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Eric Sauser

dblp:91/6103 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2025
0009-0007-4764-2819ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Video understanding and tracking · 36% Vision and language · 25% Transfer learning and domain adaptation · 17%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 50% Immersive interaction · 50%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 9 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
streaming video understanding
0.912025
Streaming Videollms for Real-Time Procedural Video Understanding · ICCV 2025
Computer vision › Vision and language
video-language model
0.912025
Streaming Videollms for Real-Time Procedural Video Understanding · ICCV 2025
Machine learning › Transfer learning and domain adaptation › domain adaptation › unsupervised domain adaptation
cross-modal domain adaptation
0.812024
X-MIC: Cross-Modal Instance Conditioning for Egocentric Action Generalization · CVPR 2024
Machine learning › Generative modeling
diffusion model
0.812024
DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptions · SIGGRAPH Asia 2024
Computer vision › Video understanding and tracking › action recognition › human action recognition
egocentric action recognition
0.812024
X-MIC: Cross-Modal Instance Conditioning for Egocentric Action Generalization · CVPR 2024
Computer animation and physical simulation › human-object interaction
hand-object interaction synthesis
0.812024
DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptions · SIGGRAPH Asia 2024
Interaction techniques and input › input sensing › gesture recognition
micro-gesture recognition
0.812024
STMG: A Machine Learning Microgesture Recognition System for Supporting Thumb-Based VR/AR Input · CHI 2024
Computer vision › 3D vision › motion capture
skeleton tracking
0.212024
STMG: A Machine Learning Microgesture Recognition System for Supporting Thumb-Based VR/AR Input · CHI 2024
Computer vision › Vision and language › vision-language model
vision-language model adaptation
0.212024
X-MIC: Cross-Modal Instance Conditioning for Egocentric Action Generalization · CVPR 2024

Methods — techniques the papers use, named apart from their topics

text-conditioned generation · 1.5machine learning · 1.5diffusion model · 1.5video adapter · 0.8temporal modeling · 0.8frozen text embeddings · 0.8
YearPublicationVenuePosition
2025 Streaming Videollms for Real-Time Procedural Video Understanding
Dibyadip Chatterjee, Edoardo Remelli, Yale Song, Bugra Tekin, Abhay Mittal, Bharat Bhatnagar, Necati Cihan Camgöz, Shreyas Hampali, Eric Sauser, Shugao Ma, Angela Yao, Fadime Sener
ICCV9
2024 STMG: A Machine Learning Microgesture Recognition System for Supporting Thumb-Based VR/AR Input
abstract
AR/VR devices have started to adopt hand tracking, in lieu of controllers, to support user interaction. However, today’s hand input rely primarily on one gesture: pinch. Moreover, current mappings of hand motion to use cases like VR locomotion and content scrolling involve more complex and larger arm motions than joystick or trackpad usage. STMG increases the gesture space by recognizing additional small thumb-based microgestures from skeletal tracking running on a headset. We take a machine learning approach and achieve a 95.1% recognition accuracy across seven thumb gestures performed on the index finger surface: four directional thumb swipes (left, right, forward, backward), thumb tap, and fingertip pinch start and pinch end. We detail the components to our machine learning pipeline and highlight our design decisions and lessons learned in producing a well generalized model. We then demonstrate how these microgestures simplify and reduce arm motions for hand-based locomotion and scrolling interactions.
Kenrick Kin, Chengde Wan, Ken Koh, Andrei Marin, Necati Cihan Camgöz, Yujun Cai, Fedor Kovalev, Moshe Ben-Zacharia, Shannon Hoople, Marcos Nunes-Ueno, Mariel Sanchez-Rodriguez, Ayush Bhargava, Robert Wang 0002, Eric Sauser, Shugao Ma
CHI15
2024 X-MIC: Cross-Modal Instance Conditioning for Egocentric Action Generalization
abstract
Lately, there has been growing interest in adapting vision-language models (VLMs) to image and third-person video classification due to their success in zero-shot recog-nition. However, the adaptation of these models to egocentric videos has been largely unexplored. To address this gap, we propose a simple yet effective cross-modal adaptation framework, which we call X-MIC. Using a video adapter, our pipeline learns to align frozen text embeddings to each egocentric video directly in the shared embedding space. Our novel adapter architecture retains and improves generalization of the pre-trained VLMs by disentangling learnable temporal modeling and frozen visual en-coder. This results in an enhanced alignment of text embeddings to each egocentric video, leading to a significant improvement in cross-dataset generalization. We evaluate our approach on the Epic-Kitchens, Ego4D, and EGTEA datasets for fine-grained cross-dataset action generalization, demonstrating the effectiveness of our method.11https://github.com/annusha/xmic
Anna Kukleva, Fadime Sener, Edoardo Remelli, Bugra Tekin, Eric Sauser, Bernt Schiele, Shugao Ma
CVPR5
2024 DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptions
Sammy Joe Christen, Shreyas Hampali, Fadime Sener, Edoardo Remelli, Tomas Hodan, Eric Sauser, Shugao Ma, Bugra Tekin
SIGGRAPH Asia6