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Brian Allen

dblp:90/6208 · DBLP profile ↗
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4ranked-venue papers
3as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 100%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%
Theoretical computer science
2 papers
Algorithms and data structures · 82% Approximation and online algorithms · 18%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies › mental health technology
virtual reality exposure therapy
0.112006
A Virtual Reality Exposure Therapy Application for Iraq War Post Traumatic Stress Disorder · VR 2006
Visualization and visual analytics
user-centered design
0.012006
A Virtual Reality Exposure Therapy Application for Iraq War Post Traumatic Stress Disorder · VR 2006
Algorithms and data structures › data structure design › search structures › search trees
binary search trees
0.021978
Self-Organizing Binary Search Trees · J. ACM 1978
Self-Organizing Binary Search Trees · FOCS 1976
Algorithms and data structures › data structure design › search structures › search trees › binary search trees
self-organizing binary search tree
0.021978
Self-Organizing Binary Search Trees · J. ACM 1978
Self-Organizing Binary Search Trees · FOCS 1976
Approximation and online algorithms
online algorithms
0.011976
Self-Organizing Binary Search Trees · FOCS 1976

Methods — techniques the papers use, named apart from their topics

user-centered design · 0.1clinical trial · 0.1amortized analysis · 0.0
YearPublicationVenuePosition
2006 A Virtual Reality Exposure Therapy Application for Iraq War Post Traumatic Stress Disorder
abstract
Post Traumatic Stress Disorder (PTSD) is reported to be caused by traumatic events that are outside the range of usual human experiences including (but not limited to) military combat, violent personal assault, being kidnapped or taken hostage and terrorist attacks. Initial data suggests that 1 out of 6 Iraq War veterans are exhibiting symptoms of depression, anxiety and PTSD. Virtual Reality (VR) exposure treatment has been used in previous treatments of PTSD patients with reports of positive outcomes. The aim of the current paper is to present the rationale, technical specifications, application features and user-centered design process for the development of a Virtual Iraq PTSD VR therapy application. The VR treatment environment is being created via the recycling of virtual graphic assets that were initially built for the U.S. Army-funded combat tactical simulation scenario and commercially successful X-Box game, Full Spectrum Warrior, in addition to other available and newly created assets. Thus far we have created a series of customizable virtual scenarios designed to represent relevant contexts for exposure therapy to be conducted in VR, including a city and desert road convoy environment. User-Centered tests with the application are currently underway at the Naval Medical Center-San Diego and within an Army Combat Stress Control Team in Iraq with clinical trials scheduled to commence in February 2006.
Jarrell Pair, Brian Allen, Matthieu Dautricourt, Anton Treskunov, Matt Liewer, Ken Graap, Greg Reger
VR2
1982 On the Costs of Optimal and Near-Optimal Binary Search Trees
Brian Allen
Acta Informatica1
1978 Self-Organizing Binary Search Trees
abstract
Heurlsttcs are considered which attempt to maintain a binary search tree in a near optimal form, assuming that elements are requested with fixed, but unknown, independent probabilities.A "move to root'" heuristic is shown to yield an expected search time within a constant factor of that of an optimal static binary search tree.On the other hand, a closely related "simple exchange" technique is shown not to have this property.The rate of convergence of the move to root heuristic is discussed Also considered is the more general case m whmh elements not in the tree may have nonzero probabihty of being requested.
Brian Allen, J. Ian Munro
J. ACM1
1976 Self-Organizing Binary Search Trees
abstract
We consider heuristics which attempt to maintain a binary search tree in a near optimal form, assuming that elements are requested with fixed, but unknown, independent probabilities. A "move to root" heuristic is shown to yield an expected search time within a constant factor of that of an optimal static binary search tree. On the other hand, a closely related "simple exchange" technique is shown not to have this property. The rate of convergence of the "move to root" heuristic is discussed. We also consider the more general case in which elements not in the tree may have non-zero probability of being requested.
Brian Allen, J. Ian Munro
FOCS1