Demo Data from EDBT 2026 / reviewers in the wild / expert
Toshiaki Oka
dblp:91/2877
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 1996
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Robot navigation and mapping · 50% Motion planning and robot control · 50% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Motion planning and robot control › robot learning
behavior acquisition |
0.0 | 1 | 1996 | Acquisition of optimal action selection to avoid moving obstacles in autonomous mobile robot · ICRA 1996 |
Robotics › Robot navigation and mapping › obstacle avoidance
dynamic obstacle avoidance |
0.0 | 1 | 1996 | Acquisition of optimal action selection to avoid moving obstacles in autonomous mobile robot · ICRA 1996 |
Robotics › Robot navigation and mapping
obstacle avoidance |
0.0 | 1 | 1996 | Acquisition of optimal action selection to avoid moving obstacles in autonomous mobile robot · ICRA 1996 |
Robotics › Motion planning and robot control
robot control |
0.0 | 1 | 1996 | Acquisition of optimal action selection to avoid moving obstacles in autonomous mobile robot · ICRA 1996 |
Methods — techniques the papers use, named apart from their topics
learning automata · 0.0hierarchical fuzzy rules · 0.0fuzzy evaluation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1996 | Acquisition of optimal action selection to avoid moving obstacles in autonomous mobile robotabstractThe principal aim of this study is to show how an autonomous mobile robot can acquire the optimal action to avoid moving obstacles through the interaction with the real world. In this paper, we propose a new architecture using the hierarchical fuzzy rules, fuzzy evaluation system and learning automata. By using our proposed method the robot acquires the fine behavior on how to move to the goal avoiding moving obstacles using the steering and velocity control inputs, simultaneously. Also we show the experimental results to confirm the feasibility of our method. Takeshi Aoki, Toshiaki Oka, Tatsuya Suzuki 0001, Shigeru Okuma |
ICRA | 2 |