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Christoph P. E. Zollikofer

dblp:91/1073 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2011
0000-0003-2523-3700ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 67% Rendering · 33%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › volume rendering
multi-resolution volume rendering
0.112011
Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization · IEEE Trans. Vis. Comput. Graph. 2011
Visualization and visual analytics › volume visualization
out-of-core volume rendering
0.112011
Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization · IEEE Trans. Vis. Comput. Graph. 2011
Visualization and visual analytics
volume visualization
0.112011
Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization · IEEE Trans. Vis. Comput. Graph. 2011
GPUs and heterogeneous computing
GPU rendering
0.012011
Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization · IEEE Trans. Vis. Comput. Graph. 2011

Methods — techniques the papers use, named apart from their topics

tensor approximation · 0.2hierarchical brick-tensor decomposition · 0.2CUDA · 0.2
YearPublicationVenuePosition
2011 Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization
abstract
Large scale and structurally complex volume datasets from high-resolution 3D imaging devices or computational simulations pose a number of technical challenges for interactive visual analysis. In this paper, we present the first integration of a multiscale volume representation based on tensor approximation within a GPU-accelerated out-of-core multiresolution rendering framework. Specific contributions include (a) a hierarchical brick-tensor decomposition approach for pre-processing large volume data, (b) a GPU accelerated tensor reconstruction implementation exploiting CUDA capabilities, and (c) an effective tensor-specific quantization strategy for reducing data transfer bandwidth and out-of-core memory footprint. Our multiscale representation allows for the extraction, analysis and display of structural features at variable spatial scales, while adaptive level-of-detail rendering methods make it possible to interactively explore large datasets within a constrained memory footprint. The quality and performance of our prototype system is evaluated on large structurally complex datasets, including gigabyte-sized micro-tomographic volumes.
Susanne K. Suter, José Antonio Iglesias Guitián, Fabio Marton, Marco Agus, Andreas Elsener, Christoph P. E. Zollikofer, Meenakshisundaram Gopi, Enrico Gobbetti, Renato Pajarola
IEEE Trans. Vis. Comput. Graph.6
2007 Visualizing shape transformation between chimpanzee and human braincases
Matthias Specht, Renaud Lebrun, Christoph P. E. Zollikofer
Vis. Comput.3