EDBT 2026 Demo / reviewers in the wild / expert
Elizabeth Bates
dblp:90/7223
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0003-5081-0052ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 77% Rendering · 23% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
design optimization |
1.0 | 1 | 2026 | Photons × Force: Differentiable Radiation Pressure Modeling · ACM Trans. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
next-event estimation · 1.0neural proxy model · 1.0monte carlo simulation · 1.0importance sampling · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Photons × Force: Differentiable Radiation Pressure ModelingabstractWe propose a system to optimize parametric designs subject to radiation pressure, i.e., the effect of light on the motion of objects. This is most relevant in the design of spacecraft, where radiation pressure presents the dominant non-conservative forcing mechanism, which is the case beyond approximately 800 km altitude. Despite its importance, the high computational cost of high-fidelity radiation pressure modeling has limited its use in large-scale spacecraft design, optimization, and space situational awareness applications. We enable this by offering three innovations in the simulation, in representation and in optimization: First, a practical computer graphics-inspired Monte-Carlo (MC) simulation of radiation pressure. The simulation is highly parallel, uses importance sampling and next-event estimation to reduce variance and allows simulating an entire family of designs instead of a single spacecraft as in previous work. Second, we introduce neural networks as a representation of forces from design parameters. This neural proxy model, learned from simulations, is inherently differentiable and can query forces orders of magnitude faster than a full MC simulation. Third, and finally, we demonstrate optimizing inverse radiation pressure designs, such as finding geometry, material or operation parameters that minimizes travel time, maximizes proximity given a desired end-point, minimize thruster fuel, trains mission control policies or allocated compute budget in extraterrestrial compute. Charles Constant, Santosh Bhattarai, Elizabeth Bates, Marek Ziebart, Tobias Ritschel 0001 |
ACM Trans. Graph. | 3 |