Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Peisen Li

dblp:90/9097 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 61% Vision and language · 30% Robot navigation and mapping · 9%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d scene understanding
0.812024
EmbodiedScan: A Holistic Multi-Modal 3D Perception Suite Towards Embodied AI · CVPR 2024
Computer vision › 3D vision › 3d scene understanding
egocentric 3d perception
0.812024
EmbodiedScan: A Holistic Multi-Modal 3D Perception Suite Towards Embodied AI · CVPR 2024
Robotics › Robot navigation and mapping
embodied perception
0.212024
EmbodiedScan: A Holistic Multi-Modal 3D Perception Suite Towards Embodied AI · CVPR 2024

Methods — techniques the papers use, named apart from their topics

multimodal fusion · 0.8embodied perceptron · 0.8
YearPublicationVenuePosition
2024 EmbodiedScan: A Holistic Multi-Modal 3D Perception Suite Towards Embodied AI
abstract
In the realm of computer vision and robotics, embodied agents are expected to explore their environment and carry out human instructions. This necessitates the ability to fully understand 3D scenes given their first-person observations and contextualize them into language for interaction. However, traditional research focuses more on scene-level input and output setups from a global view. To address the gap, we introduce EmbodiedScan, a multi-modal, ego-centric 3D perception dataset and benchmark for holistic 3D scene understanding. It encompasses over 5k scans encapsulating 1M ego-centric RGB-D views, 1M language prompts, 160k 3D-oriented boxes spanning over 760 categories, some of which partially align with LVIS, and dense semantic occupancy with 80 common categories. Building upon this database, we introduce a baseline framework named Embodied Perceptron. It is capable of processing an arbitrary number of multi-modal inputs and demonstrates remarkable 3D perception capabilities, both within the two series of benchmarks we set up, i.e., fundamental 3D perception tasks and language-grounded tasks, and in the wild.
Xiaohan Mao, Chenming Zhu, Runsen Xu, Ruiyuan Lyu, Peisen Li, Xiao Chen 0016, Kai Chen 0026, Tianfan Xue, Xihui Liu, Cewu Lu, Dahua Lin, Jiangmiao Pang
CVPR6