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Bart C. Nabbe

dblp:91/2236 · DBLP profile ↗
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8ranked-venue papers
4as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 4 first-authorSystems, architecture and hardware · 5 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 54% Face, body and person analysis · 42% Motion planning and robot control · 3%
Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 70% Interaction techniques and input · 30%

Topics — the 13 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis
human pose estimation
0.622019
Panoptic Studio: A Massively Multiview System for Social Interaction Capture · IEEE Trans. Pattern Anal. Mach. Intell. 2019
Panoptic Studio: A Massively Multiview System for Social Motion Capture · ICCV 2015
Computer vision › 3D vision › motion capture › human motion capture
markerless motion capture
0.622019
Panoptic Studio: A Massively Multiview System for Social Interaction Capture · IEEE Trans. Pattern Anal. Mach. Intell. 2019
Panoptic Studio: A Massively Multiview System for Social Motion Capture · ICCV 2015
Computer vision › 3D vision
3d reconstruction
0.412019
Panoptic Studio: A Massively Multiview System for Social Interaction Capture · IEEE Trans. Pattern Anal. Mach. Intell. 2019
Computer vision › Face, body and person analysis › human pose estimation
multi-person pose estimation
0.412019
Panoptic Studio: A Massively Multiview System for Social Interaction Capture · IEEE Trans. Pattern Anal. Mach. Intell. 2019
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction
0.212015
Panoptic Studio: A Massively Multiview System for Social Motion Capture · ICCV 2015
Robotics › Motion planning and robot control › motion planning
manipulation planning
0.112007
Planar batting under shape, pose, and impact uncertainty · ICRA 2007
Collaborative and social computing › social interaction
social interaction analysis
0.112015
Panoptic Studio: A Massively Multiview System for Social Motion Capture · ICCV 2015
Computer vision › 3D vision › stereo vision › stereo matching
cooperative stereo matching
0.012002
Toward Practical Cooperative Stereo for Robotic Colonies · ICRA 2002
Computer vision › 3D vision
stereo vision
0.012002
Toward Practical Cooperative Stereo for Robotic Colonies · ICRA 2002
Interaction techniques and input › pen input
pen and sketch input
0.012001
Tele-Graffiti: A Pen and Paper-Based Remote Sketching System · ICCV 2001
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
planning under uncertainty
0.012007
Planar batting under shape, pose, and impact uncertainty · ICRA 2007
Distributed systems › distributed coordination › multi-agent systems
multi-robot systems
0.012002
Toward Practical Cooperative Stereo for Robotic Colonies · ICRA 2002
Collaborative and social computing
remote collaboration
0.012001
Tele-Graffiti: A Pen and Paper-Based Remote Sketching System · ICCV 2001

Methods — techniques the papers use, named apart from their topics

skeletal reconstruction optimization · 0.4hierarchical trajectory proposal · 0.4temporal refinement · 0.4skeletal proposal generation · 0.4multi-view fusion · 0.4particle filter · 0.1occlusion handling · 0.1lookahead planning · 0.1information gain maximization · 0.1distributed stereo matching · 0.1video camera capture · 0.0paper boundary detection · 0.0
YearPublicationVenuePosition
2019 Panoptic Studio: A Massively Multiview System for Social Interaction Capture
abstract
We present an approach to capture the 3D motion of a group of people engaged in a social interaction. The core challenges in capturing social interactions are: (1) occlusion is functional and frequent; (2) subtle motion needs to be measured over a space large enough to host a social group; (3) human appearance and configuration variation is immense; and (4) attaching markers to the body may prime the nature of interactions. The Panoptic Studio is a system organized around the thesis that social interactions should be measured through the integration of perceptual analyses over a large variety of view points. We present a modularized system designed around this principle, consisting of integrated structural, hardware, and software innovations. The system takes, as input, 480 synchronized video streams of multiple people engaged in social activities, and produces, as output, the labeled time-varying 3D structure of anatomical landmarks on individuals in the space. Our algorithm is designed to fuse the "weak" perceptual processes in the large number of views by progressively generating skeletal proposals from low-level appearance cues, and a framework for temporal refinement is also presented by associating body parts to reconstructed dense 3D trajectory stream. Our system and method are the first in reconstructing full body motion of more than five people engaged in social interactions without using markers. We also empirically demonstrate the impact of the number of views in achieving this goal.
Hanbyul Joo, Tomas Simon, Xulong Li 0001, Hao Liu 0125, Sean Banerjee, Timothy Godisart, Bart C. Nabbe, Iain A. Matthews, Takeo Kanade, Shohei Nobuhara, Yaser Sheikh
IEEE Trans. Pattern Anal. Mach. Intell.9
2015 Panoptic Studio: A Massively Multiview System for Social Motion Capture
abstract
We present an approach to capture the 3D structure and motion of a group of people engaged in a social interaction. The core challenges in capturing social interactions are: (1) occlusion is functional and frequent, (2) subtle motion needs to be measured over a space large enough to host a social group, and (3) human appearance and configuration variation is immense. The Panoptic Studio is a system organized around the thesis that social interactions should be measured through the perceptual integration of a large variety of view points. We present a modularized system designed around this principle, consisting of integrated structural, hardware, and software innovations. The system takes, as input, 480 synchronized video streams of multiple people engaged in social activities, and produces, as output, the labeled time-varying 3D structure of anatomical landmarks on individuals in the space. The algorithmic contributions include a hierarchical approach for generating skeletal trajectory proposals, and an optimization framework for skeletal reconstruction with trajectory re-association.
Hanbyul Joo, Hao Liu 0125, Bart C. Nabbe, Iain A. Matthews, Takeo Kanade, Shohei Nobuhara, Yaser Sheikh
ICCV5
2007 Planar batting under shape, pose, and impact uncertainty
abstract
This paper explores the planning and control of a manipulation task accomplished in conditions of high uncertainty. Statistical techniques, like particle filters, provide a framework for expressing the uncertainty and partial observability of the real world and taking actions to reduce them. We explore a classic manipulation problem of planar batting, but with a new twist of shape, pose and impact uncertainty. We demonstrate a technique for characterizing and reducing this uncertainty using a particle filter coupled with a lookahead planner that maximizes information gain. We show that a two-step planner that first acts for information gain and then acts to maximize the expectation of achieving a desired goal is effective at managing shape, pose and impact uncertainty
Jiaxin L. Fu, Siddhartha S. Srinivasa, Nancy S. Pollard, Bart C. Nabbe
ICRA4
2006 Opportunistic Use of Vision to Push Back the Path-Planning Horizon
abstract
Mobile robots need maps or other forms of geometric information about the environment to navigate. The mobility sensors (LADAR, stereo, etc.) on these robotic vehicles can however populate these maps only up to a distance of a few tens of meters. A navigation system has no knowledge about the world beyond this sensing horizon. As a result, path planners that rely only on this knowledge are unable to anticipate obstacles sufficiently early and have no choice but to resort to an inefficient local obstacle avoidance behavior. However, recent developments in the computer vision community allows us to collect geometric information about the environment far beyond this sensing horizon. The coarse 3D geometric estimation that can be recovered is derived from an appearance-based model. That uses a multiple-hypothesis framework to robustly estimate scene structure from a single image and estimating confidences for each geometric label. This 3D geometric estimation is used with a previously presented navigation strategy that reasons about sensor constraints and plans for measurements while navigating towards the goal. The validity of the sensing method and navigation strategy is supported by results from simulations as well as field experiments with a real robotic platform. These results also show that significant reduction in path length can be achieved by using this framework
Bart C. Nabbe, Derek Hoiem, Alexei A. Efros, Martial Hebert
IROS1
2004 Path planning with hallucinated worlds
abstract
We describe an approach that integrates midrange sensing into a dynamic path planning algorithm. The algorithm is based on measuring the reduction in path cost that would be caused by taking a sensor reading from candidate locations. The planner uses this measure in order to decide where to take the next sensor reading. Ideally, one would like to evaluate a path based on a map that is as close as possible to the true underlying world. In practice, however, the map is only sparsely populated by data derived from sensor readings. A key component of the approach described in this paper is a mechanism to infer (or "hallucinate") more complete maps from sparse sensor readings. We show how this hallucination mechanism is integrated with the planner to produce better estimates of the gain in path cost occurred when taking sensor readings. We show results on a real robot as well as a statistical analysis on a large set of randomly generated path planning problems on elevation maps from real terrain.
Bart C. Nabbe, Sanjiv Kumar, Martial Hebert
IROS1
2003 Where and when to look: how to extend the myopic planning horizon
abstract
In this paper we describe an approach towards integrating mid-range sensing data into a dynamic path planning algorithm. The key problem, sensing for planning is addressed in the context of outdoor navigation. An algorithmic approach is described towards solving these problems and both simulation results and initial experimental results for outdoor navigation using wide baseline stereo data are presented.
Bart C. Nabbe, Martial Hebert
IROS1
2002 Toward Practical Cooperative Stereo for Robotic Colonies
abstract
In this paper we describe an approach towards cooperative stereo. The key problems, significant different views, different scale and occlusion, will be addressed in the context of a distributed robotic system. An algorithmic approach is described towards solving these problems and results on real scenes are presented.
Bart C. Nabbe, Martial Hebert
ICRA1
2001 Tele-Graffiti: A Pen and Paper-Based Remote Sketching System
abstract
Tele-Graffiti is a system allowing two.or more users to communicate remotely via hand-drawn sketches. What one person writes at one site is captured using a video camera, transmitted to the other site(s), and displayed there using an LCD projector. The advantage of our system over other intelligent desktops and white-boards is that the users are free to move the pieces of paper on which they are writing. In Tele-Graffiti, paper detection and tracking is based on real-time paper boundary detection.
Naoya Takao, Jianbo Shi, Simon Baker, Iain A. Matthews, Bart C. Nabbe
ICCV5