EDBT 2026 Demo / reviewers in the wild / expert
Michael Kolomenkin
dblp:90/6911
· DBLP profile ↗
7ranked-venue papers
6as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 5 first-author · 1 since 2021Artificial intelligence and machine learning · 5 · 5 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Geometric modeling and processing · 72% Image and video processing · 23% Computational fabrication · 3% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing › feature detection
edge detection on surfaces |
0.3 | 2 | 2013 | Multi-scale Curve Detection on Surfaces · CVPR 2013 On edge detection on surfaces · CVPR 2009 |
Geometric modeling and processing › shape analysis
surface analysis |
0.3 | 2 | 2013 | Multi-scale Curve Detection on Surfaces · CVPR 2013 On edge detection on surfaces · CVPR 2009 |
Geometric modeling and processing
shape analysis |
0.2 | 2 | 2011 | Prominent Field for Shape Processing and Analysis of Archaeological Artifacts · Int. J. Comput. Vis. 2011 Demarcating curves for shape illustration · ACM Trans. Graph. 2008 |
Geometric modeling and processing › shape analysis › curvature analysis
ridge and valley detection |
0.2 | 1 | 2013 | Multi-scale Curve Detection on Surfaces · CVPR 2013 |
Geometric modeling and processing
3d reconstruction |
0.1 | 1 | 2011 | Reconstruction of relief objects from line drawings · CVPR 2011 |
Geometric modeling and processing › 3d reconstruction
3d reconstruction from line drawings |
0.1 | 1 | 2011 | Reconstruction of relief objects from line drawings · CVPR 2011 |
Computer vision › 3D vision
feature matching |
0.1 | 1 | 2006 | Image Matching Using Photometric Information · CVPR (2) 2006 |
Rendering
non-photorealistic rendering |
0.0 | 1 | 2009 | On edge detection on surfaces · CVPR 2009 |
Image and video processing
feature extraction |
0.0 | 1 | 2008 | Demarcating curves for shape illustration · ACM Trans. Graph. 2008 |
Methods — techniques the papers use, named apart from their topics
scale selection · 0.2multi-scale smoothing · 0.2surface reconstruction · 0.1stroke interpretation · 0.1local edge model fitting · 0.1differential geometry · 0.1inflection locus computation · 0.1segmentation · 0.1illumination change model · 0.1SIFT · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | DL-DDA - Deep Learning based Dynamic Difficulty Adjustment with UX and Gameplay constraintsabstractDynamic difficulty adjustment (DDA) is a process of automatically changing a game difficulty for optimization of the user experience. It is a vital part of almost any modern game. Most existing DDA approaches concentrate on the experience of a player without looking at the rest of the players. We propose a method that automatically optimizes the user experience while taking into consideration other players and the macro constraints imposed by the game. The method is based on a deep neural network architecture that involves a count loss constraint that has zero gradients in most of its support. We suggest a method to optimize this loss function and provide theoretical analysis of its performance. Finally, we provide empirical results of an internal experiment that was done on 200,000 players and was found to outperform the corresponding manual heuristics crafted by game design experts. Dvir Ben-Or, Michael Kolomenkin, Gil Shabat |
CoG | 2 |
| 2013 | Multi-scale Curve Detection on SurfacesabstractThis paper extends to surfaces the multi-scale approach of edge detection on images. The common practice for detecting curves on surfaces requires the user to first select the scale of the features, apply an appropriate smoothing, and detect the edges on the smoothed surface. This approach suffers from two drawbacks. First, it relies on a hidden assumption that all the features on the surface are of the same scale. Second, manual user intervention is required. In this paper, we propose a general framework for automatically detecting the optimal scale for each point on the surface. We smooth the surface at each point according to this optimal scale and run the curve detection algorithm on the resulting surface. Our multi-scale algorithm solves the two disadvantages of the single-scale approach mentioned above. We demonstrate how to realize our approach on two commonly-used special cases: ridges & valleys and relief edges. In each case, the optimal scale is found in accordance with the mathematical definition of the curve. Michael Kolomenkin, Ilan Shimshoni, Ayellet Tal |
CVPR | 1 |
| 2011 | Reconstruction of relief objects from line drawingsabstractThis paper addresses the problem of automatic reconstruction of a 3D relief from a line drawing on top of a given base object. Reconstruction is challenging due to four reasons-the sparsity of the strokes, their ambiguity, their large number, and their inter-relations. Our approach is able to reconstruct a model from a complex drawing that consists of many inter-related strokes. Rather than viewing the inter-dependencies as a problem, we show how they can be exploited to automatically generate a good initial interpretation of the line drawing. Then, given a base and an interpretation, we propose an algorithm for reconstructing a consistent surface. The strength of our approach is demonstrated in the reconstruction of archaeological artifacts from drawings. These drawings are highly challenging, since artists created very complex and detailed descriptions of artifacts regardless of any considerations concerning their future use for shape reconstruction. Michael Kolomenkin, George Leifman, Ilan Shimshoni, Ayellet Tal |
CVPR | 1 |
| 2011 | Prominent Field for Shape Processing and Analysis of Archaeological Artifacts
Michael Kolomenkin, Ilan Shimshoni, Ayellet Tal |
Int. J. Comput. Vis. | 1 |
| 2009 | On edge detection on surfacesabstractEdge detection in images has been a fundamental problem in computer vision from its early days. Edge detection on surfaces, on the other hand, has received much less attention. The most common edges on surfaces are ridges and valleys, used for processing range images in computer vision, as well as for non-photo realistic rendering in computer graphics. We propose a new type of edges on surfaces, termed relief edges. Intuitively, the surface can be considered as an unknown smooth manifold, on top of which a local height image is placed. Relief edges are the edges of this local image. We show how to compute these edges from the local differential geometric surface properties, by fitting a local edge model to the surface. We also show how the underlying manifold and the local images can be roughly approximated and exploited in the edge detection process. Last but not least, we demonstrate the application of relief edges to artifact illustration in archaeology. Michael Kolomenkin, Ilan Shimshoni, Ayellet Tal |
CVPR | 1 |
| 2008 | Demarcating curves for shape illustrationabstractCurves on objects can convey the inherent features of the shape. This paper defines a new class of view-independent curves, denoteddemarcating curves.In a nutshell, demarcating curves are the loci of the "strongest" inflections on the surface. Due to their appealing capabilities to extract and emphasize 3D textures, they are applied to artifact illustration in archaeology, where they can serve as a worthy alternative to the expensive, time-consuming, and biased manual depiction currently used. Michael Kolomenkin, Ilan Shimshoni, Ayellet Tal |
ACM Trans. Graph. | 1 |
| 2006 | Image Matching Using Photometric InformationabstractImage matching is an essential task in many computer vision applications. It is obvious that thorough utilization of all available information is critical for the success of matching algorithms. However most popular matching methods do not incorporate effectively photometric data. Some algorithms are based on geometric, color invariant features, thus completely neglecting available photometric information. Others assume that color does not differ significantly in the two images; that assumption may be wrong when the images are not taken at the same time, for example when a recently taken image is compared with a database. This paper introduces a method for using color information in image matching tasks. Initially the images are segmented using an off-the-shelf segmentation process (EDISON). No assumptions are made on the quality of the segmentation. Then the algorithm employs a model for natural illumination change to define the probability of two segments to originate from the same surface. When additional information is supplied (for example suspected corresponding point features in both images), the probabilities are updated. We show that the probabilities can easily be utilized in any existing image matching system. We propose a technique to make use of them in a SIFT-based algorithm. The technique’s capabilities are demonstrated on real images, where it causes a significant improvement in comparison with the original SIFT results in the percentage of correct matches found. Michael Kolomenkin, Ilan Shimshoni |
CVPR (2) | 1 |