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Hoi Sheung

dblp:90/7439 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video processing · 33% Visual content generation and editing · 33% Multimedia analysis and retrieval · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › image completion
exemplar-based image completion
0.112010
Fast Query for Exemplar-Based Image Completion · IEEE Trans. Image Process. 2010
Image and video processing › image restoration
image inpainting
0.112010
Fast Query for Exemplar-Based Image Completion · IEEE Trans. Image Process. 2010
Multimedia analysis and retrieval
image retrieval
0.112010
Fast Query for Exemplar-Based Image Completion · IEEE Trans. Image Process. 2010

Methods — techniques the papers use, named apart from their topics

search-array data structure · 0.1frequency coefficient selection · 0.1GPU parallelization · 0.1
YearPublicationVenuePosition
2010 Fast Query for Exemplar-Based Image Completion
abstract
In this paper, we present a fast algorithm for filling unknown regions in an image using the strategy of exemplar-matching. Unlike the original exemplar-based method using exhaustive search, we decompose exemplars into the frequency coefficients and select fewer coefficients which are the most significant to evaluate the matching score. We have also developed a local gradient-based algorithm to fill the unknown pixels in a query image block. These two techniques bring the ability of input with varied dimensions to the fast query of similar image exemplars. The fast query is based upon a search-array data structure, and can be conducted very efficiently. Moreover, the evaluation of search-arrays runs in parallel maps well on the modern graphics hardware with graphics processing units (GPU). The functionality of the approach has been demonstrated by experimental results on real photographs.
Tsz-Ho Kwok, Hoi Sheung, Charlie C. L. Wang
IEEE Trans. Image Process.2
2009 Robust mesh reconstruction from unoriented noisy points
abstract
We present a robust method to generate mesh surfaces from unoriented noisy points in this paper. The whole procedure consists of three steps. Firstly, the normal vectors at points are evaluated by a highly robust estimator which can fit surface corresponding to less than half of the data points and fit data with multi-structures. This benefits us with the ability to well reconstruct the normal vectors around sharp edges and corners. Meanwhile, clean point cloud equipped with piecewise normal is obtained by projecting points according to the robust fitting. Secondly, an error-minimized subsampling is applied to generate a well-sampled point cloud. Thirdly, a combinatorial approach is employed to reconstruct a triangular mesh connecting the down-sampled points, and a polygonal mesh which preserves sharp features is constructed by the dual-graph of triangular mesh. Parallelization method of the algorithm on a consumer PC using the architecture of GPU is also given.
Hoi Sheung, Charlie C. L. Wang
Symposium on Solid and Physical Modeling1