Sheue-Ling Lien

dblp:91/2977 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 1987
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 81% Geometric modeling and processing · 19%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › geometric rendering
curve and surface rendering
0.011987
Adaptive forward differencing for rendering curves and surfaces · SIGGRAPH 1987
Geometric modeling and processing
forward differencing
0.011987
Adaptive forward differencing for rendering curves and surfaces · SIGGRAPH 1987
Rendering › lighting
illumination and shading
0.011987
Shading bicubic patches · SIGGRAPH 1987
Rendering › shading
phong shading
0.011987
Shading bicubic patches · SIGGRAPH 1987
Rendering
surface rendering
0.011987
Shading bicubic patches · SIGGRAPH 1987
Rendering
antialiasing
0.011987
Adaptive forward differencing for rendering curves and surfaces · SIGGRAPH 1987

Methods — techniques the papers use, named apart from their topics

forward differencing engine · 0.0coons patch approximation · 0.0adaptive subdivision · 0.0adaptive forward differencing · 0.0
YearPublicationVenuePosition
1987 Adaptive forward differencing for rendering curves and surfaces
abstract
An adaptive forward differencing algorithm is presented for rapid rendering of cubic curves and bicubic surfaces. This method adjusts the forward difference step size so that approximately one pixel is generated along an ordinary or rational cubic curve for each forward difference step. The adjustment involves a simple linear transformation on the coefficients of the curve which can be accomplished with shifts and adds. This technique combines the advantages of traditional forward differencing and adaptive subdivision. A hardware implementation approach is described including the adaptive control of a forward difference engine. Surfaces are rendered by drawing many curves spaced closely enough together so that no pixels are left unpainted. A simple curve anti-aliasing algorithm is also presented in this paper. Anti-aliasing cubic curves is supported via tangent vector output at each forward difference step. The adaptive forward differencing algorithm is also suitable for software implementation.
Sheue-Ling Lien, Michael Shantz, Vaughan R. Pratt
SIGGRAPH1
1987 Shading bicubic patches
abstract
We present several techniques for implementing Phong shading in hardware for bicubic patches. Patches are shaded, not by subdividing into polygons, but by drawing many curves close together leaving no pixel gaps. Each curve is drawn using an adaptive forward difference algorithm which generates the coordinates as well as the shading parameters as cubic functions incrementally evaluated along the curve. The forward difference step size is adaptively adjusted so that it generates approximately one pixel along the curve per forward difference step. The hardware implements Phong shading directly with a surprisingly simple configuration built from general purpose compute units and look-up tables. Two new methods are presented for deriving bicubic approximations to the shading parameters over a bicubic patch. One method uses two Coons patches to approximate the unnormalized N·L, and N·H, and a third Coons patch for N·N, where N is the surface normal, L is the light direction, and H is the direction of maximum highlight. In this case the hardware performs the normalization per pixel. The second method uses two Coons patches to approximate the normalized dot products N·L, and N·H. The method is suitable for both hardware and software implementations.
Michael Shantz, Sheue-Ling Lien
SIGGRAPH2