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Sam Johnson

dblp:90/8938 · DBLP profile ↗
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8ranked-venue papers
2as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 5 · 2 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 2Databases, data management, data science and information retrieval · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 38% Representation and self-supervised learning · 38% Face, body and person analysis · 25%
Software engineering, system software, and programming languages
1 paper
Empirical software engineering · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Representation and self-supervised learning › representation learning › dimensionality reduction
manifold learning
0.212014
Human Body Shape Estimation Using a Multi-resolution Manifold Forest · CVPR 2014
Computer vision › Face, body and person analysis
human pose estimation
0.112011
Learning effective human pose estimation from inaccurate annotation · CVPR 2011
Empirical software engineering › data annotation
annotation agreement
0.012011
Learning effective human pose estimation from inaccurate annotation · CVPR 2011
Empirical software engineering
crowdsourcing
0.012011
Learning effective human pose estimation from inaccurate annotation · CVPR 2011

Methods — techniques the papers use, named apart from their topics

nonlinear classifier · 0.2latent annotation update · 0.2amazon mechanical turk · 0.2multi-resolution manifold forest · 0.2local linear models · 0.2
YearPublicationVenuePosition
2023 Obstructive sleep apnea screening with breathing sounds and respiratory effort: a multimodal deep learning approach
abstract
Obstructive sleep apnea (OSA) is a chronic and prevalent condition with well-established comorbidities. Due to limited diagnostic resources and high cost, a significant OSA population lives undiagnosed, and accurate and low-cost methods to screen for OSA are needed. We propose a novel screening method based on breathing sounds recorded with a smartphone and respiratory effort. Whole night recordings are divided into 30-s segments, each of which is classified for the presence or absence of OSA events by a multimodal deep neural network. Data fusion techniques were investigated and evaluated based on the apnea-hypopnea index estimated from whole night recordings. Real-world recordings made during home sleep apnea testing from 103 participants were used to develop and evaluate the proposed system. The late fusion system achieved the best sensitivity and specificity when screening for severe OSA, at 0.93 and 0.92, respectively. This offers the prospect of inexpensive OSA screening at home.
Hector E. Romero, Ning Ma 0002, Guy J. Brown, Sam Johnson
INTERSPEECH4
2020 Multimodal Active Speaker Detection and Virtual Cinematography for Video Conferencing
abstract
Active speaker detection (ASD) and virtual cinematography (VC) can significantly improve the experience of a video conference by automatically panning, tilting and zooming of a camera: subjectively users rate an expert video cinematographer significantly higher than the unedited video. We describe a new automated ASD and VC that performs within 0.3 MOS of an expert cinematographer based on subjective ratings with a 1-5 scale. This system uses a 4K wide-FOV camera, a depth camera, and a microphone array, extracts features from each modality and trains an ASD using an AdaBoost machine learning system that is very efficient and runs in real-time. A VC is similarly trained using machine learning. To avoid distracting the room participants the system has no moving parts - the VC works by cropping and zooming the 4K wide-FOV video stream. The system was tuned and evaluated using extensive crowdsourcing techniques and evaluated on a system with N=100 meetings, each 25 minutes in length.
Ross Cutler, Ramin Mehran, Sam Johnson, Cha Zhang, Adam Kirk, Oliver Whyte, Adarsh Kowdle
ICASSP3
2019 MATRICS: A System for Human-Machine Hybrid Forecasting of Geopolitical Events
abstract
In this paper, we present MATRICS, a human-machine hybrid system that accurately performs geopolitical forecasting by combining crowdsourcing with ensemble machine learning on online data. The system employs a pair of parallel, but highly-interconnected processing pipelines to perform “machine-aided human forecasting” and “human-aided machine forecasting”. This configuration allows the machine to provide information to the human population, saving research time and reducing fatigue, while simultaneously allowing the human population to provide feedback to the machine learning components, allowing them to filter data sources and quickly adapt to a task via online machine learning. The final forecast for each question was computed as an aggregate of the human and machine responses. The system was evaluated using data collected during the IARPA Hybrid Forecasting Competition, in which it answered 187 forecasting questions with a mean Brier score of 0.27 using volunteers and participants that were recruited via Amazon Mechanical Turk and open-source “big” data scraped from online sources such as social media, search engine results, and online historical data.
David Huber 0004, Nigel Stepp, Aruna Jammalamadaka, Tiffany Kim, Sam Johnson, Dana Warmsley, Tsai-Ching Lu
IEEE BigData5
2018 On Design of Problem Token Questions in Quality of Experience Surveys
abstract
User surveys for Quality of Experience (QoE) are a critical source of information for application developers. In addition to the common “star rating” used to estimate Mean Opinion Score (MOS), more detailed survey questions (problem tokens) about specific areas provide valuable insight into the factors impacting QoE. This paper explores two aspects of problem token questionnaire design. First, we study the bias introduced by fixed question order, and second, we provide a methodology to manage the size of the survey while keeping it informative. Based on 900,000 calls gathered using a randomized controlled experiment from Skype, we find that token selections can be strongly biased due to token positions and display design. This selection bias can be significantly reduced by randomizing the display order of tokens. It is worth noting that users respond to the randomized-order variant at levels that are comparable to the fixed-order variant. The effective selection of a subset of tokens is achieved by extracting tokens that provide the highest information gain over user ratings. This selection is known to be in the class of NP-hard problems. We apply a well-known greedy submodular maximization method on our dataset to capture 94% of the information using just 30% of thequestions.
Jayant Gupchup, Ebrahim Beyrami, Martin Ellis, Yasaman Hosseinkashi, Sam Johnson, Ross Cutler
QoMEX5
2017 Analysis of problem tokens to rank factors impacting quality in VoIP applications
abstract
User-perceived quality-of-experience (QoE) in internet telephony systems is commonly evaluated using subjective ratings computed as a Mean Opinion Score (MOS). In such systems, while user MOS can be tracked on an ongoing basis, it does not give insight into which factors of a call induced any perceived degradation in QoE - it does not tell us what caused a user to have a sub-optimal experience. For effective planning of product improvements, we are interested in understanding the impact of each of these degrading factors, allowing the estimation of the return (i.e., the improvement in user QoE) for a given investment. To obtain such insights, we advocate the use of an end-of-call “problem token questionnaire” (PTQ) which probes the user about common call quality issues (e.g., distorted audio or frozen video) which they may have experienced. In this paper, we show the efficacy of this questionnaire using data gathered from over 700,000 end-of-call surveys gathered from Skype (a large commercial VoIP application). We present a method to rank call quality and reliability issues and address the challenge of isolating independent factors impacting the QoE. Finally, we present representative examples of how these problem tokens have proven to be useful in practice.
Jayant Gupchup, Yasaman Hosseinkashi, Martin Ellis, Sam Johnson, Ross Cutler
QoMEX4
2014 Human Body Shape Estimation Using a Multi-resolution Manifold Forest
abstract
This paper proposes a method for estimating the 3D body shape of a person with robustness to clothing. We formulate the problem as optimization over the manifold of valid depth maps of body shapes learned from synthetic training data. The manifold itself is represented using a novel data structure, a Multi-Resolution Manifold Forest (MRMF), which contains vertical edges between tree nodes as well as horizontal edges between nodes across trees that correspond to overlapping partitions. We show that this data structure allows both efficient localization and navigation on the manifold for on-the-fly building of local linear models (manifold charting). We demonstrate shape estimation of clothed users, showing significant improvement in accuracy over global shape models and models using pre-computed clusters. We further compare the MRMF with alternative manifold charting methods on a public dataset for estimating 3D motion from noisy 2D marker observations, obtaining state-of-the-art results.
Frank Perbet, Sam Johnson, Minh-Tri Pham, Björn Stenger
CVPR2
2011 Learning effective human pose estimation from inaccurate annotation
abstract
The task of 2-D articulated human pose estimation in natural images is extremely challenging due to the high level of variation in human appearance. These variations arise from different clothing, anatomy, imaging conditions and the large number of poses it is possible for a human body to take. Recent work has shown state-of-the-art results by partitioning the pose space and using strong nonlinear classifiers such that the pose dependence and multi-modal nature of body part appearance can be captured. We propose to extend these methods to handle much larger quantities of training data, an order of magnitude larger than current datasets, and show how to utilize Amazon Mechanical Turk and a latent annotation update scheme to achieve high quality annotations at low cost. We demonstrate a significant increase in pose estimation accuracy, while simultaneously reducing computational expense by a factor of 10, and contribute a dataset of 10,000 highly articulated poses.
Sam Johnson, Mark Everingham
CVPR1
2010 Clustered Pose and Nonlinear Appearance Models for Human Pose Estimation
abstract
We investigate the task of 2D articulated human pose estimation in unconstrained still images. This is extremely challenging because of variation in pose, anatomy, clothing, and imaging conditions. Current methods use simple models of body part appearance and plausible configurations due to limitations of available training data and constraints on computational expense. We show that such models severely limit accuracy. Building on the successful pictorial structure model (PSM) we propose richer models of both appearance and pose, using state-of-the-art discriminative classifiers without introducing unacceptable computational expense. We introduce a new annotated database of challenging consumer images, an order of magnitude larger than currently available datasets, and demonstrate over 50 % relative improvement in pose estimation accuracy over a stateof-the-art method.
Sam Johnson, Mark Everingham
BMVC1