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Li Shen 0003

dblp:91/3680-3 · DBLP profile ↗
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12ranked-venue papers
5as first author
4since 2021 · last 2024
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 5 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 9 · 4 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
9 papers
Computational photography and imaging · 40% Rendering · 38% Image and video processing · 22%
Artificial intelligence
3 papers
3D vision · 93% Segmentation and scene understanding · 7%

Topics — the 20 heaviest of 23, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › novel view synthesis
radiance field
1.322024
Evaluate Geometry of Radiance Fields with Low-Frequency Color Prior · AAAI 2024
Streaming Radiance Fields for 3D Video Synthesis · NeurIPS 2022
Rendering › neural radiance fields
grid-based neural radiance field
0.712023
Compressing Volumetric Radiance Fields to 1 MB · CVPR 2023
Rendering
neural radiance fields
0.712023
Compressing Volumetric Radiance Fields to 1 MB · CVPR 2023
Computer vision › 3D vision
3d shape representation
0.612022
Streaming Radiance Fields for 3D Video Synthesis · NeurIPS 2022
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.612022
Streaming Radiance Fields for 3D Video Synthesis · NeurIPS 2022
Computer vision › 3D vision
novel view synthesis
0.612022
Streaming Radiance Fields for 3D Video Synthesis · NeurIPS 2022
Computational photography and imaging
intrinsic image decomposition
0.542013
Intrinsic Image Decomposition Using a Sparse Representation of Reflectance · IEEE Trans. Pattern Anal. Mach. Intell. 2013
A Closed-Form Solution to Retinex with Nonlocal Texture Constraints · IEEE Trans. Pattern Anal. Mach. Intell. 2012
Intrinsic images decomposition using a local and global sparse representation of reflectance · CVPR 2011
Computational photography and imaging › intrinsic image decomposition
reflectance and shading
0.222013
Intrinsic Image Decomposition Using a Sparse Representation of Reflectance · IEEE Trans. Pattern Anal. Mach. Intell. 2013
Intrinsic image decomposition with non-local texture cues · CVPR 2008
Rendering
novel view synthesis
0.212024
Evaluate Geometry of Radiance Fields with Low-Frequency Color Prior · AAAI 2024
Computer vision › Segmentation and scene understanding
edge detection
0.212015
Shadow optimization from structured deep edge detection · CVPR 2015
Image and video processing
image restoration
0.212015
Shadow optimization from structured deep edge detection · CVPR 2015
Image and video processing › image enhancement
shadow detection and removal
0.212015
Shadow optimization from structured deep edge detection · CVPR 2015
Computational photography and imaging › reflectance acquisition
BRDF measurement
0.212014
A New Perspective on Material Classification and Ink Identification · CVPR 2014
Computational photography and imaging › physics-based vision
material classification
0.212014
A New Perspective on Material Classification and Ink Identification · CVPR 2014
Computational photography and imaging
reflectance acquisition
0.212014
A New Perspective on Material Classification and Ink Identification · CVPR 2014
Image and video processing
sparse representation
0.212013
Intrinsic Image Decomposition Using a Sparse Representation of Reflectance · IEEE Trans. Pattern Anal. Mach. Intell. 2013
Image and video processing › image enhancement
retinex
0.112012
A Closed-Form Solution to Retinex with Nonlocal Texture Constraints · IEEE Trans. Pattern Anal. Mach. Intell. 2012
Image and video processing
texture analysis
0.112012
A Closed-Form Solution to Retinex with Nonlocal Texture Constraints · IEEE Trans. Pattern Anal. Mach. Intell. 2012
Computational photography and imaging
illumination estimation
0.112009
Photometric stereo and weather estimation using internet images · CVPR 2009
Computational photography and imaging
photometric stereo
0.112009
Photometric stereo and weather estimation using internet images · CVPR 2009

Methods — techniques the papers use, named apart from their topics

spherical harmonics · 1.5low-frequency color prior · 1.5voxel pruning · 0.7vector quantization · 0.7joint tuning · 0.7model difference compression · 0.6incremental learning · 0.6least-squares optimization · 0.4convolutional neural network · 0.4handheld flashlight camera · 0.4BRDF slice capture · 0.4l1-norm minimization · 0.2nonlocal texture analysis · 0.1conjugate gradient · 0.1
YearPublicationVenuePosition
2024 Evaluate Geometry of Radiance Fields with Low-Frequency Color Prior
abstract
A radiance field is an effective representation of 3D scenes, which has been widely adopted in novel-view synthesis and 3D reconstruction. It is still an open and challenging problem to evaluate the geometry, i.e., the density field, as the ground-truth is almost impossible to obtain. One alternative indirect solution is to transform the density field into a point-cloud and compute its Chamfer Distance with the scanned ground-truth. However, many widely-used datasets have no point-cloud ground-truth since the scanning process along with the equipment is expensive and complicated. To this end, we propose a novel metric, named Inverse Mean Residual Color (IMRC), which can evaluate the geometry only with the observation images. Our key insight is that the better the geometry, the lower-frequency the computed color field. From this insight, given a reconstructed density field and observation images, we design a closed-form method to approximate the color field with low-frequency spherical harmonics, and compute the inverse mean residual color. Then the higher the IMRC, the better the geometry. Qualitative and quantitative experimental results verify the effectiveness of our proposed IMRC metric. We also benchmark several state-of-the-art methods using IMRC to promote future related research. Our code is available at https://github.com/qihangGH/IMRC.
Qihang Fang, Keqiang Li 0005, Li Shen 0003, Gang Xiong 0001, Liefeng Bo
AAAI4
2023 Compressing Volumetric Radiance Fields to 1 MB
abstract
Approximating radiance fields with discretized volumetric grids is one of promising directions for improving NeRFs, represented by methods like DVGO, Plenoxels and TensoRF, which achieve super-fast training convergence and real-time rendering. However, these methods typically require a tremendous storage overhead, costing up to hundreds of megabytes of disk space and runtime memory for a single scene. We address this issue in this paper by introducing a simple yet effective framework, called vector quantized radiance fields (VQRF), for compressing these volume-grid-based radiance fields. We first present a robust and adaptive metric for estimating redundancy in grid models and performing voxel pruning by better exploring intermediate outputs of volumetric rendering. A trainable vector quantization is further proposed to improve the compactness of grid models. In combination with an efficient joint tuning strategy and post-processing, our method can achieve a compression ratio of 100× by reducing the overall model size to 1 MB with negligible loss on visual quality. Extensive experiments demonstrate that the proposed framework is capable of achieving unrivaled performance and well generalization across multiple methods with distinct volumetric structures, facilitating the wide use of volumetric radiance fields methods in real-world applications. Code is available at https://github.com/AlgoHunt/VQRF.
Lingzhi Li 0002, Zhongshu Wang, Li Shen 0003, Liefeng Bo
CVPR4
2023 Compact Real-Time Radiance Fields with Neural Codebook
abstract
Reconstructing neural radiance fields with explicit volumetric representations, demonstrated by Plenoxels, has shown remarkable advantages on training and rendering efficiency, while grid-based representations typically induce considerable overhead for storage and transmission. In this work, we present a simple and effective framework for pursuing compact radiance fields from the perspective of compression methodology. By exploiting intrinsic properties exhibiting in grid models, a non-uniform compression stem is developed to significantly reduce model complexity and a novel parameterized module, named Neural Codebook, is introduced for better encoding high-frequency details specific to per-scene models via a fast optimization. Our approach can achieve over 40 × reduction on grid model storage with competitive rendering quality. In addition, the method can achieve real-time rendering speed with 180 fps, realizing significant advantage on storage cost compared to real-time rendering methods.
Lingzhi Li 0002, Zhongshu Wang, Li Shen 0003, Ping Tan 0002
ICME4
2022 Streaming Radiance Fields for 3D Video Synthesis
abstract
We present an explicit-grid based method for efficiently reconstructing streaming radiance fields for novel view synthesis of real world dynamic scenes. Instead of training a single model that combines all the frames, we formulate the dynamic modeling problem with an incremental learning paradigm in which per-frame model difference is trained to complement the adaption of a base model on the current frame. By exploiting the simple yet effective tuning strategy with narrow bands, the proposed method realizes a feasible framework for handling video sequences on-the-fly with high training efficiency. The storage overhead induced by using explicit grid representations can be significantly reduced through the use of model difference based compression. We also introduce an efficient strategy to further accelerate model optimization for each frame. Experiments on challenging video sequences demonstrate that our approach is capable of achieving a training speed of 15 seconds per-frame with competitive rendering quality, which attains $1000 \times$ speedup over the state-of-the-art implicit methods.
Lingzhi Li 0002, Zhongshu Wang, Li Shen 0003, Ping Tan 0002
NeurIPS4
2015 Shadow optimization from structured deep edge detection
abstract
Local structures of shadow boundaries as well as complex interactions of image regions remain largely unexploited by previous shadow detection approaches. In this paper, we present a novel learning-based framework for shadow region recovery from a single image. We exploit local structures of shadow edges by using a structured CNN learning framework. We show that using structured label information in classification can improve local consistency over pixel labels and avoid spurious labelling. We further propose and formulate shadow/bright measure to model complex interactions among image regions. The shadow and bright measures of each patch are computed from the shadow edges detected by the proposed CNN. Using the global interaction constraints on patches, we formulate a least-square optimization problem for shadow recovery that can be solved efficiently. Our shadow recovery method achieves state-of-the-art results on major shadow benchmark databases collected under various conditions.
Li Shen 0003, Teck Wee Chua, Karianto Leman
CVPR1
2014 A New Perspective on Material Classification and Ink Identification
abstract
The surface bi-directional reflectance distribution function (BRDF) can be used to distinguish different materials. The BRDFs of many real materials are near isotropic and can be approximated well by a 2D function. When the camera principal axis is coincident with the surface normal of the material sample, the captured BRDF slice is nearly 1D, which suffers from significant information loss. Thus, improvement in classification performance can be achieved by simply setting the camera at a slanted view to capture a larger portion of the BRDF domain. We further use a handheld flashlight camera to capture a 1D BRDF slice for material classification. This 1D slice captures important reflectance properties such as specular reflection and retro-reflectance. We apply these results on ink classification, which can be used in forensics and analyzing historical manuscripts. For the first time, we show that most of the inks on the market can be well distinguished by their reflectance properties.
Rakesh Shiradkar, Li Shen 0003, George V. Landon, Sim Heng Ong, Ping Tan 0002
CVPR2
2013 Intrinsic Image Decomposition Using a Sparse Representation of Reflectance
abstract
Intrinsic image decomposition is an important problem that targets the recovery of shading and reflectance components from a single image. While this is an ill-posed problem on its own, we propose a novel approach for intrinsic image decomposition using reflectance sparsity priors that we have developed. Our sparse representation of reflectance is based on a simple observation: Neighboring pixels with similar chromaticities usually have the same reflectance. We formalize and apply this sparsity constraint on local reflectance to construct a data-driven second-generation wavelet representation. We show that the reflectance component of natural images is sparse in this representation. We further propose and formulate a global sparse constraint on reflectance colors using the assumption that each natural image uses a small set of material colors. Using this sparse reflectance representation and the global constraint on a sparse set of reflectance colors, we formulate a constrained l₁-norm minimization problem for intrinsic image decomposition that can be solved efficiently. Our algorithm can successfully extract intrinsic images from a single image without using color models or any user interaction. Experimental results on a variety of images demonstrate the effectiveness of the proposed technique.
Li Shen 0003, Chuohao Yeo, Binh-Son Hua
IEEE Trans. Pattern Anal. Mach. Intell.1
2012 A Closed-Form Solution to Retinex with Nonlocal Texture Constraints
abstract
We propose a method for intrinsic image decomposition based on retinex theory and texture analysis. While most previous methods approach this problem by analyzing local gradient properties, our technique additionally identifies distant pixels with the same reflectance through texture analysis, and uses these nonlocal reflectance constraints to significantly reduce ambiguity in decomposition. We formulate the decomposition problem as the minimization of a quadratic function which incorporates both the retinex constraint and our nonlocal texture constraint. This optimization can be solved in closed form with the standard conjugate gradient algorithm. Extensive experimentation with comparisons to previous techniques validate our method in terms of both decomposition accuracy and runtime efficiency.
Ping Tan 0002, Li Shen 0003, Enhua Wu, Stephen Lin 0001
IEEE Trans. Pattern Anal. Mach. Intell.4
2011 Intrinsic images decomposition using a local and global sparse representation of reflectance
abstract
Intrinsic image decomposition is an important problem that targets the recovery of shading and reflectance components from a single image. While this is an ill-posed problem on its own, we propose a novel approach for intrinsic image decomposition using a reflectance sparsity prior that we have developed. Our method is based on a simple observation: neighboring pixels usually have the same reflectance if their chromaticities are the same or very similar. We formalize this sparsity constraint on local reflectance, and derive a sparse representation of reflectance components using data-driven edge-avoiding-wavelets. We show that the reflectance component of natural images is sparse in this representation. We also propose and formulate a novel global reflectance sparsity constraint. Using this sparsity prior and global constraints, we formulate a l1-regularized least squares minimization problem for intrinsic image decomposition that can be solved efficiently. Our algorithm can successfully extract intrinsic images from a single image, without using other reflection or color models or any user interaction. The results on challenging scenes demonstrate the power of the proposed technique.
Li Shen 0003, Chuohao Yeo
CVPR1
2009 Photometric stereo and weather estimation using internet images
abstract
We extend photometric stereo to make it work with internet images, which are typically associated with different viewpoints and significant noise. For popular tourism sites, thousands of images can be obtained from internet search engines. With these images, our method computes the global illumination for each image and the surface orientation at some scene points. The illumination information can then be used to estimate the weather conditions (such as sunny or cloudy) for each image, since there is a strong correlation between weather and scene illumination. We demonstrate our method on several challenging examples.
Li Shen 0003, Ping Tan 0002
CVPR1
2008 Intrinsic image decomposition with non-local texture cues
abstract
We present a method for decomposing an image into its intrinsic reflectance and shading components. Different from previous work, our method examines texture information to obtain constraints on reflectance among pixels that may be distant from one another in the image. We observe that distinct points with the same intensity-normalized texture configuration generally have the same reflectance value. The separation of shading and reflectance components should thus be performed in a manner that guarantees these non-local constraints. We formulate intrinsic image decomposition by adding these non-local texture constraints to the local derivative analysis employed in conventional techniques. Our results show a significant improvement in performance, with better recovery of global reflectance and shading structure than by previous methods.
Li Shen 0003, Ping Tan 0002, Stephen Lin 0001
CVPR1
2007 Illumination Brush: Interactive Design of All-Frequency Lighting
abstract
We present an appearance-based user interface for artists to efficiently design customized image-based lighting environments. 1 Our approach avoids typical iterations of parameter editing, rendering, and confirmation by providing a set of intuitive user interfaces for directly specifying the desired appearance of the model in the scene. Then the system automatically creates the lighting environment by solving the inverse shading problem. To obtain a realistic image, all-frequency lighting is used with a spherical radial basis function (SRBF) representation. Rendering is performed using precomputed radiance transfer (PRT) to achieve a responsive speed. User experiments demonstrated the effectiveness of the proposed system compared to a previous approach.
Makoto Okabe, Yasuyuki Matsushita, Li Shen 0003, Takeo Igarashi
PG3