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Michael Bleier

dblp:91/10780 · DBLP profile ↗
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3ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1Computer networks · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 91% Robot navigation and mapping · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d scene reconstruction
0.912025
SceneFactory: A Workflow-Centric and Unified Framework for Incremental Scene Modeling · IEEE Trans. Robotics 2025
Computer vision › 3D vision
depth estimation
0.912025
SceneFactory: A Workflow-Centric and Unified Framework for Incremental Scene Modeling · IEEE Trans. Robotics 2025
Computer vision › 3D vision › depth estimation
multi-view depth estimation
0.912025
SceneFactory: A Workflow-Centric and Unified Framework for Incremental Scene Modeling · IEEE Trans. Robotics 2025
Robotics › Robot navigation and mapping
SLAM
0.312025
SceneFactory: A Workflow-Centric and Unified Framework for Incremental Scene Modeling · IEEE Trans. Robotics 2025

Methods — techniques the papers use, named apart from their topics

point rasterization · 0.9neural point · 0.9dense bundle adjustment · 0.9
YearPublicationVenuePosition
2025 SceneFactory: A Workflow-Centric and Unified Framework for Incremental Scene Modeling
abstract
We present SceneFactory, a workflow-centric and unified framework for incremental scene modeling, that conveniently supports a wide range of applications, such as (unposed and/or uncalibrated) multi-view depth estimation, LiDAR completion, (dense) RGB-D/RGB-L/Mono/Depth-only reconstruction and SLAM. The workflow-centric design uses multiple blocks as the basis for constructing different production lines. The supported applications, i.e., productions avoid redundancy in their designs. Thus, the focus is placed on each block itself for independent expansion. To support all input combinations, our implementation consists of four building blocks that form SceneFactory: (1) tracking, (2) flexion, (3) depth estimation, and (4) scene reconstruction. The tracking block is based on Mono SLAM and is extended to support RGB-D and RGB-LiDAR (RGB-L) inputs. Flexion is used to convert the depth image (untrackable) into a trackable image. For general-purpose depth estimation, we propose an unposed & uncalibrated multi-view depth estimation model (U2 -MVD) to estimate dense geometry. U 2 -MVD exploits dense bundle adjustment to solve for poses, intrinsics, and inverse depth. A semantic-aware ScaleCov step is then introduced to complete the multi-view depth. Relying on U 2 -MVD, SceneFactory both supports user-friendly 3D creation (with just images) and bridges the applications of Dense RGB-D and Dense Mono. For high-quality surface and color reconstruction, we propose Dual-purpose Multi-resolutional Neural Points (DM-NPs) for the first surface accessible Surface Color Field design, where we introduce Improved Point Rasterization (IPR) for point cloud based surface query. We implement and experiment with SceneFactory to demonstrate its broad applicability and high flexibility. Its quality also competes or exceeds the tightly-coupled state of the art approaches in all tasks. We contribute the code to the community
Michael Bleier, Andreas Nüchter
IEEE Trans. Robotics2
2022 WIP: Real-world 3D models derived from mobile mapping for ray launching based propagation loss modeling
abstract
This work in progress paper presents an automated approach for network coverage prediction in real-world environments by combining mobile mapping, 3D mesh generation, and a ray launching based network simulator. We identify the challenges and demonstrate the functionality of such a pipeline. We preview an empirical evaluation in a realistic real-world environment.
Tobias Wahl, Dorit Borrmann, Michael Bleier, Andreas Nüchter, Thomas Wiemann, Thomas Hänel, Nils Aschenbruck
WoWMoM3
2018 Positioning. Navigation and Awareness of the !VAMOS! Underwater Robotic Mining System
abstract
This paper presents the positioning, navigation and awareness (PNA) system developed for the Underwater Robotic Mining System of the !VAMOS! project [1]. It describes the main components of the !VAMOS! system, the PNA sensors in each of those components, the global architecture of the PNA system, and its main subsystems: Position and Navigation, Realtime Mine Modeling, 3D Virtual reality HMI and Real-time grade system. General results and lessons learn during the first mining field trial in Lee Moor, Devon, UK during the months of September and October 2017 are presented.
José Almeida 0001, Alfredo Martins, Carlos Almeida 0001, André Dias, Bruno Matias, Pedro A. S. Jorge, Rui Costa Martins, Michael Bleier, Andreas Nüchter, John Pidgeon, S. Kapusniak, Eduardo P. da Silva
IROS9