Demo Data from EDBT 2026 / reviewers in the wild / expert
Olivier Saurer
dblp:91/1138
· DBLP profile ↗
11ranked-venue papers
6as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 6 first-authorGraphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-authorSystems, architecture and hardware · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
3D vision · 90% Robot navigation and mapping · 10% | |
| Computer graphics and multimedia
3 papers |
Geometric modeling and processing · 62% Computational photography and imaging · 35% Image and video processing · 3% |
Topics — the 23 heaviest of 24, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.5 | 2 | 2017 | From Point Clouds to Mesh Using Regression · ICCV 2017 Live Metric 3D Reconstruction on Mobile Phones · ICCV 2013 |
Computational photography and imaging › camera model
rolling shutter |
0.4 | 2 | 2016 | Sparse to Dense 3D Reconstruction from Rolling Shutter Images · CVPR 2016 Rolling Shutter Stereo · ICCV 2013 |
Computer vision › 3D vision
camera pose estimation |
0.3 | 1 | 2017 | Homography Based Egomotion Estimation with a Common Direction · IEEE Trans. Pattern Anal. Mach. Intell. 2017 |
Computer vision › 3D vision › motion estimation
ego-motion estimation |
0.3 | 1 | 2017 | Homography Based Egomotion Estimation with a Common Direction · IEEE Trans. Pattern Anal. Mach. Intell. 2017 |
Computer vision › 3D vision › geometric optimization
minimal solver |
0.3 | 1 | 2017 | Homography Based Egomotion Estimation with a Common Direction · IEEE Trans. Pattern Anal. Mach. Intell. 2017 |
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
point cloud to mesh |
0.3 | 1 | 2017 | From Point Clouds to Mesh Using Regression · ICCV 2017 |
Computer vision › 3D vision › 3d reconstruction
surface reconstruction |
0.3 | 1 | 2017 | From Point Clouds to Mesh Using Regression · ICCV 2017 |
Geometric modeling and processing
surface reconstruction |
0.3 | 1 | 2017 | From Point Clouds to Mesh Using Regression · ICCV 2017 |
Computer vision › 3D vision › visual localization
geo-localization |
0.2 | 1 | 2016 | Image Based Geo-localization in the Alps · Int. J. Comput. Vis. 2016 |
Robotics › Robot navigation and mapping › localization
vision-based localization |
0.2 | 1 | 2016 | Image Based Geo-localization in the Alps · Int. J. Comput. Vis. 2016 |
Geometric modeling and processing
3d reconstruction |
0.2 | 1 | 2016 | Sparse to Dense 3D Reconstruction from Rolling Shutter Images · CVPR 2016 |
Geometric modeling and processing › 3d reconstruction
dense 3d reconstruction |
0.2 | 1 | 2016 | Sparse to Dense 3D Reconstruction from Rolling Shutter Images · CVPR 2016 |
Computer vision › 3D vision › 3d reconstruction
dense 3d reconstruction |
0.2 | 1 | 2013 | Live Metric 3D Reconstruction on Mobile Phones · ICCV 2013 |
Computer vision › 3D vision › stereo vision › stereo matching
dense stereo matching |
0.2 | 1 | 2013 | Live Metric 3D Reconstruction on Mobile Phones · ICCV 2013 |
Computer vision › 3D vision
depth estimation |
0.2 | 1 | 2013 | Live Metric 3D Reconstruction on Mobile Phones · ICCV 2013 |
Computer vision › 3D vision › stereo vision
stereo matching |
0.2 | 1 | 2013 | Live Metric 3D Reconstruction on Mobile Phones · ICCV 2013 |
Computational photography and imaging › image-based modeling
3d reconstruction from images |
0.2 | 1 | 2013 | Rolling Shutter Stereo · ICCV 2013 |
Geometric modeling and processing › 3d reconstruction › multi-view reconstruction
multi-view stereo |
0.2 | 1 | 2013 | Rolling Shutter Stereo · ICCV 2013 |
Computer vision › 3D vision › visual localization › geo-localization
image geo-localization |
0.1 | 1 | 2012 | Large Scale Visual Geo-Localization of Images in Mountainous Terrain · ECCV (2) 2012 |
Robotics › Robot navigation and mapping
place recognition |
0.1 | 1 | 2016 | Image Based Geo-localization in the Alps · Int. J. Comput. Vis. 2016 |
Geometric modeling and processing
bundle adjustment |
0.1 | 1 | 2016 | Sparse to Dense 3D Reconstruction from Rolling Shutter Images · CVPR 2016 |
Image and video processing › image preprocessing › image correction
lens distortion correction |
0.0 | 1 | 2013 | Rolling Shutter Stereo · ICCV 2013 |
Wearable and physiological sensing
inertial sensing |
0.0 | 1 | 2013 | Live Metric 3D Reconstruction on Mobile Phones · ICCV 2013 |
Methods — techniques the papers use, named apart from their topics
regression forest · 0.6oct-tree · 0.6GPU evaluation · 0.6inertial sensor fusion · 0.3dense stereo matching · 0.3gröbner basis · 0.3gravity vector · 0.3closed-form solution · 0.3plane sweep stereo · 0.2image matching · 0.2geo-localization · 0.2bundle adjustment · 0.2exposure time estimation · 0.2dense multiview stereo · 0.2SLAM · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | From Point Clouds to Mesh Using RegressionabstractSurface reconstruction from a point cloud is a standard subproblem in many algorithms for dense 3D reconstruction from RGB images or depth maps. Methods, performing only local operations in the vicinity of individual points, are very fast, but reconstructed models typically contain lots of holes. On the other hand, regularized volumetric approaches, formulated as a global optimization, are typically too slow for real-time interactive applications. We propose to use a regression forest based method, which predicts the projection of a grid point to the surface, depending on the spatial configuration of point density in the grid point neighborhood. We designed a suitable feature vector and efficient oct-tree based GPU evaluation, capable of predicting surface of high resolution 3D models in milliseconds. Our method learns and predicts surfaces from an observed point cloud sparser than the evaluation grid, and therefore effectively acts as a regularizer. Lubor Ladicky, Olivier Saurer, Sohyeon Jeong, Fabio Maninchedda, Marc Pollefeys |
ICCV | 2 |
| 2017 | Homography Based Egomotion Estimation with a Common DirectionabstractIn this paper, we explore the different minimal solutions for egomotion estimation of a camera based on homography knowing the gravity vector between calibrated images. These solutions depend on the prior knowledge about the reference plane used by the homography. We then demonstrate that the number of matched points can vary from two to three and that a direct closed-form solution or a Gröbner basis based solution can be derived according to this plane. Many experimental results on synthetic and real sequences in indoor and outdoor environments show the efficiency and the robustness of our approach compared to standard methods. Olivier Saurer, Pascal Vasseur, Rémi Boutteau, Cédric Demonceaux, Marc Pollefeys, Friedrich Fraundorfer |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2017 | Exploiting line metric reconstruction from non-central circular panoramas
Jesus Bermudez-Cameo, Olivier Saurer, Gonzalo López-Nicolás, Josechu J. Guerrero, Marc Pollefeys |
Pattern Recognit. Lett. | 2 |
| 2016 | Sparse to Dense 3D Reconstruction from Rolling Shutter ImagesabstractIt is well known that the rolling shutter effect in images captured with a moving rolling shutter camera causes inaccuracies to 3D reconstructions. The problem is further aggravated with weak visual connectivity from wide baseline images captured with a fast moving camera. In this paper, we propose and implement a pipeline for sparse to dense 3D construction with wide baseline images captured from a fast moving rolling shutter camera. Specifically, we propose a cost function for Bundle Adjustment (BA) that models the rolling shutter effect, incorporates GPS/INS readings, and enforces pairwise smoothness between neighboring poses. We optimize over the 3D structures, camera poses and velocities. We also introduce a novel interpolation scheme for the rolling shutter plane sweep stereo algorithm that allows us to achieve a 7× speed up in the depth map computations for dense reconstruction without losing accuracy. We evaluate our proposed pipeline over a 2.6km image sequence captured with a rolling shutter camera mounted on a moving car. Olivier Saurer, Marc Pollefeys, Gim Hee Lee |
CVPR | 1 |
| 2016 | Image Based Geo-localization in the Alps
Olivier Saurer, Georges Baatz, Kevin Köser, Lubor Ladicky, Marc Pollefeys |
Int. J. Comput. Vis. | 1 |
| 2015 | A minimal solution to the rolling shutter pose estimation problemabstractArtefacts that are present in images taken from a moving rolling shutter camera degrade the accuracy of absolute pose estimation. To alleviate this problem, we introduce an addition linear velocity in the camera projection matrix to approximate the motion of the rolling shutter camera. In particular, we derive a minimal solution using the Gröbner Basis that solves for the absolute pose as well as the motion of a rolling shutter camera. We show that the minimal problem requires 5-point correspondences and gives up to 8 real solutions. We also show that our formulation can be extended to use more than 5-point correspondences. We use RANSAC to robustly get all the inliers. In the final step, we relax the linear velocity assumption and do a non-linear refinement on the fuli motion, i.e. linear and angular velocities, and pose of the rolling shutter camera with all the inliers. We verify the feasibility and accuracy of our algorithm with both simulated and real-world datasets. Olivier Saurer, Marc Pollefeys, Gim Hee Lee |
IROS | 1 |
| 2014 | A Homography Formulation to the 3pt Plus a Common Direction Relative Pose Problem
Olivier Saurer, Pascal Vasseur, Cédric Demonceaux, Friedrich Fraundorfer |
ACCV (2) | 1 |
| 2013 | Rolling Shutter StereoabstractA huge fraction of cameras used nowadays is based on CMOS sensors with a rolling shutter that exposes the image line by line. For dynamic scenes/cameras this introduces undesired effects like stretch, shear and wobble. It has been shown earlier that rotational shake induced rolling shutter effects in hand-held cell phone capture can be compensated based on an estimate of the camera rotation. In contrast, we analyse the case of significant camera motion, e.g.\ where a bypassing street level capture vehicle uses a rolling shutter camera in a 3D reconstruction framework. The introduced error is depth dependent and cannot be compensated based on camera motion/rotation alone, invalidating also rectification for stereo camera systems. On top, significant lens distortion as often present in wide angle cameras intertwines with rolling shutter effects as it changes the time at which a certain 3D point is seen. We show that naive 3D reconstructions (assuming global shutter) will deliver biased geometry already for very mild assumptions on vehicle speed and resolution. We then develop rolling shutter dense multiview stereo algorithms that solve for time of exposure and depth at the same time, even in the presence of lens distortion and perform an evaluation on ground truth laser scan models as well as on real street-level data. Olivier Saurer, Kevin Köser, Jean-Yves Bouguet, Marc Pollefeys |
ICCV | 1 |
| 2013 | Live Metric 3D Reconstruction on Mobile PhonesabstractIn this paper, we propose a complete on-device 3D reconstruction pipeline for mobile monocular hand-held devices, which generates dense 3D models with absolute scale on-site while simultaneously supplying the user with real-time interactive feedback. The method fills a gap in current cloud-based mobile reconstruction services as it ensures at capture time that the acquired image set fulfills desired quality and completeness criteria. In contrast to existing systems, the developed framework offers multiple innovative solutions. In particular, we investigate the usability of the available on-device inertial sensors to make the tracking and mapping process more resilient to rapid motions and to estimate the metric scale of the captured scene. Moreover, we propose an efficient and accurate scheme for dense stereo matching which allows to reduce the processing time to interactive speed. We demonstrate the performance of the reconstruction pipeline on multiple challenging indoor and outdoor scenes of different size and depth variability. Petri Tanskanen, Kalin Kolev, Lorenz Meier, Federico Camposeco, Olivier Saurer, Marc Pollefeys |
ICCV | 5 |
| 2012 | Large Scale Visual Geo-Localization of Images in Mountainous Terrain
Georges Baatz, Olivier Saurer, Kevin Köser, Marc Pollefeys |
ECCV (2) | 2 |
| 2008 | A transform, lighting and setup ASIC for surface splattingabstractThis paper presents the rst ASIC implementation of the transform, lighting and setup stages of the elliptical weighted average (EWA) surface splatting algorithm, a high quality method for anti-aliased rendering of point sampled objects in computer graphics. The algorithm has been integrated on a small core size of 8.15 mm2in a 180 nm process using massive resource sharing. It achieves the high throughput of 2.94 million points per second at the operating frequency of 147 MHz, with a power dissipation of 300mW. Simon Heinzle, Olivier Saurer, Sebastian Axmann, Diego Browarnik, Flavio Carbognani, Peter Luethi, Norbert Felber, Markus Gross 0001 |
ISCAS | 2 |