Yue Pan 0009

dblp:91/3754-9 · DBLP profile ↗
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12ranked-venue papers
6as first author
11since 2021 · last 2026
0000-0002-5208-7481ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 3 first-author · 8 since 2021Systems, architecture and hardware · 8 · 4 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 2 since 2021
YearPublicationVenuePosition
2026 Globally Consistent RGB-D SLAM With 2-D Gaussian Splatting
abstract
Recently, 3D Gaussian splatting-based RGB-D SLAM displays remarkable performance of high-fidelity 3D reconstruction. However, 3D Gaussian splatting (3DGS) suffers from a lack of depth rendering consistency, which leads to suboptimal geometric reconstruction in 3DGS-based SLAM. In addition, 3DGS-based SLAM methods typically lack efficient loop closure, limiting their ability to build globally consistent maps online. In this paper, we present 2DGS-SLAM, an RGB-D SLAM system using 2D Gaussian splatting as map representation. By leveraging the depth-consistent rendering property of the 2D variant, we propose an accurate camera pose optimization method and achieve geometrically accurate 3D reconstruction. In addition, we implement efficient loop detection and camera relocalization by leveraging MASt3R, a feed-forward 3D reconstruction model, and achieve efficient map updates by maintaining a local active map. Experiments show that our 2DGS-SLAM approach achieves superior tracking accuracy, higher surface reconstruction quality, and more consistent global map reconstruction compared to existing rendering-based SLAM methods, while maintaining high-fidelity image rendering and improved computational efficiency.
Xingguang Zhong, Yue Pan 0009, Liren Jin, Marija Popovic, Jens Behley, Cyrill Stachniss
IEEE Trans. Robotics2
2025 Improving Indoor Localization Accuracy by Using an Efficient Implicit Neural Map Representation
abstract
Globally localizing a mobile robot in a known map is often a foundation for enabling robots to navigate and operate autonomously. In indoor environments, traditional Monte Carlo localization based on occupancy grid maps is considered the gold standard, but its accuracy is limited by the representation capabilities of the occupancy grid map. In this paper, we address the problem of building an effective map representation that allows to accurately perform probabilistic global localization. To this end, we propose an implicit neural map representation that is able to capture positional and directional geometric features from 2D LiDAR scans to efficiently represent the environment and learn a neural network that is able to predict both, the non-projective signed distance and a direction-aware projective distance for an arbitrary point in the mapped environment. This combination of neural map representation with a lightweight neural network allows us to design an efficient observation model within a conventional Monte Carlo localization framework for pose estimation of a robot in real time. We evaluated our approach to indoor localization on a publicly available dataset for global localization and the experimental results indicate that our approach is able to more accurately localize a mobile robot than other localization approaches employing occupancy or existing neural map representations. In contrast to other approaches employing an implicit neural map representation for 2D LiDAR localization, our approach allows to perform real-time pose tracking after convergence and near real-time global localization. The code of our approach is available at: https://github.com/PRBonn/enm-mcl.
Haofei Kuang, Yue Pan 0009, Xingguang Zhong, Louis Wiesmann, Jens Behley, Cyrill Stachniss
ICRA2
2025 A Dataset and Benchmark for Shape Completion of Fruits for Agricultural Robotics
abstract
As the world population is expected to reach 10 billion by 2050, our agricultural production system needs to double its productivity despite a decline of human workforce in the agricultural sector. Autonomous robotic systems are one promising pathway to increase productivity by taking over labor-intensive manual tasks like fruit picking. To be effective, such systems need to monitor and interact with plants and fruits precisely, which is challenging due to the cluttered nature of agricultural environments causing, for example, strong occlusions. Thus, being able to estimate the complete 3D shapes of objects in presence of occlusions is crucial for automating operations such as fruit harvesting. In this paper, we propose the first publicly available 3D shape completion dataset for agricultural vision systems. We provide an RGB-D dataset for estimating the 3D shape of fruits. Specifically, our dataset contains RGB-D frames of single sweet peppers in lab conditions but also in a commercial greenhouse. For each fruit, we additionally collected high-precision point clouds that we use as ground truth. For acquiring the ground truth shape, we developed a measuring process that allows us to record data of real sweet pepper plants, both in the lab and in the greenhouse with high precision, and determine the shape of the sensed fruits. We release our dataset, consisting of almost 7,000 RGB-D frames belonging to more than 100 different fruits. We provide segmented RGB-D frames, with camera intrinsics to easily obtain colored point clouds, together with the corresponding high-precision, occlusion-free point clouds obtained with a high-precision laser scanner. We additionally enable evaluation of shape completion approaches on a hidden test set through a public challenge on a benchmark server.
Federico Magistri, Thomas Läbe, Elias Marks, Sumanth Nagulavancha, Yue Pan 0009, Claus Smitt, Lasse Klingbeil, Michael Halstead, Heiner Kuhlmann, Chris McCool, Jens Behley, Cyrill Stachniss
ICRA5
2025 Stratum: System-Hardware Co-Design with Tiered Monolithic 3D-Stackable DRAM for Efficient MoE Serving
abstract
As Large Language Models (LLMs) continue to evolve, Mixture of Experts (MoE) architecture has emerged as a prevailing design for achieving state-of-the-art performance across a wide range of tasks.MoE models use sparse gating to activate only a handful of expert sub-networks per input, achieving billion-parameter capacity with inference costs akin to much smaller models.However, such models often pose challenges for hardware deployment due to the massive data volume introduced by the MoE layers.To address the challenges of serving MoE models, we propose Stratum, a system-hardware co-design approach that combines the novel memory technology Monolithic 3D-Stackable DRAM (Mono3D DRAM), near-memory processing (NMP), and GPU acceleration.The logic and Mono3D DRAM dies are connected through hybrid bonding, whereas the Mono3D DRAM stack and GPU are interconnected via silicon interposer.Mono3D DRAM offers higher internal bandwidth than HBM thanks to the dense vertical interconnect pitch enabled by its monolithic structure, which supports implementations of higher-performance near-memory processing.Furthermore, we tackle the latency differences introduced by aggressive vertical scaling of Mono3D DRAM along the 𝑧-dimension by constructing internal memory tiers and assigning data across layers based on * Equal contribution
Yue Pan 0009, Zihan Xia 0002, Po-Kai Hsu, Lanxiang Hu, Hyungyo Kim, Janak Sharda, Minxuan Zhou, Nam Sung Kim, Shimeng Yu, Tajana Rosing, Mingu Kang
MICRO1
2024 3D LiDAR Mapping in Dynamic Environments Using a 4D Implicit Neural Representation
abstract
Building accurate maps is a key building block to enable reliable localization, planning, and navigation of autonomous vehicles. We propose a novel approach for building accurate maps of dynamic environments utilizing a sequence of LiDAR scans. To this end, we propose encoding the 4D scene into a novel spatio-temporal implicit neural map representation by fitting a time-dependent truncated signed distance function to each point. Using our representation, we extract the static map by filtering the dynamic parts. Our neural representation is based on sparse feature grids, a globally shared decoder, and time-dependent basis functions, which we jointly optimize in an unsupervised fashion. To learn this representation from a sequence of Li-DAR scans, we design a simple yet efficient loss function to supervise the map optimization in a piecewise way. We evaluate our approach11Code: https://github.com/PRBonn/4dNDF on various scenes containing moving objects in terms of the reconstruction quality of static maps and the segmentation of dynamic point clouds. The experimental results demonstrate that our method is capable of removing the dynamic part of the input point clouds while reconstructing accurate and complete 3D maps, out-performing several state-of-the-art methods.
Xingguang Zhong, Yue Pan 0009, Cyrill Stachniss, Jens Behley
CVPR2
2024 STAIR: Semantic-Targeted Active Implicit Reconstruction
abstract
Many autonomous robotic applications require object-level understanding when deployed. Actively reconstructing objects of interest, i.e. objects with specific semantic meanings, is therefore relevant for a robot to perform downstream tasks in an initially unknown environment. In this work, we propose a novel framework for semantic-targeted active reconstruction using posed RGB-D measurements and 2D semantic labels as input. The key components of our framework are a semantic implicit neural representation and a compatible planning utility function based on semantic rendering and uncertainty estimation, enabling adaptive view planning to target objects of interest. Our planning approach achieves better reconstruction performance in terms of mesh and novel view rendering quality compared to implicit reconstruction baselines that do not consider semantics for view planning. Our framework further outperforms a state-of-the-art semantic-targeted active reconstruction pipeline based on explicit maps, justifying our choice of utilising implicit neural representations to tackle semantic-targeted active reconstruction problems.
Liren Jin, Haofei Kuang, Yue Pan 0009, Cyrill Stachniss, Marija Popovic
IROS3
2024 PIN-SLAM: LiDAR SLAM Using a Point-Based Implicit Neural Representation for Achieving Global Map Consistency
abstract
Accurate and robust localization and mapping are essential components for most autonomous robots. In this paper, we propose a simultaneous localization and mapping (SLAM) system for building globally consistent maps, called point-based implicit neural (PIN)-SLAM, that is based on an elastic and compact PIN map representation. Taking range measurements as input, our approach alternates between incremental learning of the local implicit signed distance field and the pose estimation using a correspondence-free, point-to-implicit model registration to the current local map. Our implicit map is based on sparse optimizable neural points, which are inherently elastic and deformable with the global pose adjustment when closing a loop. Loops are also detected using the neural point features. Extensive experiments validate that PIN-SLAM is robust to various environments and versatile to different range sensors, such as light detection and ranging (LiDAR) and RGB color and depth (RGB-D) cameras. PIN-SLAM achieves pose estimation accuracy better or on par with the state-of-the-art LiDAR odometry or SLAM systems and outperforms the recent neural implicit SLAM approaches while maintaining a more consistent, and highly compact implicit map that can be reconstructed as accurate and complete meshes. Finally, thanks to the voxel hashing for efficient neural points indexing and the fast implicit map-based registration without closest point association, PIN-SLAM can run at the sensor frame rate on a moderate graphics processing unit (GPU).
Yue Pan 0009, Xingguang Zhong, Louis Wiesmann, Thorbjörn Posewsky, Jens Behley, Cyrill Stachniss
IEEE Trans. Robotics1
2023 SHINE-Mapping: Large-Scale 3D Mapping Using Sparse Hierarchical Implicit Neural Representations
abstract
Accurate mapping of large-scale environments is an essential building block of most outdoor autonomous systems. Challenges of traditional mapping methods include the balance between memory consumption and mapping accuracy. This paper addresses the problem of achieving large-scale 3D reconstruction using implicit representations built from 3D LiDAR measurements. We learn and store implicit features through an octree-based, hierarchical structure, which is sparse and extensible. The implicit features can be turned into signed distance values through a shallow neural network. We leverage binary cross entropy loss to optimize the local features with the 3D measurements as supervision. Based on our implicit representation, we design an incremental mapping system with regularization to tackle the issue of forgetting in continual learning. Our experiments show that our 3D reconstructions are more accurate, complete, and memory-efficient than current state-of-the-art 3D mapping methods.
Xingguang Zhong, Yue Pan 0009, Jens Behley, Cyrill Stachniss
ICRA2
2023 Panoptic Mapping with Fruit Completion and Pose Estimation for Horticultural Robots
abstract
Monitoring plants and fruits at high resolution play a key role in the future of agriculture. Accurate 3D information can pave the way to a diverse number of robotic applications in agriculture ranging from autonomous harvesting to precise yield estimation. Obtaining such 3D information is non-trivial as agricultural environments are often repetitive and cluttered, and one has to account for the partial observability of fruit and plants. In this paper, we address the problem of jointly estimating complete 3D shapes of fruit and their pose in a 3D multi-resolution map built by a mobile robot. To this end, we propose an online multi-resolution panoptic mapping system where regions of interest are represented with a higher resolution. We exploit data to learn a general fruit shape representation that we use at inference time together with an occlusion-aware differentiable rendering pipeline to complete partial fruit observations and estimate the 7 DoF pose of each fruit in the map. The experiments presented in this paper, evaluated both in the controlled environment and in a commercial greenhouse, show that our novel algorithm yields higher completion and pose estimation accuracy than existing methods, with an improvement of 41 % in completion accuracy and 52 % in pose estimation accuracy while keeping a low inference time of 0.6 s in average.
Yue Pan 0009, Federico Magistri, Thomas Läbe, Elias Marks, Claus Smitt, Chris McCool, Jens Behley, Cyrill Stachniss
IROS1
2022 Voxfield: Non-Projective Signed Distance Fields for Online Planning and 3D Reconstruction
abstract
Creating accurate maps of complex, unknown environments is of utmost importance for truly autonomous navigation robot. However, building these maps online is far from trivial, especially when dealing with large amounts of raw sensor readings on a computation and energy constrained mobile system, such as a small drone. While numerous approaches tackling this problem have emerged in recent years, the mapping accuracy is often sacrificed as systematic approximation errors are tolerated for efficiency's sake. Motivated by these challenges, we propose Voxfield, a mapping framework that can generate maps online with higher accuracy and lower computational burden than the state of the art. Built upon the novel formulation of non-projective truncated signed distance fields (TSDFs), our approach produces more accurate and complete maps, suitable for surface reconstruction. Additionally, it enables efficient generation of Euclidean signed distance fields (ESDFs), useful e.g., for path planning, that does not suffer from typical approximation errors. Through a series of experiments with public datasets, both real-world and synthetic, we demonstrate that our method beats the state of the art in map coverage, accuracy and computational time. Moreover, we show that Voxfield can be utilized as a back-end in recent multi-resolution mapping frameworks, producing high quality maps even in large-scale experiments. Finally, we validate our method by running it onboard a quadrotor, showing it can generate accurate ESDF maps usable for real-time path planning and obstacle avoidance.
Yue Pan 0009, Yves Kompis, Luca Bartolomei 0002, Ruben Mascaro, Cyrill Stachniss, Margarita Chli
IROS1
2021 MULLS: Versatile LiDAR SLAM via Multi-metric Linear Least Square
abstract
The rapid development of autonomous driving and mobile mapping calls for off-the-shelf LiDAR SLAM solutions that are adaptive to LiDARs of different specifications on various complex scenarios. To this end, we propose MULLS, an efficient, low-drift, and versatile 3D LiDAR SLAM system. For the front-end, roughly classified feature points (ground, facade, pillar, beam, etc.) are extracted from each frame using dual-threshold ground filtering and principal components analysis. Then the registration between the current frame and the local submap is accomplished efficiently by the proposed multi-metric linear least square iterative closest point algorithm. Point-to-point (plane, line) error metrics within each point class are jointly optimized with a linear approximation to estimate the ego-motion. Static feature points of the registered frame are appended into the local map to keep it updated. For the back-end, hierarchical pose graph optimization is conducted among regularly stored history submaps to reduce the drift resulting from dead reckoning. Extensive experiments are carried out on three datasets with more than 100,000 frames collected by seven types of LiDAR on various outdoor and indoor scenarios. On the KITTI benchmark, MULLS ranks among the top LiDAR-only SLAM systems with real-time performance.
Yue Pan 0009, Pengchuan Xiao, Yujie He 0002, Zhenlei Shao, Zesong Li
ICRA1
2018 Iterative Global Similarity Points: A Robust Coarse-to-Fine Integration Solution for Pairwise 3D Point Cloud Registration
abstract
In this paper, we propose a coarse-to-fine integration solution inspired by the classical ICP algorithm, to pairwise 3D point cloud registration with two improvements of hybrid metric spaces (e.g., BSC feature and Euclidean geometry spaces) and globally optimal correspondences matching. First, we detect the keypoints of point clouds and use the Binary Shape Context (BSC) descriptor to encode their local features. Then, we formulate the correspondence matching task as an energy function, which models the global similarity of keypoints on the hybrid spaces of BSC feature and Euclidean geometry. Next, we estimate the globally optimal correspondences through optimizing the energy function by the Kuhn-Munkres algorithm and then calculate the transformation based on the correspondences. Finally, we iteratively refine the transformation between two point clouds by conducting optimal correspondences matching and transformation calculation in a mutually reinforcing manner, to achieve the coarse-to-fine registration under an unified framework. The proposed method is evaluated and compared to several state-of-the-art methods on selected challenging datasets with repetitive, symmetric and incomplete structures. Comprehensive experiments demonstrate that the proposed IGSP algorithm obtains good performance and outperforms the state-of-the-art methods in terms of both rotation and translation errors.
Yue Pan 0009, Bisheng Yang, Fuxun Liang, Zhen Dong 0005
3DV1