Demo Data from EDBT 2026 / reviewers in the wild / expert
Michael Bleier
dblp:91/10780
· DBLP profile ↗
3ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1Computer networks · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 91% Robot navigation and mapping · 9% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d scene reconstruction |
0.9 | 1 | 2025 | SceneFactory: A Workflow-Centric and Unified Framework for Incremental Scene Modeling · IEEE Trans. Robotics 2025 |
Computer vision › 3D vision
depth estimation |
0.9 | 1 | 2025 | SceneFactory: A Workflow-Centric and Unified Framework for Incremental Scene Modeling · IEEE Trans. Robotics 2025 |
Computer vision › 3D vision › depth estimation
multi-view depth estimation |
0.9 | 1 | 2025 | SceneFactory: A Workflow-Centric and Unified Framework for Incremental Scene Modeling · IEEE Trans. Robotics 2025 |
Robotics › Robot navigation and mapping
SLAM |
0.3 | 1 | 2025 | SceneFactory: A Workflow-Centric and Unified Framework for Incremental Scene Modeling · IEEE Trans. Robotics 2025 |
Methods — techniques the papers use, named apart from their topics
point rasterization · 0.9neural point · 0.9dense bundle adjustment · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SceneFactory: A Workflow-Centric and Unified Framework for Incremental Scene ModelingabstractWe present SceneFactory, a workflow-centric and unified framework for incremental scene modeling, that conveniently supports a wide range of applications, such as (unposed and/or uncalibrated) multi-view depth estimation, LiDAR completion, (dense) RGB-D/RGB-L/Mono/Depth-only reconstruction and SLAM. The workflow-centric design uses multiple blocks as the basis for constructing different production lines. The supported applications, i.e., productions avoid redundancy in their designs. Thus, the focus is placed on each block itself for independent expansion. To support all input combinations, our implementation consists of four building blocks that form SceneFactory: (1) tracking, (2) flexion, (3) depth estimation, and (4) scene reconstruction. The tracking block is based on Mono SLAM and is extended to support RGB-D and RGB-LiDAR (RGB-L) inputs. Flexion is used to convert the depth image (untrackable) into a trackable image. For general-purpose depth estimation, we propose an unposed & uncalibrated multi-view depth estimation model (U2 -MVD) to estimate dense geometry. U 2 -MVD exploits dense bundle adjustment to solve for poses, intrinsics, and inverse depth. A semantic-aware ScaleCov step is then introduced to complete the multi-view depth. Relying on U 2 -MVD, SceneFactory both supports user-friendly 3D creation (with just images) and bridges the applications of Dense RGB-D and Dense Mono. For high-quality surface and color reconstruction, we propose Dual-purpose Multi-resolutional Neural Points (DM-NPs) for the first surface accessible Surface Color Field design, where we introduce Improved Point Rasterization (IPR) for point cloud based surface query. We implement and experiment with SceneFactory to demonstrate its broad applicability and high flexibility. Its quality also competes or exceeds the tightly-coupled state of the art approaches in all tasks. We contribute the code to the community Michael Bleier, Andreas Nüchter |
IEEE Trans. Robotics | 2 |
| 2022 | WIP: Real-world 3D models derived from mobile mapping for ray launching based propagation loss modelingabstractThis work in progress paper presents an automated approach for network coverage prediction in real-world environments by combining mobile mapping, 3D mesh generation, and a ray launching based network simulator. We identify the challenges and demonstrate the functionality of such a pipeline. We preview an empirical evaluation in a realistic real-world environment. Tobias Wahl, Dorit Borrmann, Michael Bleier, Andreas Nüchter, Thomas Wiemann, Thomas Hänel, Nils Aschenbruck |
WoWMoM | 3 |
| 2018 | Positioning. Navigation and Awareness of the !VAMOS! Underwater Robotic Mining SystemabstractThis paper presents the positioning, navigation and awareness (PNA) system developed for the Underwater Robotic Mining System of the !VAMOS! project [1]. It describes the main components of the !VAMOS! system, the PNA sensors in each of those components, the global architecture of the PNA system, and its main subsystems: Position and Navigation, Realtime Mine Modeling, 3D Virtual reality HMI and Real-time grade system. General results and lessons learn during the first mining field trial in Lee Moor, Devon, UK during the months of September and October 2017 are presented. José Almeida 0001, Alfredo Martins, Carlos Almeida 0001, André Dias, Bruno Matias, Pedro A. S. Jorge, Rui Costa Martins, Michael Bleier, Andreas Nüchter, John Pidgeon, S. Kapusniak, Eduardo P. da Silva |
IROS | 9 |