.
Gozde Unal, Delphine Nain, Gérard Ben Arous, Nahum Shimkin, Allen R. Tannenbaum, Ofer Zeitouni
ICIP (2)4
2003 Velocity-Guided Tracking of Deformable Contours in Three Dimensional Space
Reuven Zaritsky, Natan Peterfreund, Nahum Shimkin
Int. J. Comput. Vis.3
2002 Q-Cut - Dynamic Discovery of Sub-goals in Reinforcement Learning
Ishai Menache, Shie Mannor, Nahum Shimkin
ECML3
2001 The Steering Approach for Multi-Criteria Reinforcement Learning
abstract
We consider the problem of learning to attain multiple goals in a dynamic envi- ronment, which is initially unknown. In addition, the environment may contain arbitrarily varying elements related to actions of other agents or to non-stationary moves of Nature. This problem is modelled as a stochastic (Markov) game between the learning agent and an arbitrary player, with a vector-valued reward function. The objective of the learning agent is to have its long-term average reward vector belong to a given target set. We devise an algorithm for achieving this task, which is based on the theory of approachability for stochastic games. This algorithm com- bines, in an appropriate way, a flnite set of standard, scalar-reward learning algo- rithms. Su–cient conditions are given for the convergence of the learning algorithm to a general target set. The specialization of these results to the single-controller Markov decision problem are discussed as well.
Shie Mannor, Nahum Shimkin
NIPS2
2001 Routing into Two Parallel Links: Game-Theoretic Distributed Algorithms
Eitan Altman, Tamer Basar, Tania Jiménez, Nahum Shimkin
J. Parallel Distributed Comput.4
2000 Velocity-Guided Tracking of Deformable Contours in Three Dimensional Space
Reuven Zaritsky, Natan Peterfreund, Nahum Shimkin
ECCV (1)3
2000 Competitive Routing in Networks with Polynomial Cost
abstract
We study a class of noncooperative general topology networks shared by N users. Each user has a given flow which it has to ship from a source to a destination. We consider a class of polynomial link cost functions, adopted originally in the context of road traffic modeling, and show that these costs have appealing properties that lead to predictable and efficient network flows. In particular, we show that the Nash equilibrium is unique, and is moreover efficient, i.e., it coincides with the solution of a corresponding global optimization problem with a single user. These properties make the cost structure attractive for traffic regulation and link pricing in telecommunication networks. We finally discuss the computation of the equilibrium in the special case of the affine cost structure for a topology of parallel links.
Eitan Altman, Tamer Basar, Tania Jiménez, Nahum Shimkin
INFOCOM4
1999 Best-Effort Resource Sharing by Users with QoS Requirements
abstract
Communication networks typically provide a basic best-effort service category, in which resources are shared by concurrent users. As no QoS guarantees are provided, a user will submit to best-effort service only if the expected QoS meets some minimal, user-specific, requirements. This results in an inherent conflict of interest among users, which we capture through a dynamic noncooperative game model and investigate its structure and properties. Specifically, we study the operating points of such systems, i.e., their Nash equilibria. First, we investigate the optimal user strategies, which involve a prediction of the evolving system state, and show that they are of the threshold type. We then establish that a Nash equilibrium point exists and is unique. An algorithmic scheme for computing the Nash equilibrium is provided. In practice, rather than making complex predictions, users typically employ simple decision rules, based on what they learn by experience. Interestingly, it can be shown that the Nash equilibrium of the considered system is a stationary point of such learning schemes. Moreover, we demonstrate that the decisions of users which employ such schemes converge to the Nash equilibrium. Finally, we discuss the implications of the study on network design and management.
Israel Ben-Shahar, Ariel Orda, Nahum Shimkin
INFOCOM3
1998 Bandwidth Allocation for Guaranteed versus Best Effort Service Categories
abstract
Modern communication networks evolve towards integration of guaranteed-performance and best-effort service types. The co-existence of these two service types offers substantial benefits, such as resource sharing between service classes, and the ability of the user to select an appropriate service class according to its individual requirements and preferences. Notwithstanding, such interaction potentially complicates the system behavior, and gives rise to subtle optimization questions, which need to be explored and understood in order to allow efficient network operation. In this paper we address some essential performance and flow control issues associated with such service interactions. We propose a fluid model for session flow, which captures the two interaction mechanisms of resource sharing. In particular, our model incorporates the possibility of session migration, where sessions may shift from best effort to guaranteed performance service due to congestion experienced in the former. Within this model, we analyze the system performance and characterize its steady state behavior. We further show that under certain conditions the system exhibits bistable behavior, where some transient congestion may stir the system from a stable and efficient operating point to an inefficient and congested one, which might persist indefinitely. For the latter case, we propose a call admission control scheme which prevents the system from getting trapped in a congested-type equilibrium, while not interfering with normal system operation.
Eitan Altman, Ariel Orda, Nahum Shimkin
INFOCOM3
1997 Incentive Pricing in Multi-Class Communication Networks
abstract
We consider a communication network that offers multi-class services to multiple types of traffic. Users choose service classes so as to optimize their own performance. The network associates with each traffic type a nominal service class. Optimal prices should provide incentives for the users to assign each traffic type to its nominal service class. We establish necessary and sufficient conditions for the existence of optimal prices and provide an algorithm for their computation. We indicate that optimal prices can tolerate fluctuations in the various parameters. We then devise a distributed algorithm, with which the network can compute optimal prices even when it does not have sufficient knowledge on the traffic characteristics. Next, we consider an extended model which explicitly includes congestion effects. A key factor which emerges here is the amount of traffic at the disposal of each user. We consider the typical cases of individual, social and type optimization, for which we generalize our results.
Ariel Orda, Nahum Shimkin
INFOCOM2
1993 Competitive Routing in Multi-User Communication Networks
abstract
A communication network shared by several selfish users is considered. Each user seeks to optimize its own performance by controlling the routing of its given flow demand, giving rise to a noncooperative game. The Nash equilibrium of such systems is investigated. For a two-node multiple-link system, the uniqueness of the Nash equilibrium is proved under reasonable convexity conditions. It is shown that this Nash equilibrium point possesses interesting monotonicity properties. For general networks, the uniqueness of the Nash equilibrium is established under various assumptions.>
Ariel Orda, Raphael Rom, Nahum Shimkin
INFOCOM3
1993 Competitive routing in multiuser communication networks
abstract
The authors consider a communication network shared by several selfish users. Each user seeks to optimize its own performance by controlling the routing of its given flow demand, giving rise to a noncooperative game. They investigate the Nash equilibrium of such systems. For a two-node multiple links system, uniqueness of the Nash equilibrium is proven under reasonable convexity conditions. It is shown that this Nash equilibrium point possesses interesting monotonicity properties. For general networks, these convexity conditions are not sufficient for guaranteeing uniqueness, and a counterexample is presented. Nonetheless, uniqueness of the Nash equilibrium for general topologies is established under various assumptions.>
Ariel Orda, Raphael Rom, Nahum Shimkin
IEEE/ACM Trans. Netw.3