Zongzhang Zhang

dblp:90/8724 · DBLP profile ↗
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81ranked-venue papers
6as first author
58since 2021 · last 2026
0000-0002-9238-4747ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 74 · 5 first-author · 54 since 2021Graphics, computer vision, multimedia, augmented reality and games · 32 · 2 first-author · 25 since 2021Applied, interdisciplinary, general and emerging computing · 7 · 1 first-author · 4 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Multi-agent In-context Coordination via Decentralized Memory Retrieval
abstract
Large transformer models, trained on diverse datasets, have demonstrated impressive few-shot performance on previously unseen tasks without requiring parameter updates. This capability has also been explored in Reinforcement Learning (RL), where agents interact with the environment to retrieve context and maximize cumulative rewards, showcasing strong adaptability in complex settings. However, in cooperative Multi-Agent Reinforcement Learning (MARL), where agents must coordinate toward a shared goal, decentralized policy deployment can lead to mismatches in task alignment and reward assignment, limiting the efficiency of policy adaptation. To address this challenge, we introduce Multi-agent In-context Coordination via Decentralized Memory Retrieval (MAICC), a novel approach designed to enhance coordination by fast adaptation. Our method involves training a centralized embedding model to capture fine-grained trajectory representations, followed by decentralized models that approximate the centralized one to obtain team-level task information. Based on the learned embeddings, relevant trajectories are retrieved as context, which, combined with the agents' current sub-trajectories, inform decision-making. During decentralized execution, we introduce a novel memory mechanism that effectively balances test-time online data with offline memory. Based on the constructed memory, we propose a hybrid utility score that incorporates both individual- and team-level returns, ensuring credit assignment across agents. Extensive experiments on cooperative MARL benchmarks, including Level-Based Foraging (LBF) and SMAC (v1/v2), show that MAICC enables faster adaptation to unseen tasks compared to existing methods.
Zichuan Lin, Lihe Li, Yi-Chen Li 0001, Cong Guan, Lei Yuan 0005, Zongzhang Zhang, Yang Yu 0001, Deheng Ye
AAAI7
2026 Efficient Preference Alignment via Pareto Exploration (Student Abstract)
abstract
Hand-craft reward engineering requires domain knowledge with numerous trials and errors, while Preference-based Reinforcement Learning (PbRL) avoids manual reward design but often suffers from limited interpretability and unstable training. To address these issues, we propose a novel preference alignment framework. Our approach leverages large language models to generate sub-reward functions informed by prior knowledge and further align human preferences by optimizing the weights combining these sub-rewards. For policy learning, we introduce Policy Optimization via Pareto Regularization (POPR) which regularizes updates along Pareto-optimal directions. Experiments show that our framework improves reward quality and policy stability, achieving superior performance to expert-designed rewards across most tasks.
Zongzhang Zhang
AAAI3
2026 Meta-Normalizing Flow for Data-Limited Offline Meta-Reinforcement Learning (Student Abstract)
abstract
Offline Meta-Reinforcement Learning (OMRL) leverages pre-collected data to adapt to new tasks. Context-based methods learn task representations from contexts. However, the context is influenced by both the task and the behavior policy. The mismatch between the behavior policy and the testing policy causes a context distribution shift problem, which results in poor task representations and degraded performance. This problem is exacerbated in settings with data limitations. To address this, we propose a novel approach called Meta-Normalizing Flow (Meta-NF). First, it employs a highly expressive and sample-efficient normalizing flow policy. Second, it incorporates a metric for testing-time task representation selection to effectively mitigate the context shift problem. Empirical results demonstrate that Meta-NF outperforms existing OMRL methods, with both components contributing to its strong performance.
Lianghui Liu, Zongzhang Zhang
AAAI2
2026 Reward Model Evaluation via Automatically-Ranked Policy Alignment
abstract
Evaluating reward models is a fundamental challenge in Reinforcement Learning (RL), particularly in settings where the reward model is learned or manually designed. The standard paradigm for Reward Model Evaluation (RME) involves training an optimal policy via RL on the given reward model and assessing model quality through the performance of the resulting policy. However, this approach conflates the quality of the reward model with the effectiveness of RL training, and is computationally expensive due to the need for policy optimization. Recent RME methods attempt to circumvent this issue by evaluating reward models directly, without RL, but often rely on impractical assumptions such as access to a ground-truth reward or fail to utilize available supervision in a fine-grained manner. To overcome these limitations, we propose the Policy Preference Alignment Coefficient (PPAC), a novel metric for RME that requires neither RL training nor ground-truth rewards. PPAC first generates a sequence of automatically ranked policy preferences that guarantee monotonic improvement in the policy value, and then quantifies the alignment between these generated preferences and those implied by the candidate reward model. Experimental results across gridworld and continuous control task demonstrate that PPAC yields preference sequences with consistently increasing policy values and outperforms existing metrics in evaluating reward model quality.
Aoran Wang, Lei Ou, Yang Yu 0001, Zongzhang Zhang
AAAI4
2026 Language Model Self-improvement by Reinforcement Learning Contemplation without External Supervision
abstract
Language model self-improvement (LMSI) techniques have recently gained significant attention as they improve language models without requiring external supervision. A notable approach is reinforcement learning from AI feedback (RLAIF), which trains a reward model based on AI preference data and employs reinforcement learning (RL) algorithm to train the language model. However, RLAIF relies on a heuristic assumption that the AI model is able to provide effective feedback, which requires the language model to possess solid capability. In this paper, we present a novel LMSI method, Reinforcement Learning Contemplation (RLC). We disclose that it is simpler for language models to evaluate the text than to generate it, even for small models under 1B parameters. Leveraging the gap between the evaluation and generation, RLC evaluates the generated answers and updates language model using RL to maximize self-evaluation scores. We demonstrate the effectiveness of RLC on a wide range of challenging tasks, including reasoning, summarization, conditioned generation and emotion recognition, resulting in a increase in the answering accuracy (31.23% to 37.09%) for BigBench-hard reasoning tasks, and a rise in BERTScore for CNN/Daily Mail summarization tasks. In addition, RLC can be applied to models of different sizes (80M to 3B) and model structures (FLAN-T5, LLAMA-3.2 and QWEN-2.5), showcasing its broad applicability. We further verify that when training on larger scale of dataset, RLC improves language model’s evaluation and generation ability on unseen tasks simultaneously, enabling a general capability improvement without external supervision.
Jing-Cheng Pang, Xiong-Hui Chen, Jiacheng Xu 0003, Zongzhang Zhang, Yang Yu 0001
J. Artif. Intell. Res.6
2025 Lost in the Context: Insufficient and Distracted Attention to Contexts in Preference Modeling
abstract
Shihan Dou, Jiayi Chen, Chenhao Huang, Feng Chen, Wei Chengzhi, Huiyuan Zheng, Shichun Liu, Yan Liu, Chenxiao Liu, Chao Xin, Lin Yan, Zongzhang Zhang, Tao Gui, Qi Zhang, Xuanjing Huang. Proceedings of the 63rd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2025.
Shihan Dou, Chenhao Huang, Feng Chen 0042, Wei Chengzhi, Huiyuan Zheng, Shichun Liu, Yan Liu 0002, Chenxiao Liu, Chao Xin, Zongzhang Zhang, Tao Gui, Qi Zhang 0001, Xuanjing Huang 0001
ACL (1)12
2025 Q-Adapter: Customizing Pre-trained LLMs to New Preferences with Forgetting Mitigation
abstract
Large Language Models (LLMs), trained on a large amount of corpus, have demonstrated remarkable abilities. However, it may not be sufficient to directly apply open-source LLMs like Llama to certain real-world scenarios, since most of them are trained for \emph{general} purposes. Thus, the demands for customizing publicly available LLMs emerge, but are currently under-studied. In this work, we consider customizing pre-trained LLMs with new human preferences. Specifically, the LLM should not only meet the new preference but also preserve its original capabilities after customization. Drawing inspiration from the observation that human preference can be expressed as a reward model, we propose to cast LLM customization as optimizing the sum of two reward functions, one of which (denoted as $r_1$) was used to pre-train the LLM while the other (denoted as $r_2$) characterizes the new human preference. The obstacle here is that both reward functions are unknown, making the application of modern reinforcement learning methods infeasible. Thanks to the residual Q-learning framework, we can restore the customized LLM with the pre-trained LLM and the \emph{residual Q-function} without the reward function $r_1$. Moreover, we find that for a fixed pre-trained LLM, the reward function $r_2$ can be derived from the residual Q-function, enabling us to directly learn the residual Q-function from the new human preference data upon the Bradley-Terry model. We name our method Q-Adapter as it introduces an adapter module to approximate the residual Q-function for customizing the pre-trained LLM towards the new preference. Experiments based on the Llama-3.1 model on the DSP dataset and HH-RLHF dataset illustrate the superior effectiveness of Q-Adapter on both retaining existing knowledge and learning new preferences. Our code is available at \url{https://github.com/LAMDA-RL/Q-Adapter}.
Yi-Chen Li 0001, Fuxiang Zhang, Wenjie Qiu 0005, Lei Yuan 0005, Chengxing Jia, Zongzhang Zhang, Yang Yu 0001, Bo An 0001
ICLR6
2025 Behavior-Regularized Diffusion Policy Optimization for Offline Reinforcement Learning
abstract
Behavior regularization, which constrains the policy to stay close to some behavior policy, is widely used in offline reinforcement learning (RL) to manage the risk of hazardous exploitation of unseen actions. Nevertheless, existing literature on behavior-regularized RL primarily focuses on explicit policy parameterizations, such as Gaussian policies. Consequently, it remains unclear how to extend this framework to more advanced policy parameterizations, such as diffusion models. In this paper, we introduce BDPO, a principled behavior-regularized RL framework tailored for diffusion-based policies, thereby combining the expressive power of diffusion policies and the robustness provided by regularization. The key ingredient of our method is to calculate the Kullback-Leibler (KL) regularization analytically as the accumulated discrepancies in reverse-time transition kernels along the diffusion trajectory. By integrating the regularization, we develop an efficient two-time-scale actor-critic RL algorithm that produces the optimal policy while respecting the behavior constraint. Comprehensive evaluations conducted on synthetic 2D tasks and continuous control tasks from the D4RL benchmark validate its effectiveness and superior performance.
Chenxiao Gao, Chenyang Wu 0001, Mingjun Cao 0001, Chenjun Xiao, Yang Yu 0001, Zongzhang Zhang
ICML6
2025 Reinforced In-Context Black-Box Optimization
abstract
Black-Box Optimization (BBO) has found successful applications in many fields of science and engineering. Recently, there has been a growing interest in meta-learning particular components of BBO algorithms to speed up optimization and get rid of tedious hand-crafted heuristics. As an extension, learning the entire algorithm from data requires the least labor from experts and can provide the most flexibility. In this paper, we propose RIBBO, a method to reinforce-learn a BBO algorithm from offline data in an end-to-end fashion. RIBBO employs expressive sequence models to learn the optimization histories produced by multiple behavior algorithms and tasks, leveraging the in-context learning ability of large models to extract task information and make decisions accordingly. Central to our method is to augment the optimization histories with regret-to-go tokens, which are designed to represent the performance of an algorithm based on cumulative regret over the future part of the histories. The integration of regret-to-go tokens enables RIBBO to automatically generate sequences of query points that are positively correlated to the user-desired regret, verified by its universally good empirical performance on diverse problems, including BBO benchmark, hyper-parameter optimization, and robot control problems.
Chenxiao Gao, Ke Xue 0001, Chenyang Wu 0001, Dong Li 0016, Jianye Hao, Zongzhang Zhang, Chao Qian 0001
IJCAI7
2025 Reward Models in Deep Reinforcement Learning: A Survey
abstract
In reinforcement learning (RL), agents continually interact with the environment and use the feedback to refine their behavior. To guide policy optimization, reward models are introduced as proxies of the desired objectives, such that when the agent maximizes the accumulated reward, it also fulfills the task designer's intentions. Recently, significant attention from both academic and industrial researchers has focused on developing reward models that not only align closely with the true objectives but also facilitate policy optimization. In this survey, we provide a comprehensive review of reward modeling techniques within the RL literature. We begin by outlining the background and preliminaries in reward modeling. Next, we present an overview of recent reward modeling approaches, categorizing them based on the source, the mechanism, and the reward learning paradigm. Building on this understanding, we discuss various applications of these reward modeling techniques and review methods for evaluating reward models. Finally, we conclude by highlighting promising research directions in reward modeling. Altogether, this survey includes both established and emerging methods, filling the vacancy of a systematic review of reward models in current literature.
Shenghua Wan, Yucen Wang, Chenxiao Gao, Le Gan, Zongzhang Zhang, De-Chuan Zhan
IJCAI6
2025 EvaLearn: Quantifying the Learning Capability and Efficiency of LLMs via Sequential Problem Solving
abstract
We introduce EvaLearn, a pioneering benchmark designed to evaluate large language models (LLMs) on their learning capability and efficiency in challenging tasks, a critical, yet underexplored aspect of model potential. EvaLearn contains 648 challenging problems across six task types, grouped into 182 sequences, each sequence dedicated to one task type. Diverging from most existing benchmarks that evaluate models in parallel, EvaLearn requires models to solve problems sequentially, allowing them to leverage the experience gained from previous solutions. EvaLearn provides five comprehensive automated metrics to evaluate models and quantify their learning capability and efficiency. We extensively benchmark nine frontier models and observe varied performance profiles: some models, such as Claude-3.7-sonnet, start with moderate initial performance but exhibit strong learning ability, while some models struggle to benefit from experience and may even show negative transfer. Moreover, we investigate model performance under two learning settings and find that instance-level rubrics and teacher-model feedback further facilitate model learning. Importantly, we observe that current LLMs with stronger static abilities do not show a clear advantage in learning capability across all tasks, highlighting that EvaLearn evaluates a new dimension of model performance. We hope EvaLearn provides a novel evaluation perspective for assessing LLM potential and understanding the gap between models and human capabilities, promoting the development of deeper and more dynamic evaluation approaches. All datasets, the automatic evaluation framework, and the results studied in this paper are available in the supplementary materials.
Shihan Dou, Ming Zhang 0030, Chenhao Huang, Feng Chen 0042, Shichun Liu, Yan Liu 0002, Chenxiao Liu, Zongzhang Zhang, Tao Gui, Chao Xin, Wei Chengzhi, Qi Zhang 0001, Xuanjing Huang 0001
NeurIPS10
2025 Multi-Agent Imitation by Learning and Sampling from Factorized Soft Q-Function
abstract
Learning from multi-agent expert demonstrations, known as Multi-Agent Imitation Learning (MAIL), provides a promising approach to sequential decision-making. However, existing MAIL methods including Behavior Cloning (BC) and Adversarial Imitation Learning (AIL) face significant challenges: BC suffers from the compounding error issue, while the very nature of adversarial optimization makes AIL prone to instability. In this work, we propose \textbf{M}ulti-\textbf{A}gent imitation by learning and sampling from \textbf{F}actor\textbf{I}zed \textbf{S}oft Q-function (MAFIS), a novel method that addresses these limitations for both online and offline MAIL settings. Built upon the single-agent IQ-Learn framework, MAFIS introduces the value decomposition network to factorize the imitation objective at agent level, thus enabling scalable training for multi-agent systems. Moreover, we observe that the soft Q-function implicitly defines the optimal policy as an energy-based model, from which we can sample actions via stochastic gradient Langevin dynamics. This allows us to estimate the gradient of the factorized optimization objective for continuous control tasks, avoiding the adversarial optimization between the soft Q-function and the policy required by prior work. By doing so, we obtain a tractable and \emph{non-adversarial} objective for both discrete and continuous multi-agent control. Experiments on common benchmarks including the discrete control tasks StarCraft Multi-Agent Challenge v2 (SMACv2), Gold Miner, and Multi Particle Environments (MPE), as well as the continuous control task Multi-Agent MuJoCo (MaMuJoCo), demonstrate that MAFIS achieves superior performance compared with baselines. Our code is available at https://github.com/LAMDA-RL/MAFIS.
Yi-Chen Li 0001, Zhongxiang Ling, Fuxiang Zhang, Lei Yuan 0005, Zongzhang Zhang, Yang Yu 0001
NeurIPS7
2025 Focus-Then-Reuse: Fast Adaptation in Visual Perturbation Environments
abstract
Visual reinforcement learning has shown promise in various real-world applications. However, deploying policies in complex real-world environments with visual perturbations remains a significant challenge. We notice that humans tend to filter information at the object level prior to decision-making, facilitating efficient skill transfer across different contexts. Inspired by this, we introduce Focus-Then-Reuse (FTR), a method utilizing a novel object selection mechanism to focus on task-relevant objects, and directly reuse the simulation-trained policy on them. The training of the object selection mechanism integrates prior knowledge from a vision-language model and feedback from the environment. Experimental results on challenging tasks based on DeepMind Control Suite and Franka Emika Robotics demonstrate that FTR enables rapid adaptation in visual perturbation environments and achieves state-of-the-art performance. The source code is available at https://github.com/LAMDA-RL/FTR.
Chao Chen 0028, Jiacheng Xu 0003, Zongzhang Zhang, Yang Yu 0001
NeurIPS4
2025 Constraining an Unconstrained Multi-agent Policy with offline data
Cong Guan, Yi-Chen Li 0001, Zongzhang Zhang, Lei Yuan 0005, Yang Yu 0001
Neural Networks4
2025 Generalizable Multi-Modal Adversarial Imitation Learning for Non-Stationary Dynamics
abstract
Imitation Learning (IL) learns from experts, on which most existing studies assume that the imitator will be deployed in stationary environments. However, real-world scenarios commonly involve perturbations, necessitating robust imitators for non-stationary scenarios. To fulfill this, we leverage a multi-modal expert dataset encompassing diverse dynamics, while still adhering to the shared goal between the experts and imitator. Different from conventional multi-modal IL work that considers reproducing the demonstrated different behaviors, we aim to imitate a policy that rapidly adapts to sudden dynamic changes, even when encountering dynamics unseen during training. We propose a method called Generalizable Multi-modal Adversarial Imitation Learning (GMAIL) for non-stationary dynamics, which adversarially trains a discriminator and a generator. Due to dynamic mismatch between the experts and the imitator, the optimal next state for the imitator may require several steps for the experts to reach, inspiring us to propose to take the state-next-state pairs within multiple steps in the demonstrated trajectories to facilitate imitation under dynamic mismatch. For quick identification of the changed dynamic, GMAIL learns a dynamics-sensitive generator by introducing a history-based context encoder. On a wide range of navigation, locomotion and autonomous driving tasks, empirical results illustrate the effectiveness of GMAIL.
Yi-Chen Li 0001, Ningjing Chao, Zongzhang Zhang, Fuxiang Zhang, Lei Yuan 0005, Yang Yu 0001
IEEE Trans. Pattern Anal. Mach. Intell.3
2025 Learning to Coordinate With Different Teammates via Team Probing
abstract
Coordinating with different teammates is essential in cooperative multiagent systems (MASs). However, most multiagent reinforcement learning (MARL) methods assume fixed team compositions, which leads to agents overfitting their training partners and failing to cooperate well with different teams during the deployment phase. A common way to mitigate the problem is to anticipate teammate behaviors and adapt policies accordingly during cooperation. However, these methods use the same policy for both collecting information for modeling teammates and maximizing cooperation performance. We argue that these two goals may conflict and reduce the effectiveness of both. In this work, we propose coordinating with different teammates via team probing (CDP), a novel approach that rapidly adapts to different teams by disentangling probing and adaptation phases. Specifically, we first generate a diverse population of teams as training partners with a novel value-based diversity objective. Then, we train a probing module to probe and reveal the coordination pattern of each team with policy-dynamics reconstruction and get a representation space of the population. Finally, we train a generalist meta-policy consisting of several expert policies with module selection based on the clustering of the learned representation space. We empirically show that CDP surpasses existing policy adaptation methods in various complex multiagent scenarios with both seen and unseen teammates.
Chengxing Jia, Zongzhang Zhang, Cong Guan, Feng Chen 0042, Lei Yuan 0005, Yang Yu 0001
IEEE Trans. Neural Networks Learn. Syst.3
2025 Efficient Communication via Self-Supervised Information Aggregation for Online and Offline Multiagent Reinforcement Learning
abstract
Utilizing messages from teammates can improve coordination in cooperative multiagent reinforcement learning (MARL). Previous works typically combine raw messages of teammates with local information as inputs for policy. However, neglecting message aggregation poses significant inefficiency for policy learning. Motivated by recent advances in representation learning, we argue that efficient message aggregation is essential for good coordination in cooperative MARL. In this article, we propose Multiagent communication via Self-supervised Information Aggregation (MASIA), where agents can aggregate the received messages into compact representations with high relevance to augment the local policy. Specifically, we design a permutation-invariant message encoder to generate common information-aggregated representation from messages and optimize it via reconstructing and shooting future information in a self-supervised manner. Hence, each agent would utilize the most relevant parts of the aggregated representation for decision-making by a novel message extraction mechanism. Furthermore, considering the potential of offline learning for real-world applications, we build offline benchmarks for multiagent communication, which is the first as we know. Empirical results demonstrate the superiority of our method in both online and offline settings. We also release the built offline benchmarks in this article as a testbed for communication ability validation to facilitate further future research in this direction.
Cong Guan, Feng Chen 0042, Lei Yuan 0005, Zongzhang Zhang, Yang Yu 0001
IEEE Trans. Neural Networks Learn. Syst.4
2025 Improving Sample Efficiency of Reinforcement Learning With Background Knowledge From Large Language Models
abstract
Low sample efficiency is an enduring challenge of reinforcement learning (RL). With the advent of versatile large language models (LLMs), recent works impart common-sense knowledge to accelerate policy learning for RL processes. However, we note that such guidance is often tailored for one specific task but loses generalizability. In this article, we introduce a framework that harnesses LLMs to extract background knowledge of an environment, which contains general understandings of the entire environment, making various downstream RL tasks benefit from one-time knowledge representation. We ground LLMs by feeding a few precollected experiences and requesting them to delineate background knowledge of the environment. Afterward, we represent the output knowledge as potential functions for potential-based reward shaping, which has a good property for maintaining policy optimality from task rewards. We instantiate three variants to prompt LLMs for background knowledge, including writing code, annotating pReferences, and assigning goals. Our experiments show that these methods achieve significant sample efficiency improvements in a spectrum of downstream tasks from Minigrid and Crafter domains.
Fuxiang Zhang, Junyou Li, Yi-Chen Li 0001, Zongzhang Zhang, Yang Yu 0001, Deheng Ye
IEEE Trans. Neural Networks Learn. Syst.4
2024 Focus-Then-Decide: Segmentation-Assisted Reinforcement Learning
abstract
Visual Reinforcement Learning (RL) is a promising approach to achieve human-like intelligence. However, it currently faces challenges in learning efficiently within noisy environments. In contrast, humans can quickly identify task-relevant objects in distraction-filled surroundings by applying previously acquired common knowledge. Recently, foundational models in natural language processing and computer vision have achieved remarkable successes, and the common knowledge within these models can significantly benefit downstream task training. Inspired by these achievements, we aim to incorporate common knowledge from foundational models into visual RL. We propose a novel Focus-Then-Decide (FTD) framework, allowing the agent to make decisions based solely on task-relevant objects. To achieve this, we introduce an attention mechanism to select task-relevant objects from the object set returned by a foundational segmentation model, and only use the task-relevant objects for the subsequent training of the decision module. Additionally, we specifically employed two generic self-supervised objectives to facilitate the rapid learning of this attention mechanism. Experimental results on challenging tasks based on DeepMind Control Suite and Franka Emika Robotics demonstrate that our method can quickly and accurately pinpoint objects of interest in noisy environments. Consequently, it achieves a significant performance improvement over current state-of-the-art algorithms. Project Page: https://www.lamda.nju.edu.cn/chenc/FTD.html Code: https://github.com/LAMDA-RL/FTD
Chao Chen 0028, Jiacheng Xu 0003, Weijian Liao, Zongzhang Zhang, Yang Yu 0001
AAAI5
2024 ACT: Empowering Decision Transformer with Dynamic Programming via Advantage Conditioning
abstract
Decision Transformer (DT), which employs expressive sequence modeling techniques to perform action generation, has emerged as a promising approach to offline policy optimization. However, DT generates actions conditioned on a desired future return, which is known to bear some weaknesses such as the susceptibility to environmental stochasticity. To overcome DT's weaknesses, we propose to empower DT with dynamic programming. Our method comprises three steps. First, we employ in-sample value iteration to obtain approximated value functions, which involves dynamic programming over the MDP structure. Second, we evaluate action quality in context with estimated advantages. We introduce two types of advantage estimators, IAE and GAE, which are suitable for different tasks. Third, we train an Advantage-Conditioned Transformer (ACT) to generate actions conditioned on the estimated advantages. Finally, during testing, ACT generates actions conditioned on a desired advantage. Our evaluation results validate that, by leveraging the power of dynamic programming, ACT demonstrates effective trajectory stitching and robust action generation in spite of the environmental stochasticity, outperforming baseline methods across various benchmarks. Additionally, we conduct an in-depth analysis of ACT's various design choices through ablation studies. Our code is available at https://github.com/LAMDA-RL/ACT.
Chenxiao Gao, Chenyang Wu 0001, Mingjun Cao 0001, Zongzhang Zhang, Yang Yu 0001
AAAI5
2024 Generalizable Policy Improvement via Reinforcement Sampling (Student Abstract)
abstract
Current policy gradient techniques excel in refining policies over sampled states but falter when generalizing to unseen states. To address this, we introduce Reinforcement Sampling (RS), a novel method leveraging a generalizable action value function to sample improved decisions. RS is able to improve the decision quality whenever the action value estimation is accurate. It works by improving the agent's decision on the fly on the states the agent is visiting. Compared with the historically experienced states in which conventional policy gradient methods improve the policy, the currently visited states are more relevant to the agent. Our method sufficiently exploits the generalizability of the value function on unseen states and sheds new light on the future development of generalizable reinforcement learning.
Chenyang Wu 0001, Zongzhang Zhang
AAAI3
2024 Generalizable Task Representation Learning for Offline Meta-Reinforcement Learning with Data Limitations
abstract
Generalization and sample efficiency have been long-standing issues concerning reinforcement learning, and thus the field of Offline Meta-Reinforcement Learning (OMRL) has gained increasing attention due to its potential of solving a wide range of problems with static and limited offline data. Existing OMRL methods often assume sufficient training tasks and data coverage to apply contrastive learning to extract task representations. However, such assumptions are not applicable in several real-world applications and thus undermine the generalization ability of the representations. In this paper, we consider OMRL with two types of data limitations: limited training tasks and limited behavior diversity and propose a novel algorithm called GENTLE for learning generalizable task representations in the face of data limitations. GENTLE employs Task Auto-Encoder (TAE), which is an encoder-decoder architecture to extract the characteristics of the tasks. Unlike existing methods, TAE is optimized solely by reconstruction of the state transition and reward, which captures the generative structure of the task models and produces generalizable representations when training tasks are limited. To alleviate the effect of limited behavior diversity, we consistently construct pseudo-transitions to align the data distribution used to train TAE with the data distribution encountered during testing. Empirically, GENTLE significantly outperforms existing OMRL methods on both in-distribution tasks and out-of-distribution tasks across both the given-context protocol and the one-shot protocol.
Renzhe Zhou, Chenxiao Gao, Zongzhang Zhang, Yang Yu 0001
AAAI3
2024 Multi-Expert Distillation for Few-Shot Coordination (Student Abstract)
abstract
Ad hoc teamwork is a crucial challenge that aims to design an agent capable of effective collaboration with teammates employing diverse strategies without prior coordination. However, current Population-Based Training (PBT) approaches train the ad hoc agent through interaction with diverse teammates from scratch, which suffer from low efficiency. We introduce Multi-Expert Distillation (MED), a novel approach that directly distills diverse strategies through modeling across-episodic sequences. Experiments show that our algorithm achieves more efficient and stable training and has the ability to improve its behavior using historical contexts. Our code is available at https://github.com/LAMDA-RL/MED.
Yujian Zhu, Zongzhang Zhang
AAAI3
2024 Attention-Guided Contrastive Role Representations for Multi-agent Reinforcement Learning
abstract
Real-world multi-agent tasks usually involve dynamic team composition with the emergence of roles, which should also be a key to efficient cooperation in multi-agent reinforcement learning (MARL). Drawing inspiration from the correlation between roles and agent's behavior patterns, we propose a novel framework of **A**ttention-guided **CO**ntrastive **R**ole representation learning for **M**ARL (**ACORM**) to promote behavior heterogeneity, knowledge transfer, and skillful coordination across agents. First, we introduce mutual information maximization to formalize role representation learning, derive a contrastive learning objective, and concisely approximate the distribution of negative pairs. Second, we leverage an attention mechanism to prompt the global state to attend to learned role representations in value decomposition, implicitly guiding agent coordination in a skillful role space to yield more expressive credit assignment. Experiments on challenging StarCraft II micromanagement and Google research football tasks demonstrate the state-of-the-art performance of our method and its advantages over existing approaches. Our code is available at [https://github.com/NJU-RL/ACORM](https://github.com/NJU-RL/ACORM).
Zican Hu, Zongzhang Zhang, Huaxiong Li, Chunlin Chen 0001, Hongyu Ding, Zhi Wang 0001
ICLR2
2024 Policy Rehearsing: Training Generalizable Policies for Reinforcement Learning
abstract
Human beings can make adaptive decisions in a preparatory manner, i.e., by making preparations in advance, which offers significant advantages in scenarios where both online and offline experiences are expensive and limited. Meanwhile, current reinforcement learning methods commonly rely on numerous environment interactions but hardly obtain generalizable policies. In this paper, we introduce the idea of \textit{rehearsal} into policy optimization, where the agent plans for all possible outcomes in mind and acts adaptively according to actual responses from the environment. To effectively rehearse, we propose ReDM, an algorithm that generates a diverse and eligible set of dynamics models and then rehearse the policy via adaptive training on the generated model set. Rehearsal enables the policy to make decision plans for various hypothetical dynamics and to naturally generalize to previously unseen environments. Our experimental results demonstrate that ReDM is capable of learning a valid policy solely through rehearsal, even with \emph{zero} interaction data. We further extend ReDM to scenarios where limited or mismatched interaction data is available, and our experimental results reveal that ReDM produces high-performing policies compared to other offline RL baselines.
Chengxing Jia, Chenxiao Gao, Fuxiang Zhang, Xiong-Hui Chen, Tian Xu 0003, Lei Yuan 0005, Zongzhang Zhang, Zhi-Hua Zhou, Yang Yu 0001
ICLR8
2024 Language Model Self-improvement by Reinforcement Learning Contemplation
abstract
Language model self-improvement (LMSI) techniques have recently gained significant attention as they improve language models without requiring external supervision. A common approach is reinforcement learning from AI feedback (RLAIF), which trains a reward model based on AI preference data and employs a reinforcement learning algorithm to train the language model. However, RLAIF relies on the heuristic assumption that an AI model can provide effective feedback and correct wrong answers, requiring a solid capability of the language model. This paper presents a novel LMSI method, Reinforcement Learning Contemplation (RLC). We disclose that it is simpler for language models to evaluate a sentence than to generate it, even for small language models. Leveraging the gap between the evaluation and generation, RLC evaluates generated answers and updates language model parameters using reinforcement learning to maximize evaluation scores. Through testing on various challenging reasoning tasks and text summarization task, our experiments show that RLC effectively improves language model performance without external supervision, resulting in an answering accuracy increase (from 31.23% to 37.09%) for BigBench-hard reasoning tasks, and a rise in BERTScore for CNN/Daily Mail summarization tasks. Furthermore, RLC can be applied to models of different sizes, showcasing its broad applicability.
Jing-Cheng Pang, Xiong-Hui Chen, Jiacheng Xu 0003, Zongzhang Zhang, Yang Yu 0001
ICLR6
2024 Deep Demonstration Tracing: Learning Generalizable Imitator Policy for Runtime Imitation from a Single Demonstration
abstract
One-shot imitation learning (OSIL) is to learn an imitator agent that can execute multiple tasks with only a single demonstration. In real-world scenario, the environment is dynamic, e.g., unexpected changes can occur after demonstration. Thus, achieving generalization of the imitator agent is crucial as agents would inevitably face situations unseen in the provided demonstrations. While traditional OSIL methods excel in relatively stationary settings, their adaptability to such unforeseen changes, which asking for a higher level of generalization ability for the imitator agents, is limited and rarely discussed. In this work, we present a new algorithm called Deep Demonstration Tracing (DDT). In DDT, we propose a demonstration transformer architecture to encourage agents to adaptively trace suitable states in demonstrations. Besides, it integrates OSIL into a meta-reinforcement-learning training paradigm, providing regularization for policies in unexpected situations. We evaluate DDT on a new navigation task suite and robotics tasks, demonstrating its superior performance over existing OSIL methods across all evaluated tasks in dynamic environments with unforeseen changes. The project page is in https://osil-ddt.github.io.
Xiong-Hui Chen, Junyin Ye, Hang Zhao 0018, Yi-Chen Li 0001, XuHui Liu, Yu-Yan Xu, Zhihao Ye, Si-Hang Yang, Yang Yu 0001, Kai Xu 0004, Zongzhang Zhang
ICML13
2024 Debiased Offline Representation Learning for Fast Online Adaptation in Non-stationary Dynamics
abstract
Developing policies that can adapt to non-stationary environments is essential for real-world reinforcement learning applications. Nevertheless, learning such adaptable policies in offline settings, with only a limited set of pre-collected trajectories, presents significant challenges. A key difficulty arises because the limited offline data makes it hard for the context encoder to differentiate between changes in the environment dynamics and shifts in the behavior policy, often leading to context misassociations. To address this issue, we introduce a novel approach called debiased offline representation learning for fast online adaptation (DORA). DORA incorporates an information bottleneck principle that maximizes mutual information between the dynamics encoding and the environmental data, while minimizing mutual information between the dynamics encoding and the actions of the behavior policy. We present a practical implementation of DORA, leveraging tractable bounds of the information bottleneck principle. Our experimental evaluation across six benchmark MuJoCo tasks with variable parameters demonstrates that DORA not only achieves a more precise dynamics encoding but also significantly outperforms existing baselines in terms of performance.
Wenjie Qiu 0005, Yi-Chen Li 0001, Lei Yuan 0005, Chengxing Jia, Zongzhang Zhang, Yang Yu 0001
ICML6
2024 Efficient and Stable Offline-to-online Reinforcement Learning via Continual Policy Revitalization
Chenyang Wu 0001, Chenxiao Gao, Zongzhang Zhang, Ming Li 0005
IJCAI4
2024 Multi-Agent Domain Calibration with a Handful of Offline Data
abstract
The shift in dynamics results in significant performance degradation of policies trained in the source domain when deployed in a different target domain, posing a challenge for the practical application of reinforcement learning (RL) in real-world scenarios. Domain transfer methods aim to bridge this dynamics gap through techniques such as domain adaptation or domain calibration. While domain adaptation involves refining the policy through extensive interactions in the target domain, it may not be feasible for sensitive fields like healthcare and autonomous driving. On the other hand, offline domain calibration utilizes only static data from the target domain to adjust the physics parameters of the source domain (e.g., a simulator) to align with the target dynamics, enabling the direct deployment of the trained policy without sacrificing performance, which emerges as the most promising for policy deployment. However, existing techniques primarily rely on evolution algorithms for calibration, resulting in low sample efficiency. To tackle this issue, we propose a novel framework Madoc (\textbf{M}ulti-\textbf{a}gent \textbf{do}main \textbf{c}alibration). Firstly, we formulate a bandit RL objective to match the target trajectory distribution by learning a couple of classifiers. We then address the challenge of a large domain parameter space by modeling domain calibration as a cooperative multi-agent reinforcement learning (MARL) problem. Specifically, we utilize a Variational Autoencoder (VAE) to automatically cluster physics parameters with similar effects on the dynamics, grouping them into distinct agents. These grouped agents train calibration policies coordinately to adjust multiple parameters using MARL. Our empirical evaluation on 21 offline locomotion tasks in D4RL and NeoRL benchmarks showcases the superior performance of our method compared to strong existing offline model-based RL, offline domain calibration, and hybrid offline-and-online RL baselines.
Lei Yuan 0005, Lihe Li, Cong Guan, Zongzhang Zhang, Yang Yu 0001
NeurIPS5
2024 ODRL: A Benchmark for Off-Dynamics Reinforcement Learning
abstract
We consider off-dynamics reinforcement learning (RL) where one needs to transfer policies across different domains with dynamics mismatch. Despite the focus on developing dynamics-aware algorithms, this field is hindered due to the lack of a standard benchmark. To bridge this gap, we introduce ODRL, the first benchmark tailored for evaluating off-dynamics RL methods. ODRL contains four experimental settings where the source and target domains can be either online or offline, and provides diverse tasks and a broad spectrum of dynamics shifts, making it a reliable platform to comprehensively evaluate the agent's adaptation ability to the target domain. Furthermore, ODRL includes recent off-dynamics RL algorithms in a unified framework and introduces some extra baselines for different settings, all implemented in a single-file manner. To unpack the true adaptation capability of existing methods, we conduct extensive benchmarking experiments, which show that no method has universal advantages across varied dynamics shifts. We hope this benchmark can serve as a cornerstone for future research endeavors. Our code is publicly available at https://github.com/OffDynamicsRL/off-dynamics-rl.
Jiafei Lyu, Jiacheng Xu 0003, Mengbei Yan, Zongzhang Zhang, Chenjia Bai, Zongqing Lu 0002, Xiu Li 0001
NeurIPS6
2024 Multi-agent policy transfer via task relationship modeling
Rongjun Qin, Feng Chen 0042, Tonghan Wang 0001, Lei Yuan 0005, Xiaoran Wu, Yipeng Kang, Zongzhang Zhang, Chongjie Zhang, Yang Yu 0001
Sci. China Inf. Sci.7
2024 Robust cooperative multi-agent reinforcement learning via multi-view message certification
Lei Yuan 0005, Lihe Li, Feng Chen 0042, Zongzhang Zhang, Yang Yu 0001
Sci. China Inf. Sci.5
2024 Model gradient: unified model and policy learning in model-based reinforcement learning
Chengxing Jia, Fuxiang Zhang, Tian Xu 0003, Jing-Cheng Pang, Zongzhang Zhang, Yang Yu 0001
Frontiers Comput. Sci.5
2024 Communication-robust multi-agent learning by adaptable auxiliary multi-agent adversary generation
abstract
Abstract Communication can promote coordination in cooperative Multi-Agent Reinforcement Learning (MARL). Nowadays, existing works mainly focus on improving the communication efficiency of agents, neglecting that real-world communication is much more challenging as there may exist noise or potential attackers. Thus the robustness of the communication-based policies becomes an emergent and severe issue that needs more exploration. In this paper, we posit that the ego system 1) trained with auxiliary adversaries may handle this limitation and propose an adaptable method of M ulti -A gent A uxiliary A dversaries Generation for robust C ommunication, dubbed MA3C, to obtain a robust communication-based policy. In specific, we introduce a novel message-attacking approach that models the learning of the auxiliary attacker as a cooperative problem under a shared goal to minimize the coordination ability of the ego system, with which every information channel may suffer from distinct message attacks. Furthermore, as naive adversarial training may impede the generalization ability of the ego system, we design an attacker population generation approach based on evolutionary learning. Finally, the ego system is paired with an attacker population and then alternatively trained against the continuously evolving attackers to improve its robustness, meaning that both the ego system and the attackers are adaptable. Extensive experiments on multiple benchmarks indicate that our proposed MA3C provides comparable or better robustness and generalization ability than other baselines.
Lei Yuan 0005, Feng Chen 0042, Zongzhang Zhang, Yang Yu 0001
Frontiers Comput. Sci.3
2023 Deep Anomaly Detection and Search via Reinforcement Learning (Student Abstract)
abstract
Semi-supervised anomaly detection is a data mining task which aims at learning features from partially-labeled datasets. We propose Deep Anomaly Detection and Search (DADS) with reinforcement learning. During the training process, the agent searches for possible anomalies in unlabeled dataset to enhance performance. Empirically, we compare DADS with several methods in the settings of leveraging known anomalies to detect both other known and unknown anomalies. Results show that DADS achieves good performance.
Chao Chen 0028, Feng Mao, Zongzhang Zhang, Yang Yu 0001
AAAI4
2023 Towards Deployment-Efficient and Collision-Free Multi-Agent Path Finding (Student Abstract)
abstract
Multi-agent pathfinding (MAPF) is essential to large-scale robotic coordination tasks. Planning-based algorithms show their advantages in collision avoidance while avoiding exponential growth in the number of agents. Reinforcement-learning (RL)-based algorithms can be deployed efficiently but cannot prevent collisions entirely due to the lack of hard constraints. This paper combines the merits of planning-based and RL-based MAPF methods to propose a deployment-efficient and collision-free MAPF algorithm. The experiments show the effectiveness of our approach.
Feng Chen 0042, Chenghe Wang, Fuxiang Zhang, Qiaoyong Zhong, Shiliang Pu, Zongzhang Zhang
AAAI7
2023 Expert Data Augmentation in Imitation Learning (Student Abstract)
abstract
Behavioral Cloning (BC) is a simple and effective imitation learning algorithm, which suffers from compounding error due to covariate shift. One solution is to use enough data for training. However, the amount of expert demonstrations available is usually limited. So we propose an effective method to augment expert demonstrations to alleviate the problem of compounding error in BC. It operates by estimating the similarity of states and filtering out transitions that can go back to the states similar to ones in expert demonstrations during the process of sampling. The data filtered out along with original expert demonstrations are used for training. We evaluate the performance of our method on several Atari tasks and continuous MuJoCo control tasks. Empirically, BC trained with the augmented data significantly outperform BC trained with the original expert demonstrations.
Fuguang Han, Zongzhang Zhang
AAAI2
2023 Learning Generalizable Batch Active Learning Strategies via Deep Q-networks (Student Abstract)
abstract
To handle a large amount of unlabeled data, batch active learning (BAL) queries humans for the labels of a batch of the most valuable data points at every round. Most current BAL strategies are based on human-designed heuristics, such as uncertainty sampling or mutual information maximization. However, there exists a disagreement between these heuristics and the ultimate goal of BAL, i.e., optimizing the model's final performance within the query budgets. This disagreement leads to a limited generality of these heuristics. To this end, we formulate BAL as an MDP and propose a data-driven approach based on deep reinforcement learning. Our method learns the BAL strategy by maximizing the model's final performance. Experiments on the UCI benchmark show that our method can achieve competitive performance compared to existing heuristics-based approaches.
Yi-Chen Li 0001, Wen-Jie Shen, Feng Mao, Zongzhang Zhang, Yang Yu 0001
AAAI5
2023 Policy-Independent Behavioral Metric-Based Representation for Deep Reinforcement Learning
abstract
Behavioral metrics can calculate the distance between states or state-action pairs from the rewards and transitions difference. By virtue of their capability to filter out task-irrelevant information in theory, using them to shape a state embedding space becomes a new trend of representation learning for deep reinforcement learning (RL), especially when there are explicit distracting factors in observation backgrounds. However, due to the tight coupling between the metric and the RL policy, such metric-based methods may result in less informative embedding spaces which can weaken their aid to the baseline RL algorithm and even consume more samples to learn. We resolve this by proposing a new behavioral metric. It decouples the learning of RL policy and metric owing to its independence on RL policy. We theoretically justify its scalability to continuous state and action spaces and design a practical way to incorporate it into an RL procedure as a representation learning target. We evaluate our approach on DeepMind control tasks with default and distracting backgrounds. By statistically reliable evaluation protocols, our experiments demonstrate our approach is superior to previous metric-based methods in terms of sample efficiency and asymptotic performance in both backgrounds.
Weijian Liao, Zongzhang Zhang, Yang Yu 0001
AAAI2
2023 Anti-drifting Feature Selection via Deep Reinforcement Learning (Student Abstract)
abstract
Feature selection (FS) is a crucial procedure in machine learning pipelines for its significant benefits in removing data redundancy and mitigating model overfitting. Since concept drift is a widespread phenomenon in streaming data and could severely affect model performance, effective FS on concept drifting data streams is imminent. However, existing state-of-the-art FS algorithms fail to adjust their selection strategy adaptively when the effective feature subset changes, making them unsuitable for drifting streams. In this paper, we propose a dynamic FS method that selects effective features on concept drifting data streams via deep reinforcement learning. Specifically, we present two novel designs: (i) a skip-mode reinforcement learning environment that shrinks action space size for high-dimensional FS tasks; (ii) a curiosity mechanism that generates intrinsic rewards to address the long-horizon exploration problem. The experiment results show that our proposed method outperforms other FS methods and can dynamically adapt to concept drifts.
Aoran Wang, Hongyang Yang, Feng Mao, Zongzhang Zhang, Yang Yu 0001
AAAI4
2023 Model-Based Offline Weighted Policy Optimization (Student Abstract)
abstract
A promising direction for applying reinforcement learning to the real world is learning from offline datasets. Offline reinforcement learning aims to learn policies from pre-collected datasets without online interaction with the environment. Due to the lack of further interaction, offline reinforcement learning faces severe extrapolation error, leading to policy learning failure. In this paper, we investigate the weighted Bellman update in model-based offline reinforcement learning. We explore uncertainty estimation in ensemble dynamics models, then use a variational autoencoder to fit the behavioral prior, and finally propose an algorithm called Model-Based Offline Weighted Policy Optimization (MOWPO), which uses a combination of model confidence and behavioral prior as weights to reduce the impact of inaccurate samples on policy optimization. Experiment results show that MOWPO achieves better performance than state-of-the-art algorithms, and both the model confidence weight and the behavioral prior weight can play an active role in offline policy optimization.
Renzhe Zhou, Zongzhang Zhang, Yang Yu 0001
AAAI2
2023 Discovering Generalizable Multi-agent Coordination Skills from Multi-task Offline Data
Fuxiang Zhang, Chengxing Jia, Yi-Chen Li 0001, Lei Yuan 0005, Yang Yu 0001, Zongzhang Zhang
ICLR6
2023 Retrosynthetic Planning with Dual Value Networks
abstract
Retrosynthesis, which aims to find a route to synthesize a target molecule from commercially available starting materials, is a critical task in drug discovery and materials design. Recently, the combination of ML-based single-step reaction predictors with multi-step planners has led to promising results. However, the single-step predictors are mostly trained offline to optimize the single-step accuracy, without considering complete routes. Here, we leverage reinforcement learning (RL) to improve the single-step predictor, by using a tree-shaped MDP to optimize complete routes. Specifically, we propose a novel online training algorithm, called Planning with Dual Value Networks (PDVN), which alternates between the planning phase and updating phase. In PDVN, we construct two separate value networks to predict the synthesizability and cost of molecules, respectively. To maintain the single-step accuracy, we design a two-branch network structure for the single-step predictor. On the widely-used USPTO dataset, our PDVN algorithm improves the search success rate of existing multi-step planners (e.g., increasing the success rate from 85.79% to 98.95% for Retro$^{\ast}$, and reducing the number of model calls by half while solving 99.47% molecules for RetroGraph). Additionally, PDVN helps find shorter synthesis routes (e.g., reducing the average route length from 5.76 to 4.83 for Retro$^{\ast}$, and from 5.63 to 4.78 for RetroGraph).
Shufang Xie 0003, Yingce Xia, Austin Tripp, Krzysztof Maziarz, Marwin H. S. Segler, Tao Qin 0001, Zongzhang Zhang, Tie-Yan Liu
ICML9
2023 Policy Regularization with Dataset Constraint for Offline Reinforcement Learning
abstract
We consider the problem of learning the best possible policy from a fixed dataset, known as offline Reinforcement Learning (RL). A common taxonomy of existing offline RL works is policy regularization, which typically constrains the learned policy by distribution or support of the behavior policy. However, distribution and support constraints are overly conservative since they both force the policy to choose similar actions as the behavior policy when considering particular states. It will limit the learned policy’s performance, especially when the behavior policy is sub-optimal. In this paper, we find that regularizing the policy towards the nearest state-action pair can be more effective and thus propose Policy Regularization with Dataset Constraint (PRDC). When updating the policy in a given state, PRDC searches the entire dataset for the nearest state-action sample and then restricts the policy with the action of this sample. Unlike previous works, PRDC can guide the policy with proper behaviors from the dataset, allowing it to choose actions that do not appear in the dataset along with the given state. It is a softer constraint but still keeps enough conservatism from out-of-distribution actions. Empirical evidence and theoretical analysis show that PRDC can alleviate offline RL’s fundamentally challenging value overestimation issue with a bounded performance gap. Moreover, on a set of locomotion and navigation tasks, PRDC achieves state-of-the-art performance compared with existing methods. Code is available at https://github.com/LAMDA-RL/PRDC
Yuhang Ran, Yi-Chen Li 0001, Fuxiang Zhang, Zongzhang Zhang, Yang Yu 0001
ICML4
2023 Internal Logical Induction for Pixel-Symbolic Reinforcement Learning
abstract
Reinforcement Learning (RL) has experienced rapid advancements in recent years. The widely studied RL algorithms mainly focus on a single input form, such as pixel-based image input or symbolic vector input. These two forms have different characteristics and, in many scenarios, will appear together, while few RL algorithms have studied the problems with mixed input types. Specifically, in the scenario where both pixel and symbolic inputs are available, symbolic input usually offers abstract features with specific semantics, which is more conducive to the agent's focus. Conversely, pixel input provides more comprehensive information, enabling the agent to make well-informed decisions. Tailoring the processing approach based on the properties of these two input types can contribute to solving the problem more effectively. To tackle the above issue, we propose an Internal Logical Induction (ILI) framework that integrates deep RL and rule learning into one system. ILI utilizes the deep RL algorithm to process the pixel input and the rule learning algorithm to induce propositional logic knowledge from symbolic input. To efficiently combine these two mechanisms, we further adopt a reward shaping technique by treating valuable knowledge as intrinsic rewards for the RL procedure. Experimental results demonstrate that the ILI framework outperforms baseline approaches in RL problems with pixel-symbolic input, and its inductive knowledge exhibits transferability advantages when pixel input semantics change.
Jiacheng Xu 0003, Chao Chen 0028, Fuxiang Zhang, Lei Yuan 0005, Zongzhang Zhang, Yang Yu 0001
KDD5
2022 Adapt to Environment Sudden Changes by Learning a Context Sensitive Policy
abstract
Dealing with real-world reinforcement learning (RL) tasks, we shall be aware that the environment may have sudden changes. We expect that a robust policy is able to handle such changes and adapt to the new environment rapidly. Context-based meta reinforcement learning aims at learning environment adaptable policies. These methods adopt a context encoder to perceive the environment on-the-fly, following which a contextual policy makes environment adaptive decisions according to the context. However, previous methods show lagged and unstable context extraction, which are hard to handle sudden changes well. This paper proposes an environment sensitive contextual policy learning (ESCP) approach, in order to improve both the sensitivity and the robustness of context encoding. ESCP is composed of three key components: variance minimization that forces a rapid and stable encoding of the environment context, relational matrix determinant maximization that avoids trivial solutions, and a history-truncated recurrent neural network model that avoids old memory interference. We use a grid-world task and 5 locomotion controlling tasks with changing parameters to empirically assess our algorithm. Experiment results show that in environments with both in-distribution and out-of-distribution parameter changes, ESCP can not only better recover the environment encoding, but also adapt more rapidly to the post-change environment (10x faster in the grid-world) while the return performance is kept or improved, compared with state-of-the-art meta RL methods.
Fan-Ming Luo, Shengyi Jiang, Yang Yu 0001, Zongzhang Zhang
AAAI4
2022 Multi-Agent Incentive Communication via Decentralized Teammate Modeling
abstract
Effective communication can improve coordination in cooperative multi-agent reinforcement learning (MARL). One popular communication scheme is exchanging agents' local observations or latent embeddings and using them to augment individual local policy input. Such a communication paradigm can reduce uncertainty for local decision-making and induce implicit coordination. However, it enlarges agents' local policy spaces and increases learning complexity, leading to poor coordination in complex settings. To handle this limitation, this paper proposes a novel framework named Multi-Agent Incentive Communication (MAIC) that allows each agent to learn to generate incentive messages and bias other agents' value functions directly, resulting in effective explicit coordination. Our method firstly learns targeted teammate models, with which each agent can anticipate the teammate's action selection and generate tailored messages to specific agents. We further introduce a novel regularization to leverage interaction sparsity and improve communication efficiency. MAIC is agnostic to specific MARL algorithms and can be flexibly integrated with different value function factorization methods. Empirical results demonstrate that our method significantly outperforms baselines and achieves excellent performance on multiple cooperative MARL tasks.
Lei Yuan 0005, Fuxiang Zhang, Chenghe Wang, Zongzhang Zhang, Yang Yu 0001, Chongjie Zhang
AAAI5
2022 Efficient Multi-Agent Communication via Shapley Message Value
abstract
Utilizing messages from teammates is crucial in cooperative multi-agent tasks due to the partially observable nature of the environment. Naively asking messages from all teammates without pruning may confuse individual agents, hindering the learning process and impairing the whole system's performance. Most previous work either utilizes a gate or employs an attention mechanism to extract relatively important messages. However, they do not explicitly evaluate each message's value, failing to learn an efficient communication protocol in more complex scenarios. To tackle this issue, we model the teammates of an agent as a message coalition and calculate the Shapley Message Value (SMV) of each agent within it. SMV reflects the contribution of each message to an agent and redundant messages can be spotted in this way effectively. On top of that, we design a novel framework named Shapley Message Selector (SMS), which learns to predict the SMVs of teammates for an agent solely based on local information so that the agent can only query those teammates with positive SMVs. Empirically, we demonstrate that our method can prune redundant messages and achieve comparable or better performance in various multi-agent cooperative scenarios than full communication settings and existing strong baselines.
Lei Yuan 0005, Zongzhang Zhang, Yang Yu 0001
IJCAI3
2022 Multi-Agent Concentrative Coordination with Decentralized Task Representation
abstract
Value-based multi-agent reinforcement learning (MARL) methods hold the promise of promoting coordination in cooperative settings. Popular MARL methods mainly focus on the scalability or the representational capacity of value functions. Such a learning paradigm can reduce agents' uncertainties and promote coordination. However, they fail to leverage the task structure decomposability, which generally exists in real-world multi-agent systems (MASs), leading to a significant amount of time exploring the optimal policy in complex scenarios. To address this limitation, we propose a novel framework Multi-Agent Concentrative Coordination (MACC) based on task decomposition, with which an agent can implicitly form local groups to reduce the learning space to facilitate coordination. In MACC, agents first learn representations for subtasks from their local information and then implement an attention mechanism to concentrate on the most relevant ones. Thus, agents can pay targeted attention to specific subtasks and improve coordination. Extensive experiments on various complex multi-agent benchmarks demonstrate that MACC achieves remarkable performance compared to existing methods.
Lei Yuan 0005, Chenghe Wang, Fuxiang Zhang, Feng Chen 0042, Cong Guan, Zongzhang Zhang, Chongjie Zhang, Yang Yu 0001
IJCAI7
2022 Multi-agent Dynamic Algorithm Configuration
abstract
Automated algorithm configuration relieves users from tedious, trial-and-error tuning tasks. A popular algorithm configuration tuning paradigm is dynamic algorithm configuration (DAC), in which an agent learns dynamic configuration policies across instances by reinforcement learning (RL). However, in many complex algorithms, there may exist different types of configuration hyperparameters, and such heterogeneity may bring difficulties for classic DAC which uses a single-agent RL policy. In this paper, we aim to address this issue and propose multi-agent DAC (MA-DAC), with one agent working for one type of configuration hyperparameter. MA-DAC formulates the dynamic configuration of a complex algorithm with multiple types of hyperparameters as a contextual multi-agent Markov decision process and solves it by a cooperative multi-agent RL (MARL) algorithm. To instantiate, we apply MA-DAC to a well-known optimization algorithm for multi-objective optimization problems. Experimental results show the effectiveness of MA-DAC in not only achieving superior performance compared with other configuration tuning approaches based on heuristic rules, multi-armed bandits, and single-agent RL, but also being capable of generalizing to different problem classes. Furthermore, we release the environments in this paper as a benchmark for testing MARL algorithms, with the hope of facilitating the application of MARL.
Ke Xue 0001, Jiacheng Xu 0003, Lei Yuan 0005, Miqing Li, Chao Qian 0001, Zongzhang Zhang, Yang Yu 0001
NeurIPS6
2022 Efficient Multi-agent Communication via Self-supervised Information Aggregation
abstract
Utilizing messages from teammates can improve coordination in cooperative Multi-agent Reinforcement Learning (MARL). To obtain meaningful information for decision-making, previous works typically combine raw messages generated by teammates with local information as inputs for policy. However, neglecting the aggregation of multiple messages poses great inefficiency for policy learning. Motivated by recent advances in representation learning, we argue that efficient message aggregation is essential for good coordination in MARL. In this paper, we propose Multi-Agent communication via Self-supervised Information Aggregation (MASIA), with which agents can aggregate the received messages into compact representations with high relevance to augment the local policy. Specifically, we design a permutation invariant message encoder to generate common information aggregated representation from raw messages and optimize it via reconstructing and shooting future information in a self-supervised manner. Each agent would utilize the most relevant parts of the aggregated representation for decision-making by a novel message extraction mechanism. Empirical results demonstrate that our method significantly outperforms strong baselines on multiple cooperative MARL tasks for various task settings.
Cong Guan, Feng Chen 0042, Lei Yuan 0005, Chenghe Wang, Zongzhang Zhang, Yang Yu 0001
NeurIPS6
2022 Bayesian Optimistic Optimization: Optimistic Exploration for Model-based Reinforcement Learning
abstract
Reinforcement learning (RL) is a general framework for modeling sequential decision making problems, at the core of which lies the dilemma of exploitation and exploration. An agent failing to explore systematically will inevitably fail to learn efficiently. Optimism in the face of uncertainty (OFU) is a conventionally successful strategy for efficient exploration. An agent following the OFU principle explores actively and efficiently. However, when applied to model-based RL, it involves specifying a confidence set of the underlying model and solving a series of nonlinear constrained optimization, which can be computationally intractable. This paper proposes an algorithm, Bayesian optimistic optimization (BOO), which adopts a dynamic weighting technique for enforcing the constraint rather than explicitly solving a constrained optimization problem. BOO is a general algorithm proved to be sample-efficient for models in a finite-dimensional reproducing kernel Hilbert space. We also develop techniques for effective optimization and show through some simulation experiments that BOO is competitive with the existing algorithms.
Chenyang Wu 0001, Zongzhang Zhang, Yang Yu 0001
NeurIPS3
2021 LB-DESPOT: Efficient Online POMDP Planning Considering Lower Bound in Action Selection (Student Abstract)
abstract
Partially observable Markov decision process (POMDP) is an extension to MDP. It handles the state uncertainty by specifying the probability of getting a particular observation given the current state. DESPOT is one of the most popular scalable online planning algorithms for POMDPs, which manages to significantly reduce the size of the decision tree while deriving a near-optimal policy by considering only $K$ scenarios. Nevertheless, there is a gap in action selection criteria between planning and execution in DESPOT. During the planning stage, it keeps choosing the action with the highest upper bound, whereas when the planning ends, the action with the highest lower bound is chosen for execution. Here, we propose LB-DESPOT to alleviate this issue, which utilizes the lower bound in selecting an action branch to expand. Empirically, our method has attained better performance than DESPOT and POMCP, which is another state-of-the-art, on several challenging POMDP benchmark tasks.
Chenyang Wu 0001, Guoyu Yang, Xianghan Kong, Zongzhang Zhang, Yang Yu 0001, Dong Li 0007, Wulong Liu
AAAI5
2021 Enhancing Context-Based Meta-Reinforcement Learning Algorithms via An Efficient Task Encoder (Student Abstract)
abstract
Meta-Reinforcement Learning (meta-RL) algorithms enable agents to adapt to new tasks from small amounts of exploration, based on the experience of similar tasks. Recent studies have pointed out that a good representation of a task is key to the success of off-policy context-based meta-RL. Inspired by contrastive methods in unsupervised representation learning, we propose a new method to learn the task representation based on the mutual information between transition tuples in a trajectory and the task embedding. We also propose a new estimation for task similarity based on Q-function, which can be used to form a constraint on the distribution of the encoded task variables, making the task encoder encode the task variables more effective on new tasks. Experiments on meta-RL tasks show that the newly proposed method outperforms existing meta-RL algorithms.
Feng Xu 0007, Shengyi Jiang, Zongzhang Zhang, Yang Yu 0001, Ming Li 0005, Dong Li 0016, Wulong Liu
AAAI4
2021 Cross-modal Domain Adaptation for Cost-Efficient Visual Reinforcement Learning
abstract
In visual-input sim-to-real scenarios, to overcome the reality gap between images rendered in simulators and those from the real world, domain adaptation, i.e., learning an aligned representation space between simulators and the real world, then training and deploying policies in the aligned representation, is a promising direction. Previous methods focus on same-modal domain adaptation. However, those methods require building and running simulators that render high-quality images, which can be difficult and costly. In this paper, we consider a more cost-efficient setting of visual-input sim-to-real where only low-dimensional states are simulated. We first point out that the objective of learning mapping functions in previous methods that align the representation spaces is ill-posed, prone to yield an incorrect mapping. When the mapping crosses modalities, previous methods are easier to fail. Our algorithm, Cross-mOdal Domain Adaptation with Sequential structure (CODAS), mitigates the ill-posedness by utilizing the sequential nature of the data sampling process in RL tasks. Experiments on MuJoCo and Hand Manipulation Suite tasks show that the agents deployed with our method achieve similar performance as it has in the source domain, while those deployed with previous methods designed for same-modal domain adaptation suffer a larger performance gap.
Xiong-Hui Chen, Shengyi Jiang, Feng Xu 0007, Zongzhang Zhang, Yang Yu 0001
NeurIPS4
2021 Adaptive Online Packing-guided Search for POMDPs
abstract
The partially observable Markov decision process (POMDP) provides a general framework for modeling an agent's decision process with state uncertainty, and online planning plays a pivotal role in solving it. A belief is a distribution of states representing state uncertainty. Methods for large-scale POMDP problems rely on the same idea of sampling both states and observations. That is, instead of exact belief updating, a collection of sampled states is used to approximate the belief; instead of considering all possible observations, only a set of sampled observations are considered. Inspired by this, we take one step further and propose an online planning algorithm, Adaptive Online Packing-guided Search (AdaOPS), to better approximate beliefs with adaptive particle filter technique and balance estimation bias and variance by fusing similar observation branches. Theoretically, our algorithm is guaranteed to find an $\epsilon$-optimal policy with a high probability given enough planning time under some mild assumptions. We evaluate our algorithm on several tricky POMDP domains, and it outperforms the state-of-the-art in all of them.
Chenyang Wu 0001, Guoyu Yang, Zongzhang Zhang, Yang Yu 0001, Dong Li 0016, Wulong Liu, Jianye Hao
NeurIPS3
2021 Efficient policy detecting and reusing for non-stationarity in Markov games
Yan Zheng 0002, Jianye Hao, Zongzhang Zhang, Zhaopeng Meng, Tianpei Yang, Yanran Li, Changjie Fan
Auton. Agents Multi Agent Syst.3
2020 Third-Person Imitation Learning via Image Difference and Variational Discriminator Bottleneck (Student Abstract)
abstract
Third-person imitation learning (TPIL) is a variant of generative adversarial imitation learning and can learn an expert-like policy from third-person expert demonstrations. Third-person expert demonstrations usually exist in the form of videos recorded in a third-person perspective, and there is a lack of direct correspondence with samples generated by agent. To alleviate this problem, we improve TPIL by applying image difference and variational discriminator bottleneck. Empirically, our new method has better performance than TPIL on two MuJoCo tasks, Reacher and Inverted Pendulum.
Zongzhang Zhang, Junpeng Jiang
AAAI2
2020 Generative Adversarial Imitation Learning from Failed Experiences (Student Abstract)
abstract
Imitation learning provides a family of promising methods that learn policies from expert demonstrations directly. As a model-free and on-line imitation learning method, generative adversarial imitation learning (GAIL) generalizes well to unseen situations and can handle complex problems. In this paper, we propose a novel variant of GAIL called GAIL from failed experiences (GAILFE). GAILFE allows an agent to utilize failed experiences in the training process. Moreover, a constrained optimization objective is formalized in GAILFE to balance learning from given demonstrations and from self-generated failed experiences. Empirically, compared with GAIL, GAILFE can improve sample efficiency and learning speed over different tasks.
Meng Wang 0016, Changjie Fan, Zongzhang Zhang
AAAI7
2020 Recency-Weighted Acceleration for Continuous Control Through Deep Reinforcement Learning
Zongzhang Zhang
ICONIP (2)2
2020 Double Replay Buffers with Restricted Gradient
Linjing Zhang, Zongzhang Zhang
ICONIP (2)2
2020 Triple-GAIL: A Multi-Modal Imitation Learning Framework with Generative Adversarial Nets
abstract
Generative adversarial imitation learning (GAIL) has shown promising results by taking advantage of generative adversarial nets, especially in the field of robot learning. However, the requirement of isolated single modal demonstrations limits the scalability of the approach to real world scenarios such as autonomous vehicles' demand for a proper understanding of human drivers' behavior. In this paper, we propose a novel multi-modal GAIL framework, named Triple-GAIL, that is able to learn skill selection and imitation jointly from both expert demonstrations and continuously generated experiences with data augmentation purpose by introducing an auxiliary selector. We provide theoretical guarantees on the convergence to optima for both of the generator and the selector respectively. Experiments on real driver trajectories and real-time strategy game datasets demonstrate that Triple-GAIL can better fit multi-modal behaviors close to the demonstrators and outperforms state-of-the-art methods.
Cong Fei, Bin Wang 0034, Yuzheng Zhuang, Zongzhang Zhang, Jianye Hao, Xuewu Ji, Wulong Liu
IJCAI4
2020 Efficient Deep Reinforcement Learning via Adaptive Policy Transfer
abstract
Transfer learning has shown great potential to accelerate Reinforcement Learning (RL) by leveraging prior knowledge from past learned policies of relevant tasks. Existing approaches either transfer previous knowledge by explicitly computing similarities between tasks or select appropriate source policies to provide guided explorations. However, how to directly optimize the target policy by alternatively utilizing knowledge from appropriate source policies without explicitly measuring the similarities is currently missing. In this paper, we propose a novel Policy Transfer Framework (PTF) by taking advantage of this idea. PTF learns when and which source policy is the best to reuse for the target policy and when to terminate it by modeling multi-policy transfer as an option learning problem. PTF can be easily combined with existing DRL methods and experimental results show it significantly accelerates RL and surpasses state-of-the-art policy transfer methods in terms of learning efficiency and final performance in both discrete and continuous action spaces.
Tianpei Yang, Jianye Hao, Zhaopeng Meng, Zongzhang Zhang, Yujing Hu, Changjie Fan, Weixun Wang, Wulong Liu, Zhaodong Wang, Jiajie Peng
IJCAI4
2020 Efficient Multiagent Policy Optimization Based on Weighted Estimators in Stochastic Cooperative Environments
Yan Zheng 0002, Jianye Hao, Zongzhang Zhang, Zhaopeng Meng, Xiaotian Hao
J. Comput. Sci. Technol.3
2019 Deep Recurrent Policy Networks for Planning Under Partial Observability
Zongzhang Zhang
ICANN (1)2
2019 Experience Selection in Multi-agent Deep Reinforcement Learning
abstract
Experience replay is a crucial technology for off-policy deep reinforcement learning, which uses a portion of memory as the replay buffer to store previous experience samples for the later policy update. Since each experience sample can be used multiple times, experience replay drastically improves the utilization rate of experience samples. However, how to effectively combine experience replay with multi-agent reinforcement learning is still an open challenge. In multi-agent reinforcement learning, the decision of the agent needs to consider the dynamic information of the environment as well as the behavior of other agents. If the policies of other agents change, updating the current policy with previous experience samples may deteriorate the agents' subsequent decisions. Some methods use a small-capacity replay buffer to store recent experience samples. Although this avoids the problem that the experience sample in the replay buffer is not compatible with the current policy, it will reduce the diversity of experience samples in the replay buffer, that resulting in agents unable to learn the optimal strategy. This paper eases this conflict by enhancing the experience selection mechanism: 1) we use the reservoir retention algorithm to increase the diversity of experience samples in the replay buffer; 2) we use prioritized experience replay to alleviate the problem that the experience sample in the replay buffer is not compatible with the current policy. The experimental results on the covert communication problem confirm the effectiveness of our proposed method.
Yishen Wang, Zongzhang Zhang
ICTAI2
2019 Monte Carlo Tree Search for Policy Optimization
abstract
Gradient-based methods are often used for policy optimization in deep reinforcement learning, despite being vulnerable to local optima and saddle points. Although gradient-free methods (e.g., genetic algorithms or evolution strategies) help mitigate these issues, poor initialization and local optima are still concerns in highly nonconvex spaces. This paper presents a method for policy optimization based on Monte-Carlo tree search and gradient-free optimization. Our method, called Monte-Carlo tree search for policy optimization (MCTSPO), provides a better exploration-exploitation trade-off through the use of the upper confidence bound heuristic. We demonstrate improved performance on reinforcement learning tasks with deceptive or sparse reward functions compared to popular gradient-based and deep genetic algorithm baselines.
Xiaobai Ma, Katherine Rose Driggs-Campbell, Zongzhang Zhang, Mykel J. Kochenderfer
IJCAI3
2019 Efficient reinforcement learning in continuous state and action spaces with Dyna and policy approximation
Quan Liu 0004, Zongzhang Zhang, Qiming Fu 0001
Frontiers Comput. Sci.3
2018 Asynchronous Value Iteration Network
Zhiyuan Pan, Zongzhang Zhang
ICONIP (2)2
2018 A Deep Bayesian Policy Reuse Approach Against Non-Stationary Agents
abstract
In multiagent domains, coping with non-stationary agents that change behaviors from time to time is a challenging problem, where an agent is usually required to be able to quickly detect the other agent's policy during online interaction, and then adapt its own policy accordingly. This paper studies efficient policy detecting and reusing techniques when playing against non-stationary agents in Markov games. We propose a new deep BPR+ algorithm by extending the recent BPR+ algorithm with a neural network as the value-function approximator. To detect policy accurately, we propose the \textit{rectified belief model} taking advantage of the \textit{opponent model} to infer the other agent's policy from reward signals and its behaviors. Instead of directly storing individual policies as BPR+, we introduce \textit{distilled policy network} that serves as the policy library in BPR+, using policy distillation to achieve efficient online policy learning and reuse. Deep BPR+ inherits all the advantages of BPR+ and empirically shows better performance in terms of detection accuracy, cumulative rewards and speed of convergence compared to existing algorithms in complex Markov games with raw visual inputs.
Yan Zheng 0002, Zhaopeng Meng, Jianye Hao, Zongzhang Zhang, Tianpei Yang, Changjie Fan
NeurIPS4
2018 ACGAIL: Imitation Learning About Multiple Intentions with Auxiliary Classifier GANs
Zongzhang Zhang
PRICAI (1)2
2018 Weighted Double Deep Multiagent Reinforcement Learning in Stochastic Cooperative Environments
Yan Zheng 0002, Zhaopeng Meng, Jianye Hao, Zongzhang Zhang
PRICAI4
2017 Weighted Double Q-learning
abstract
Q-learning is a popular reinforcement learning algorithm, but it can perform poorly in stochastic environments due to overestimating action values. Overestimation is due to the use of a single estimator that uses the maximum action value as an approximation for the maximum expected action value. To avoid overestimation in Q-learning, the double Q-learning algorithm was recently proposed, which uses the double estimator method. It uses two estimators from independent sets of experiences, with one estimator determining the maximizing action and the other providing the estimate of its value. Double Q-learning sometimes underestimates the action values. This paper introduces a weighted double Q-learning algorithm, which is based on the construction of the weighted double estimator, with the goal of balancing between the overestimation in the single estimator and the underestimation in the double estimator. Empirically, the new algorithm is shown to perform well on several MDP problems.
Zongzhang Zhang, Zhiyuan Pan, Mykel J. Kochenderfer
IJCAI1
2016 Deep Q-Learning with Prioritized Sampling
Jianwei Zhai, Quan Liu 0004, Zongzhang Zhang, Haijun Zhu, Cijia Sun
ICONIP (1)3
2016 Reasoning and predicting POMDP planning complexity via covering numbers
Zongzhang Zhang, Qiming Fu 0001, Quan Liu 0004
Frontiers Comput. Sci.1
2015 Intelligent Model Learning Based on Variance for Bayesian Reinforcement Learning
abstract
We consider a modular method to reinforcement learning that represents uncertainty of model parameters by maintaining probability distributions over them. The algorithm we call MBDP (model-based Bayesian dynamic programming) can be decomposed into two parallel types of inference: model learning and policy learning. During learning a model, we update posterior distributions of a model over observations after taking an action in each state. During learning a policy, we solve MDPs by dynamic programming with greedy approximation to make an agent choose behaviors which maximize return under the estimated model. Furthermore, we propose a principled method which utilizes the variance of Dirichlet distributions for determining when to learn and relearn the model. We demonstrate that MBDP can find near optimal policies with high probability by sufficient model learning and experimental results show that MBDP performs better compared with current state-of-the-art methods in reinforcement learning.
Shuhua You, Quan Liu 0004, Zongzhang Zhang
ICTAI3
2015 PLEASE: Palm Leaf Search for POMDPs with Large Observation Spaces
abstract
This paper provides a novel POMDP planning method, called Palm LEAf SEarch (PLEASE), which allows the selection of more than one outcome when their potential impacts are close to the highest one during its forward exploration. Compared with existing trial-based algorithms, PLEASE can save considerable time to propagate the bound improvements of beliefs in deep levels of the search tree to the root belief because of fewer backup operations. Experiments showed that PLEASE scales up SARSOP, one of the fastest algorithms, by orders of magnitude on some POMDP tasks with large observation spaces.
Zongzhang Zhang, David Hsu, Wee Sun Lee, Zhan Wei Lim, Aijun Bai
SOCS1
2014 Covering Number for Efficient Heuristic-based POMDP Planning
abstract
The difficulty of POMDP planning depends on the size of the search space involved. Heuristics are often used to reduce the search space size and improve computational efficiency; however, there are few theoretical bounds on their effectiveness. In this paper, we use the covering number to characterize the size of the search space reachable under heuristics and connect the complexity of POMDP planning to the effectiveness of heuristics. With insights from the theoretical analysis, we have developed a practical POMDP algorithm, Packing-Guided Value Iteration (PGVI). Empirically, PGVI is competitive with the state-of-the-art point-based POMDP algorithms on 65 small benchmark problems and outperforms them on 4 larger problems.
Zongzhang Zhang, David Hsu, Wee Sun Lee
ICML1
2012 Covering Number as a Complexity Measure for POMDP Planning and Learning
abstract
Finding a meaningful way of characterizing the difficulty of partially observable Markov decision processes (POMDPs) is a core theoretical problem in POMDP research. State-space size is often used as a proxy for POMDP difficulty, but it is a weak metric at best. Existing work has shown that the covering number for the reachable belief space, which is a set of belief points that are reachable from the initial belief point, has interesting links with the complexity of POMDP planning, theoretically. In this paper, we present empirical evidence that the covering number for the reachable belief space (or just ``covering number", for brevity) is a far better complexity measure than the state-space size for both planning and learning POMDPs on several small-scale benchmark problems. We connect the covering number to the complexity of learning POMDPs by proposing a provably convergent learning algorithm for POMDPs without reset given knowledge of the covering number.
Zongzhang Zhang, Michael L. Littman
AAAI1
2012 FHHOP: A Factored Hybrid Heuristic Online Planning Algorithm for Large POMDPs
Zongzhang Zhang
UAI1