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Nathan P. Koenig

dblp:91/2717 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-authorSystems, architecture and hardware · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 50% Haptics and multimodal interaction · 38% Wearable and physiological sensing · 12%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction
multimodal interaction
0.112009
Mobile human-robot teaming with environmental tolerance · HRI 2009
Human-robot interaction › robot navigation
person following
0.112009
Mobile human-robot teaming with environmental tolerance · HRI 2009
Wearable and physiological sensing › optical sensing
depth sensing
0.012009
Mobile human-robot teaming with environmental tolerance · HRI 2009
Human-robot interaction
robot perception
0.012009
Mobile human-robot teaming with environmental tolerance · HRI 2009

Methods — techniques the papers use, named apart from their topics

structured light depth sensing · 0.1perception algorithms · 0.1
YearPublicationVenuePosition
2010 Communication and knowledge sharing in human-robot interaction and learning from demonstration
Nathan P. Koenig, Leila Takayama, Maja J. Mataric
Neural Networks1
2009 Mobile human-robot teaming with environmental tolerance
abstract
We demonstrate that structured light-based depth sensing with standard perception algorithms can enable mobile peer-to-peer interaction between humans and robots. We posit that the use of recent emerging devices for depth-based imaging can enable robot perception of non-verbal cues in human movement in the face of lighting and minor terrain variations. Toward this end, we have developed an integrated robotic system capable of person following and responding to verbal and non-verbal commands under varying lighting conditions and uneven terrain. The feasibility of our system for peer-to-peer HRI is demonstrated through two trials in indoor and outdoor environments.
Matthew Loper, Nathan P. Koenig, Sonia Chernova, Chris V. Jones 0001, Odest Chadwicke Jenkins
HRI2
2004 Design and use paradigms for Gazebo, an open-source multi-robot simulator
abstract
Simulators have played a critical role in robotics research as tools for quick and efficient testing of new concepts, strategies, and algorithms. To date, most simulators have been restricted to 2D worlds, and few have matured to the point where they are both highly capable and easily adaptable. Gazebo is designed to fill this niche by creating a 3D dynamic multi-robot environment capable of recreating the complex worlds that would be encountered by the next generation of mobile robots. Its open source status, fine grained control, and high fidelity place Gazebo in a unique position to become more than just a stepping stone between the drawing board and real hardware: data visualization, simulation of remote environments, and even reverse engineering of blackbox systems are all possible applications. Gazebo is developed in cooperation with the Player and Stage projects (Gerkey, B. P., et al., July 2003), (Gerkey, B. P., et al., May 2001), (Vaughan, R. T., et al., Oct. 2003), and is available from http://playerstage.sourceforge.net/gazebo/ gazebo.html.
Nathan P. Koenig
IROS1