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Steven L. Greenspan

dblp:91/4338 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2001
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-authorTheory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 69% Human-AI interaction · 24% Usability and user experience research · 7%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-AI interaction
trust in e-commerce
0.012001
First impressions: emotional and cognitive factors underlying judgments of trust e-commerce · EC 2001
Collaborative and social computing › interpersonal communication
common ground
0.012000
Interpersonal trust and common ground in electronically mediated communication · CSCW 2000
Collaborative and social computing
computer-mediated communication
0.012000
Interpersonal trust and common ground in electronically mediated communication · CSCW 2000
Collaborative and social computing › computer-mediated communication
interpersonal trust
0.012000
Interpersonal trust and common ground in electronically mediated communication · CSCW 2000
Collaborative and social computing
mediated communication
0.012000
Interpersonal trust and common ground in electronically mediated communication · CSCW 2000

Methods — techniques the papers use, named apart from their topics

experimental design · 0.0controlled user study · 0.0laboratory study · 0.0
YearPublicationVenuePosition
2001 First impressions: emotional and cognitive factors underlying judgments of trust e-commerce
abstract
Different communication media create different shopping experiences, e.g., the phone vs. the web. In this study, we examined the early formation of trust and the likelihood that a shopper will return to a website for subsequent purchases. Consumers were asked to select a blender as a gift for someone they knew using one of four types of user interfaces: (1) a standard web interface with no audio or real time interpersonal communication, (2) a web interface with text and audio descriptions of the products, (3) a web interface augmented with Instant Messaging and the ability of a sales agent to push web pages to the customer's web browser, and (4) a TV-based application that allowed a salesperson to talk to the customer while pushing catalog items to the customer's TV. Results indicate that real-time interactivity, but not voice, increased judgments of friendliness and of the trustworthiness of the salesperson. In this paper we discuss these and other results, and their implications for e-commerce.
Andrea Basso 0001, David Goldberg 0002, Steven L. Greenspan, David M. Weimer
EC3
2000 Interpersonal trust and common ground in electronically mediated communication
abstract
Communication and commerce by web or phone creates benefits and challenges for both buyer and seller. Websites provide convenience and visualization; telephones provide voice and real-time interaction. To combine key elements of these experiences, we developed PhoneChannel. Using PhoneChannel, a PC user while talking on the telephone can display visuals on the other person's television. How do these different media affect the consumer experience? In a recent laboratory study, prospective homebuyers selected houses of interest using web, telephone, or PhoneChannel. Using the telephone or PhoneChannel led to higher trust; but using web or PhoneChannel led to higher ratings on convenience, enjoyment, and 'good method' scales.
Steven L. Greenspan, David Goldberg 0002, David M. Weimer, Andrea Basso 0001
CSCW1