EDBT 2026 Demo / reviewers in the wild / expert
Christoph P. E. Zollikofer
dblp:91/1073
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2011
0000-0003-2523-3700ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 67% Rendering · 33% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › volume rendering
multi-resolution volume rendering |
0.1 | 1 | 2011 | Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization · IEEE Trans. Vis. Comput. Graph. 2011 |
Visualization and visual analytics › volume visualization
out-of-core volume rendering |
0.1 | 1 | 2011 | Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization · IEEE Trans. Vis. Comput. Graph. 2011 |
Visualization and visual analytics
volume visualization |
0.1 | 1 | 2011 | Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization · IEEE Trans. Vis. Comput. Graph. 2011 |
GPUs and heterogeneous computing
GPU rendering |
0.0 | 1 | 2011 | Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization · IEEE Trans. Vis. Comput. Graph. 2011 |
Methods — techniques the papers use, named apart from their topics
tensor approximation · 0.2hierarchical brick-tensor decomposition · 0.2CUDA · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | Interactive Multiscale Tensor Reconstruction for Multiresolution Volume VisualizationabstractLarge scale and structurally complex volume datasets from high-resolution 3D imaging devices or computational simulations pose a number of technical challenges for interactive visual analysis. In this paper, we present the first integration of a multiscale volume representation based on tensor approximation within a GPU-accelerated out-of-core multiresolution rendering framework. Specific contributions include (a) a hierarchical brick-tensor decomposition approach for pre-processing large volume data, (b) a GPU accelerated tensor reconstruction implementation exploiting CUDA capabilities, and (c) an effective tensor-specific quantization strategy for reducing data transfer bandwidth and out-of-core memory footprint. Our multiscale representation allows for the extraction, analysis and display of structural features at variable spatial scales, while adaptive level-of-detail rendering methods make it possible to interactively explore large datasets within a constrained memory footprint. The quality and performance of our prototype system is evaluated on large structurally complex datasets, including gigabyte-sized micro-tomographic volumes. Susanne K. Suter, José Antonio Iglesias Guitián, Fabio Marton, Marco Agus, Andreas Elsener, Christoph P. E. Zollikofer, Meenakshisundaram Gopi, Enrico Gobbetti, Renato Pajarola |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2007 | Visualizing shape transformation between chimpanzee and human braincases
Matthias Specht, Renaud Lebrun, Christoph P. E. Zollikofer |
Vis. Comput. | 3 |