Demo Data from EDBT 2026 / reviewers in the wild / expert
Meeri Mäkäräinen
dblp:90/6597
· DBLP profile ↗
3ranked-venue papers
1as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 100% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction › anthropomorphism
uncanny valley |
0.3 | 1 | 2017 | Testing the 'uncanny valley' hypothesis in semirealistic computer-animated film characters: An empirical evaluation of natural film stimuli · Int. J. Hum. Comput. Stud. 2017 |
Methods — techniques the papers use, named apart from their topics
mixed model analysis · 0.6empirical evaluation · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Testing the 'uncanny valley' hypothesis in semirealistic computer-animated film characters: An empirical evaluation of natural film stimuliabstractThe uncanny valley (UV) hypothesis, which predicts that almost but not fully humanlike artificial characters elicit negative evaluations, has become increasingly influential. At the same time, the hypothesis has become associated with many computer-animated films that have aimed at high realism. In the present investigation, we tested whether semirealistic animated film characters do in fact elicit negative evaluations. Fifty-four participants were asked to evaluate five matched film excerpts from each of cartoonish, semirealistic, and human-acted films. Mixed model analyses were conducted to reduce the effects of participant and stimulus related confounds. Explicit selections made after the experiment confirmed that participants associated semirealistic film characters correctly with the UV. Semirealistic animated characters also received higher eeriness ratings than the other film characters. In particular, two semirealistic films ‘Beowulf’ and ‘The Polar Express’ were selected the most often explicitly, and ‘Beowulf’ also received higher eeriness ratings than any other film. Somewhat unexpectedly, cartoonish characters received the highest strangeness ratings and (after confound correction) the lowest likability ratings. Taken together, the present findings demonstrate that semirealistic animated film characters are more eerie than cartoonish characters or real actors, and hence provide evidence for the existence of the UV in animated film characters. Jari Kätsyri, Meeri Mäkäräinen, Tapio Takala |
Int. J. Hum. Comput. Stud. | 2 |
| 2009 | An Approach for Creating and Blending Synthetic Facial Expressions of Emotion
Meeri Mäkäräinen, Tapio Takala |
IVA | 1 |
| 2008 | Voluntary pupil size change as control in eyes only interactionabstractWe investigate consciously controlled pupil size as an input modality. Pupil size is affected by various processes, e.g., physical activation, strong emotional experiences and cognitive effort. Our hypothesis is that given continuous feedback, users can learn to control pupil size via physical and psychological self-regulation. We test it by measuring the magnitude of self evoked pupil size changes following seven different instructions, while providing real time graphical feedback on pupil size. Results show that some types of voluntary effort affect pupil size on a statistically significant level. A second controlled experiment confirms that subjects can produce pupil dilation and construction on demand during paced tasks. Applications and limitations to using voluntary pupil size manipulation as an input modality are discussed. Inger Ekman, Antti Poikola, Meeri Mäkäräinen, Tapio Takala, Perttu Hämäläinen |
ETRA | 3 |