EDBT 2026 Demo / reviewers in the wild / expert
Chi Zhang 0017
dblp:91/195-17
· DBLP profile ↗
23ranked-venue papers
6as first author
17since 2021 · last 2026
0000-0003-4948-0714ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 22 · 6 first-author · 16 since 2021Graphics, computer vision, multimedia, augmented reality and games · 8 · 5 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 3 since 2021Systems, architecture and hardware · 2 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | NarrativeLoom: Enhancing Creative Storytelling through Multi-Persona Collaborative Improvisation
Yongqian Peng, Siyu Zha, Chi Zhang 0017, Zixia Jia, Zilong Zheng, Yixin Zhu 0001 |
CHI | 5 |
| 2025 | A simulation-heuristics dual-process model for intuitive physics
Shiqian Li, Jiajun Yan, Bo Dai 0025, Yujia Peng, Chi Zhang 0017, Yixin Zhu 0001 |
CogSci | 6 |
| 2025 | IMPROVISER: Multi-persona Co-creation System Enhances Story Creativity
Yongqian Peng, Chi Zhang 0017, Zixia Jia, Zilong Zheng, Yixin Zhu 0001 |
CogSci | 4 |
| 2025 | Probing and Inducing Combinational Creativity in Vision-Language Models
Yongqian Peng, Yuxuan Wang 0004, Yizhou Wang 0001, Chi Zhang 0017, Yixin Zhu 0001, Zilong Zheng |
CogSci | 6 |
| 2025 | Heterogeneous Adversarial Play in Interactive EnvironmentsabstractSelf-play constitutes a fundamental paradigm for autonomous skill acquisition, whereby agents iteratively enhance their capabilities through self-directed environmental exploration. Conventional self-play frameworks exploit agent symmetry within zero-sum competitive settings, yet this approach proves inadequate for open-ended learning scenarios characterized by inherent asymmetry. Human pedagogical systems exemplify asymmetric instructional frameworks wherein educators systematically construct challenges calibrated to individual learners' developmental trajectories. The principal challenge resides in operationalizing these asymmetric, adaptive pedagogical mechanisms within artificial systems capable of autonomously synthesizing appropriate curricula without predetermined task hierarchies. Here we present Heterogeneous Adversarial Play (HAP), an adversarial Automatic Curriculum Learning framework that formalizes teacher-student interactions as a minimax optimization wherein task-generating instructor and problem-solving learner co-evolve through adversarial dynamics. In contrast to prevailing automatic curriculum learning methodologies that employ static curricula or unidirectional task selection mechanisms, HAP establishes a bidirectional feedback system wherein instructors continuously recalibrate task complexity in response to real-time learner performance metrics. Experimental validation across multi-task learning domains demonstrates that our framework achieves performance parity with SOTA baselines while generating curricula that enhance learning efficacy in both artificial agents and human subjects. Manjie Xu, Jiayu Zhan, Wei Liang 0008, Chi Zhang 0017, Yixin Zhu 0001 |
NeurIPS | 5 |
| 2024 | I-PHYRE: Interactive Physical ReasoningabstractCurrent evaluation protocols predominantly assess physical reasoning in stationary scenes, creating a gap in evaluating agents' abilities to interact with dynamic events. While contemporary methods allow agents to modify initial scene configurations and observe consequences, they lack the capability to interact with events in real time. To address this, we introduce I-PHYRE, a framework that challenges agents to simultaneously exhibit intuitive physical reasoning, multi-step planning, and in-situ intervention. Here, intuitive physical reasoning refers to a quick, approximate understanding of physics to address complex problems; multi-step denotes the need for extensive sequence planning in I-PHYRE, considering each intervention can significantly alter subsequent choices; and in-situ implies the necessity for timely object manipulation within a scene, where minor timing deviations can result in task failure. We formulate four game splits to scrutinize agents' learning and generalization of essential principles of interactive physical reasoning, fostering learning through interaction with representative scenarios. Our exploration involves three planning strategies and examines several supervised and reinforcement agents' zero-shot generalization proficiency on I-PHYRE. The outcomes highlight a notable gap between existing learning algorithms and human performance, emphasizing the imperative for more research in enhancing agents with interactive physical reasoning capabilities. The environment and baselines will be made publicly available. Shiqian Li, Kewen Wu 0004, Chi Zhang 0017, Yixin Zhu 0001 |
ICLR | 3 |
| 2023 | X-VoE: Measuring eXplanatory Violation of Expectation in Physical EventsabstractIntuitive physics is pivotal for human understanding of the physical world, enabling prediction and interpretation of events even in infancy. Nonetheless, replicating this level of intuitive physics in artificial intelligence (AI) remains a formidable challenge. This study introduces X-VoE, a comprehensive benchmark dataset, to assess AI agents’ grasp of intuitive physics. Built on the developmental psychology-rooted Violation of Expectation (VoE) paradigm, X-VoE establishes a higher bar for the explanatory capacities of intuitive physics models. Each VoE scenario within X-VoE encompasses three distinct settings, probing models’ comprehension of events and their underlying explanations. Beyond model evaluation, we present an explanation-based learning system that captures physics dynamics and infers occluded object states solely from visual sequences, without explicit occlusion labels. Experimental outcomes highlight our model’s alignment with human commonsense when tested against X-VoE. A remarkable feature is our model’s ability to visually expound VoE events by reconstructing concealed scenes. Concluding, we discuss the findings’ implications and outline future research directions. Through X-VoE, we catalyze the advancement of AI endowed with human-like intuitive physics capabilities. Bo Dai 0025, Linge Wang, Baoxiong Jia, Zeyu Zhang 0001, Song-Chun Zhu, Chi Zhang 0017, Yixin Zhu 0001 |
ICCV | 6 |
| 2023 | MEWL: Few-shot multimodal word learning with referential uncertaintyabstractWithout explicit feedback, humans can rapidly learn the meaning of words. Children can acquire a new word after just a few passive exposures, a process known as fast mapping. This word learning capability is believed to be the most fundamental building block of multimodal understanding and reasoning. Despite recent advancements in multimodal learning, a systematic and rigorous evaluation is still missing for human-like word learning in machines. To fill in this gap, we introduce the MachinE Word Learning (MEWL) benchmark to assess how machines learn word meaning in grounded visual scenes. MEWL covers human’s core cognitive toolkits in word learning: cross-situational reasoning, bootstrapping, and pragmatic learning. Specifically, MEWL is a few-shot benchmark suite consisting of nine tasks for probing various word learning capabilities. These tasks are carefully designed to be aligned with the children’s core abilities in word learning and echo the theories in the developmental literature. By evaluating multimodal and unimodal agents’ performance with a comparative analysis of human performance, we notice a sharp divergence in human and machine word learning. We further discuss these differences between humans and machines and call for human-like few-shot word learning in machines. Guangyuan Jiang, Manjie Xu, Shiji Xin, Wei Liang 0008, Yujia Peng, Chi Zhang 0017, Yixin Zhu 0001 |
ICML | 6 |
| 2023 | BeaverTails: Towards Improved Safety Alignment of LLM via a Human-Preference DatasetabstractIn this paper, we introduce the BeaverTails dataset, aimed at fostering research on safety alignment in large language models (LLMs). This dataset uniquely separates annotations of helpfulness and harmlessness for question-answering pairs, thus offering distinct perspectives on these crucial attributes. In total, we have gathered safety meta-labels for 333,963 question-answer (QA) pairs and 361,903 pairs of expert comparison data for both the helpfulness and harmlessness metrics. We further showcase applications of BeaverTails in content moderation and reinforcement learning with human feedback (RLHF), emphasizing its potential for practical safety measures in LLMs. We believe this dataset provides vital resources for the community, contributing towards the safe development and deployment of LLMs. Our project page is available at the following URL: https://sites.google.com/view/pku-beavertails. Jiaming Ji, Mickel Liu, Josef Dai, Xuehai Pan, Chi Zhang 0017, Ce Bian, Boyuan Chen 0008, Ruiyang Sun, Yizhou Wang 0001, Yaodong Yang 0001 |
NeurIPS | 5 |
| 2023 | Evaluating and Inducing Personality in Pre-trained Language ModelsabstractStandardized and quantified evaluation of machine behaviors is a crux of understanding LLMs. In this study, we draw inspiration from psychometric studies by leveraging human personality theory as a tool for studying machine behaviors. Originating as a philosophical quest for human behaviors, the study of personality delves into how individuals differ in thinking, feeling, and behaving. Toward building and understanding human-like social machines, we are motivated to ask: Can we assess machine behaviors by leveraging human psychometric tests in a **principled** and **quantitative** manner? If so, can we induce a specific personality in LLMs? To answer these questions, we introduce the Machine Personality Inventory (MPI) tool for studying machine behaviors; MPI follows standardized
personality tests, built upon the Big Five Personality Factors (Big Five) theory and personality assessment inventories. By systematically evaluating LLMs with MPI, we provide the first piece of evidence demonstrating the efficacy of MPI in studying LLMs behaviors. We further devise a Personality Prompting (P$^2$) method to induce LLMs with specific personalities in a **controllable** way, capable of producing diverse and verifiable behaviors. We hope this work sheds light on future studies by adopting personality as the essential indicator for various downstream tasks, and could further motivate research into equally intriguing human-like machine behaviors. Guangyuan Jiang, Manjie Xu, Song-Chun Zhu, Wenjuan Han, Chi Zhang 0017, Yixin Zhu 0001 |
NeurIPS | 5 |
| 2023 | Active Reasoning in an Open-World EnvironmentabstractRecent advances in vision-language learning have achieved notable success on *complete-information* question-answering datasets through the integration of extensive world knowledge. Yet, most models operate *passively*, responding to questions based on pre-stored knowledge. In stark contrast, humans possess the ability to *actively* explore, accumulate, and reason using both newfound and existing information to tackle *incomplete-information* questions. In response to this gap, we introduce **Conan**, an interactive open-world environment devised for the assessment of *active reasoning*. **Conan** facilitates active exploration and promotes multi-round abductive inference, reminiscent of rich, open-world settings like Minecraft. Diverging from previous works that lean primarily on single-round deduction via instruction following, **Conan** compels agents to actively interact with their surroundings, amalgamating new evidence with prior knowledge to elucidate events from incomplete observations. Our analysis on \bench underscores the shortcomings of contemporary state-of-the-art models in active exploration and understanding complex scenarios. Additionally, we explore *Abduction from Deduction*, where agents harness Bayesian rules to recast the challenge of abduction as a deductive process. Through **Conan**, we aim to galvanize advancements in active reasoning and set the stage for the next generation of artificial intelligence agents adept at dynamically engaging in environments. Manjie Xu, Guangyuan Jiang, Wei Liang 0008, Chi Zhang 0017, Yixin Zhu 0001 |
NeurIPS | 4 |
| 2023 | Interactive Visual Reasoning under UncertaintyabstractOne of the fundamental cognitive abilities of humans is to quickly resolve uncertainty by generating hypotheses and testing them via active trials. Encountering a novel phenomenon accompanied by ambiguous cause-effect relationships, humans make hypotheses against data, conduct inferences from observation, test their theory via experimentation, and correct the proposition if inconsistency arises. These iterative processes persist until the underlying mechanism becomes clear. In this work, we devise the IVRE (pronounced as "ivory") environment for evaluating artificial agents' reasoning ability under uncertainty. IVRE is an interactive environment featuring rich scenarios centered around Blicket detection. Agents in IVRE are placed into environments with various ambiguous action-effect pairs and asked to determine each object's role. They are encouraged to propose effective and efficient experiments to validate their hypotheses based on observations and actively gather new information. The game ends when all uncertainties are resolved or the maximum number of trials is consumed. By evaluating modern artificial agents in IVRE, we notice a clear failure of today's learning methods compared to humans. Such inefficacy in interactive reasoning ability under uncertainty calls for future research in building human-like intelligence. Manjie Xu, Guangyuan Jiang, Wei Liang 0008, Chi Zhang 0017, Yixin Zhu 0001 |
NeurIPS | 4 |
| 2022 | Learning Algebraic Representation for Systematic Generalization in Abstract Reasoning
Chi Zhang 0017, Sirui Xie, Baoxiong Jia, Ying Nian Wu, Song-Chun Zhu, Yixin Zhu 0001 |
ECCV (39) | 1 |
| 2022 | On the Learning Mechanisms in Physical ReasoningabstractIs dynamics prediction indispensable for physical reasoning? If so, what kind of roles do the dynamics prediction modules play during the physical reasoning process? Most studies focus on designing dynamics prediction networks and treating physical reasoning as a downstream task without investigating the questions above, taking for granted that the designed dynamics prediction would undoubtedly help the reasoning process. In this work, we take a closer look at this assumption, exploring this fundamental hypothesis by comparing two learning mechanisms: Learning from Dynamics (LfD) and Learning from Intuition (LfI). In the first experiment, we directly examine and compare these two mechanisms. Results show a surprising finding: Simple LfI is better than or on par with state-of-the-art LfD. This observation leads to the second experiment with Ground-truth Dynamics (GD), the ideal case of LfD wherein dynamics are obtained directly from a simulator. Results show that dynamics, if directly given instead of approximated, would achieve much higher performance than LfI alone on physical reasoning; this essentially serves as the performance upper bound. Yet practically, LfD mechanism can only predict Approximate Dynamics (AD) using dynamics learning modules that mimic the physical laws, making the following downstream physical reasoning modules degenerate into the LfI paradigm; see the third experiment. We note that this issue is hard to mitigate, as dynamics prediction errors inevitably accumulate in the long horizon. Finally, in the fourth experiment, we note that LfI, the extremely simpler strategy when done right, is more effective in learning to solve physical reasoning problems. Taken together, the results on the challenging benchmark of PHYRE show that LfI is, if not better, as good as LfD with bells and whistles for dynamics prediction. However, the potential improvement from LfD, though challenging, remains lucrative. Shiqian Li, Kewen Wu 0004, Chi Zhang 0017, Yixin Zhu 0001 |
NeurIPS | 3 |
| 2021 | ACRE: Abstract Causal REasoning Beyond CovariationabstractCausal induction, i.e., identifying unobservable mechanisms that lead to the observable relations among variables, has played a pivotal role in modern scientific discovery, especially in scenarios with only sparse and limited data. Humans, even young toddlers, can induce causal relationships surprisingly well in various settings despite its notorious difficulty. However, in contrast to the commonplace trait of human cognition is the lack of a diagnostic benchmark to measure causal induction for modern Artificial Intelligence (AI) systems. Therefore, in this work, we introduce the Abstract Causal REasoning (ACRE) dataset for systematic evaluation of current vision systems in causal induction. Motivated by the stream of research on causal discovery in Blicket experiments, we query a visual reasoning system with the following four types of questions in either an independent scenario or an interventional scenario: direct, indirect, screening-off, and backward-blocking, intentionally going beyond the simple strategy of inducing causal relationships by covariation. By analyzing visual reasoning architectures on this testbed, we notice that pure neural models tend towards an associative strategy under their chance-level performance, whereas neuro-symbolic combinations struggle in backward-blocking reasoning. These deficiencies call for future research in models with a more comprehensive capability of causal induction. Chi Zhang 0017, Baoxiong Jia, Mark Edmonds, Song-Chun Zhu, Yixin Zhu 0001 |
CVPR | 1 |
| 2021 | Abstract Spatial-Temporal Reasoning via Probabilistic Abduction and Execution
Chi Zhang 0017, Baoxiong Jia, Song-Chun Zhu, Yixin Zhu 0001 |
CVPR | 1 |
| 2021 | Congestion-aware Multi-agent Trajectory Prediction for Collision AvoidanceabstractPredicting agents’ future trajectories plays a crucial role in modern AI systems, yet it is challenging due to intricate interactions exhibited in multi-agent systems, especially when it comes to collision avoidance. To address this challenge, we propose to learn congestion patterns as contextual cues explicitly and devise a novel "Sense–Learn–Reason–Predict" framework by exploiting advantages of three different doctrines of thought, which yields the following desirable benefits: (i) Representing congestion as contextual cues via latent factors subsumes the concept of social force commonly used in physics- based approaches and implicitly encodes the distance as a cost, similar to the way a planning-based method models the environment. (ii) By decomposing the learning phases into two stages, a "student" can learn contextual cues from a "teacher" while generating collision-free trajectories. To make the framework computationally tractable, we formulate it as an optimization problem and derive an upper bound by leveraging the variational parametrization. In experiments, we demonstrate that the proposed model is able to generate collision- free trajectory predictions in a synthetic dataset designed for collision avoidance evaluation and remains competitive on the commonly used NGSIM US-101 highway dataset. Source code and dataset tools can be accessed via Github. Xu Xie 0001, Chi Zhang 0017, Yixin Zhu 0001, Ying Nian Wu, Song-Chun Zhu |
ICRA | 2 |
| 2020 | Machine Number Sense: A Dataset of Visual Arithmetic Problems for Abstract and Relational ReasoningabstractAs a comprehensive indicator of mathematical thinking and intelligence, the number sense (Dehaene 2011) bridges the induction of symbolic concepts and the competence of problem-solving. To endow such a crucial cognitive ability to machine intelligence, we propose a dataset, Machine Number Sense (MNS), consisting of visual arithmetic problems automatically generated using a grammar model—And-Or Graph (AOG). These visual arithmetic problems are in the form of geometric figures: each problem has a set of geometric shapes as its context and embedded number symbols. Solving such problems is not trivial; the machine not only has to recognize the number, but also to interpret the number with its contexts, shapes, and relations (e.g., symmetry) together with proper operations. We benchmark the MNS dataset using four predominant neural network models as baselines in this visual reasoning task. Comprehensive experiments show that current neural-network-based models still struggle to understand number concepts and relational operations. We show that a simple brute-force search algorithm could work out some of the problems without context information. Crucially, taking geometric context into account by an additional perception module would provide a sharp performance gain with fewer search steps. Altogether, we call for attention in fusing the classic search-based algorithms with modern neural networks to discover the essential number concepts in future research. Wenhe Zhang, Chi Zhang 0017, Yixin Zhu 0001, Song-Chun Zhu |
AAAI | 2 |
| 2019 | Mirroring without Overimitation: Learning Functionally Equivalent Manipulation ActionsabstractThis paper presents a mirroring approach, inspired by the neuroscience discovery of the mirror neurons, to transfer demonstrated manipulation actions to robots. Designed to address the different embodiments between a human (demonstrator) and a robot, this approach extends the classic robot Learning from Demonstration (LfD) in the following aspects:i) It incorporates fine-grained hand forces collected by a tactile glove in demonstration to learn robot’s fine manipulative actions; ii) Through model-free reinforcement learning and grammar induction, the demonstration is represented by a goal-oriented grammar consisting of goal states and the corresponding forces to reach the states, independent of robot embodiments; iii) A physics-based simulation engine is applied to emulate various robot actions and mirrors the actions that are functionally equivalent to the human’s in the sense of causing the same state changes by exerting similar forces. Through this approach, a robot reasons about which forces to exert and what goals to achieve to generate actions (i.e., mirroring), rather than strictly mimicking demonstration (i.e., overimitation). Thus the embodiment difference between a human and a robot is naturally overcome. In the experiment, we demonstrate the proposed approach by teaching a real Baxter robot with a complex manipulation task involving haptic feedback—opening medicine bottles. Hangxin Liu, Chi Zhang 0017, Yixin Zhu 0001, Chenfanfu Jiang, Song-Chun Zhu |
AAAI | 2 |
| 2019 | MetaStyle: Three-Way Trade-off among Speed, Flexibility, and Quality in Neural Style TransferabstractAn unprecedented booming has been witnessed in the research area of artistic style transfer ever since Gatys et al. introduced the neural method. One of the remaining challenges is to balance a trade-off among three critical aspects—speed, flexibility, and quality: (i) the vanilla optimization-based algorithm produces impressive results for arbitrary styles, but is unsatisfyingly slow due to its iterative nature, (ii) the fast approximation methods based on feed-forward neural networks generate satisfactory artistic effects but bound to only a limited number of styles, and (iii) feature-matching methods like AdaIN achieve arbitrary style transfer in a real-time manner but at a cost of the compromised quality. We find it considerably difficult to balance the trade-off well merely using a single feed-forward step and ask, instead, whether there exists an algorithm that could adapt quickly to any style, while the adapted model maintains high efficiency and good image quality. Motivated by this idea, we propose a novel method, coined MetaStyle, which formulates the neural style transfer as a bilevel optimization problem and combines learning with only a few post-processing update steps to adapt to a fast approximation model with satisfying artistic effects, comparable to the optimization-based methods for an arbitrary style. The qualitative and quantitative analysis in the experiments demonstrates that the proposed approach achieves high-quality arbitrary artistic style transfer effectively, with a good trade-off among speed, flexibility, and quality. Chi Zhang 0017, Yixin Zhu 0001, Song-Chun Zhu |
AAAI | 1 |
| 2019 | RAVEN: A Dataset for Relational and Analogical Visual REasoNingabstractDramatic progress has been witnessed in basic vision tasks involving low-level perception, such as object recognition, detection, and tracking. Unfortunately, there is still enormous performance gap between artificial vision systems and human intelligence in terms of higher-level vision problems, especially ones involving reasoning. Earlier attempts in equipping machines with high-level reasoning have hovered around Visual Question Answering (VQA), one typical task associating vision and language understanding. In this work, we propose a new dataset, built in the context of Raven's Progressive Matrices (RPM) and aimed at lifting machine intelligence by associating vision with structural, relational, and analogical reasoning in a hierarchical representation. Unlike previous works in measuring abstract reasoning using RPM, we establish a semantic link between vision and reasoning by providing structure representation. This addition enables a new type of abstract reasoning by jointly operating on the structure representation. Machine reasoning ability using modern computer vision is evaluated in this newly proposed dataset. Additionally, we also provide human performance as a reference. Finally, we show consistent improvement across all models by incorporating a simple neural module that combines visual understanding and structure reasoning. Chi Zhang 0017, Feng Gao 0013, Baoxiong Jia, Yixin Zhu 0001, Song-Chun Zhu |
CVPR | 1 |
| 2019 | Learning Virtual Grasp with Failed Demonstrations via Bayesian Inverse Reinforcement LearningabstractWe propose Bayesian Inverse Reinforcement Learning with Failure (BIRLF), which makes use of failed demonstrations that were often ignored or filtered in previous methods due to the difficulties to incorporate them in addition to the successful ones. Specifically, we leverage halfspaces derived from policy optimality conditions to incorporate failed demonstrations under Bayesian Inverse Reinforcement Learning (BIRL) framework. Under the continuous control setting, the reward function and policy are learned in an alternative manner, both of which are estimated by function approximators to guarantee the learning ability. Our approach is formulated as a model-free Inverse Reinforcement Learning (IRL) method that naturally accommodates more complex environments with continuous state and action spaces. In experiments, we demonstrate the proposed method in a virtual grasping task, achieving a significant performance boost compared to existing methods. Xu Xie 0001, ChangYang Li, Chi Zhang 0017, Yixin Zhu 0001, Song-Chun Zhu |
IROS | 3 |
| 2019 | Learning Perceptual Inference by Contrastingabstract“Thinking in pictures,” [1] i.e., spatial-temporal reasoning, effortless and instantaneous for humans, is believed to be a significant ability to perform logical induction and a crucial factor in the intellectual history of technology development. Modern Artificial Intelligence (AI), fueled by massive datasets, deeper models, and mighty computation, has come to a stage where (super-)human-level performances are observed in certain specific tasks. However, current AI's ability in “thinking in pictures” is still far lacking behind. In this work, we study how to improve machines' reasoning ability on one challenging task of this kind: Raven's Progressive Matrices (RPM). Specifically, we borrow the very idea of “contrast effects” from the field of psychology, cognition, and education to design and train a permutation-invariant model. Inspired by cognitive studies, we equip our model with a simple inference module that is jointly trained with the perception backbone. Combining all the elements, we propose the Contrastive Perceptual Inference network (CoPINet) and empirically demonstrate that CoPINet sets the new state-of-the-art for permutation-invariant models on two major datasets. We conclude that spatial-temporal reasoning depends on envisaging the possibilities consistent with the relations between objects and can be solved from pixel-level inputs. Chi Zhang 0017, Baoxiong Jia, Feng Gao 0013, Yixin Zhu 0001, Hongjing Lu, Song-Chun Zhu |
NeurIPS | 1 |