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John M. Smith

dblp:91/4205 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2000
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 3Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Electronic design automation · 67% Parallel and multicore computing · 33%
Artificial intelligence
1 paper
Robot navigation and mapping · 50% Motion planning and robot control · 25% Reinforcement learning · 25%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Electronic design automation › high-level synthesis
hardware generation
0.012000
Algorithm analysis and mapping environment for adaptive computing systems (poster abstract) · FPGA 2000
Electronic design automation
high-level synthesis
0.012000
Algorithm analysis and mapping environment for adaptive computing systems (poster abstract) · FPGA 2000
Parallel and multicore computing › parallel algorithms › parallel algorithm design
parallel algorithm mapping
0.012000
Algorithm analysis and mapping environment for adaptive computing systems (poster abstract) · FPGA 2000
Machine learning › Reinforcement learning › exploration › autonomous exploration › mobile robot exploration
exploration planning
0.011991
An efficient terrain acquisition algorithm for a mobile robot · ICRA 1991
Robotics › Robot navigation and mapping
map building
0.011991
An efficient terrain acquisition algorithm for a mobile robot · ICRA 1991
Robotics › Motion planning and robot control
path planning
0.011991
An efficient terrain acquisition algorithm for a mobile robot · ICRA 1991
Robotics › Robot navigation and mapping › terrain perception
terrain model acquisition
0.011991
An efficient terrain acquisition algorithm for a mobile robot · ICRA 1991

Methods — techniques the papers use, named apart from their topics

terrain acquisition algorithm · 0.0obstacle vertex detection · 0.0
YearPublicationVenuePosition
2000 Algorithm analysis and mapping environment for adaptive computing systems (poster abstract)
abstract
Our team is developing an integrated algorithm analysis and mapping environment for migrating a dataflow representation of a signal processing algorithm into an Adaptive Computing System (ACS) consisting of FPGAs. This environment allows designers to transform signal processing algorithms into FPGA-based hardware faster, by an order of magnitude, than is currently possible. Our approach has been to focus on three areas of capability critical to the success of adaptive computing: algorithm analysis, algorithm mapping, and smart generators. These capabilities are being implemented as extensions to the Ptolemy design environment developed at the University of California, Berkeley (http://ptolemy.cecs.berkeley.edu). Our tools were used to automatically implement a Winograd DFT and a high speed linear FM detector. In both cases, our tools simulated the algorithm, selected appropriate fixed point representations, and generated the VHDL implementations. The final FPGA designs were obtained by synthesizing the VHDL and performing place and route with commercial tools.
Eric K. Pauer, Paul D. Fiore, John M. Smith, Cory S. Myers
FPGA3
1999 Algorithm Analysis and Mapping Environment for Adaptive Computing Systems: Further Results
abstract
We are developing an integrated algorithm analysis and mapping environment particularly tailored for signal processing applications on Adaptive Computing Systems (ACS). Our environment allows a designer to map signal processing algorithms to an ACS faster, by an order of magnitude, than is currently possible.
Eric K. Pauer, Paul D. Fiore, John M. Smith
FCCM3
1991 An efficient terrain acquisition algorithm for a mobile robot
abstract
A terrain acquisition algorithm for an autonomous mobile robot to learn and model its surrounding terrain efficiently with respect to travel distance, and sensing operations is presented. It is shown that this algorithm enables a mobile robot to visit relatively few obstacle vertices to construct a map of a planar terrain occupied by polygonal obstacles. According to this algorithm, a mobile robot travels to a vertex of the obstacles only when additional terrain information can be obtained from there. The decision to move to a vertex is thus based on whether any incident edge of a vertex is missing or occluded.>
Chang Y. Choo, John M. Smith, Nasser M. Nasrabadi
ICRA2