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Benjamin Hell

dblp:90/9284 · DBLP profile ↗
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6ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-authorArtificial intelligence and machine learning · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Image and video processing · 52% Rendering · 48%
Artificial intelligence
1 paper
Segmentation and scene understanding · 100%
Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Segmentation and scene understanding
image segmentation
0.212015
An Approach Toward Fast Gradient-Based Image Segmentation · IEEE Trans. Image Process. 2015
Computer vision › Segmentation and scene understanding › semantic segmentation
multi-label segmentation
0.212015
An Approach Toward Fast Gradient-Based Image Segmentation · IEEE Trans. Image Process. 2015
Image and video processing
image enhancement
0.212013
Optimizing Apparent Display Resolution Enhancement for Arbitrary Videos · IEEE Trans. Image Process. 2013
Image and video processing › image matching
dense correspondence estimation
0.112012
Improving dense image correspondence estimation with interactive user guidance · ACM Multimedia 2012
Rendering
image-based rendering
0.112012
Improving dense image correspondence estimation with interactive user guidance · ACM Multimedia 2012
Rendering › image-based rendering
view interpolation
0.112012
Improving dense image correspondence estimation with interactive user guidance · ACM Multimedia 2012

Methods — techniques the papers use, named apart from their topics

user study · 0.3optimization-based frame translation · 0.3saddle point problem · 0.2mumford-shah model · 0.2convex optimization · 0.2subpixel precision · 0.1multi-level user guidance · 0.1interactive correspondence display · 0.1
YearPublicationVenuePosition
2015 An Approach Toward Fast Gradient-Based Image Segmentation
abstract
In this paper, we present and investigate an approach to fast multilabel color image segmentation using convex optimization techniques. The presented model is in some ways related to the well-known Mumford-Shah model, but deviates in certain important aspects. The optimization problem has been designed with two goals in mind. The objective function should represent fundamental concepts of image segmentation, such as incorporation of weighted curve length and variation of intensity in the segmented regions, while allowing transformation into a convex concave saddle point problem that is computationally inexpensive to solve. This paper introduces such a model, the nontrivial transformation of this model into a convex-concave saddle point problem, and the numerical treatment of the problem. We evaluate our approach by applying our algorithm to various images and show that our results are competitive in terms of quality at unprecedentedly low computation times. Our algorithm allows high-quality segmentation of megapixel images in a few seconds and achieves interactive performance for low resolution images.
Benjamin Hell, Marc Kassubeck, Pablo Bauszat, Martin Eisemann, Marcus A. Magnor
IEEE Trans. Image Process.1
2013 Optimizing Apparent Display Resolution Enhancement for Arbitrary Videos
abstract
Display resolution is frequently exceeded by available image resolution. Recently, apparent display resolution enhancement (ADRE) techniques show how characteristics of the human visual system can be exploited to provide super-resolution on high refresh rate displays. In this paper, we address the problem of generalizing the ADRE technique to conventional videos of arbitrary content. We propose an optimization-based approach to continuously translate the video frames in such a way that the added motion enables apparent resolution enhancement for the salient image region. The optimization considers the optimal velocity, smoothness, and similarity to compute an appropriate trajectory. In addition, we provide an intuitive user interface that allows to guide the algorithm interactively and preserves important compositions within the video. We present a user study evaluating apparent rendering quality and show versatility of our method on a variety of general test scenes.
Michael Stengel, Martin Eisemann, Stephan Wenger, Benjamin Hell, Marcus A. Magnor
IEEE Trans. Image Process.4
2012 Improving dense image correspondence estimation with interactive user guidance
abstract
High quality dense image correspondence estimation between two images is an essential pre-requisite for view interpolation in visual media production. Due to the ill-posed nature of the problem, automated estimation approaches are prone to erroneous correspondences and subsequent quality degradation, e.g. in the presence of ambiguous movements that require human scene understanding to resolve. Where visually convincing results are essential, artifacts resulting from estimation errors must be repaired by hand with image editing tools. In this paper, we propose a new workflow alternative by fixing the correspondences instead of fixing the interpolated images. We combine realtime interactive correspondence display, multi-level user guidance and algorithmic subpixel precision to counteract failure cases of automated estimation algorithms. Our results show that already few interactions improve the visual quality considerably.
Kai Ruhl, Benjamin Hell, Felix Klose, Christian Lipski, Sören Petersen, Marcus A. Magnor
ACM Multimedia2
2004 CoGesT: a Formal Transcription System for Conversational Gesture
Thorsten Trippel, Dafydd Gibbon, Alexandra Thies, Jan-Torsten Milde, Karin Looks, Benjamin Hell, Ulrike Gut
LREC6
2003 A computational model of arm gestures in conversation
abstract
Currently no standardised gesture annotation systems are available. As a contribution towards solving this problem, CoGesT, a machine processable and human usable computational model for the annotation of a subset of conversational gestures is presented, its empirical and formal properties are detailed, and application areas are discussed. 1. A gesture representation strategy There is as yet no standard generic transcription scheme for gestures, and researchers in the field tend to develop their own systems, based on rather specific research and development goals. Various classification schemes have been proposed (cf. [1, 2, 3, 4, 5, 6]), but none of these is particularly suitable for generalisation into a standard. We provide an initial solution to this problem by selecting a subset of gestures as a starting point,
Dafydd Gibbon, Ulrike Gut, Benjamin Hell, Karin Looks, Alexandra Thies, Thorsten Trippel
INTERSPEECH3
2003 Acquiring lexical information from multilevel temporal annotations
abstract
The extraction of lexical information for machine readable lexica from multilevel annotations is addressed in this paper. Relations between these levels of annotation are used for subclassification of lexical entries. A method for relating annotation units is presented, based on a temporal calculus. Relating the annotation units manually is errorprone, time consuming and tends to be inconsistent, and a method is presented for automatically accomplishing this task, and evaluated using German, Japanese and Anyi (W. Africa) corpora.
Thorsten Trippel, Felix Sasaki, Benjamin Hell, Dafydd Gibbon
INTERSPEECH3