Demo Data from EDBT 2026 / reviewers in the wild / expert
Matthew Flagg
dblp:91/6127
· DBLP profile ↗
9ranked-venue papers
3as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-authorArtificial intelligence and machine learning · 4Human-computer interaction and ubiquitous computing · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
6 papers |
Computer animation and physical simulation · 49% Image and video processing · 19% Computational photography and imaging · 17% | |
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 77% Ubiquitous computing and smart environments · 23% |
Topics — the 7 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › motion planning
collision avoidance |
0.2 | 1 | 2013 | Video-Based Crowd Synthesis · IEEE Trans. Vis. Comput. Graph. 2013 |
Computer animation and physical simulation
crowd simulation |
0.2 | 1 | 2013 | Video-Based Crowd Synthesis · IEEE Trans. Vis. Comput. Graph. 2013 |
Image and video processing › motion analysis
motion tracking |
0.1 | 1 | 2012 | Motion Coherent Tracking Using Multi-label MRF Optimization · Int. J. Comput. Vis. 2012 |
Virtual and augmented reality › immersive display
multi-projector display |
0.1 | 2 | 2007 | Shadow Elimination and Blinding Light Suppression for Interactive Projected Displays · IEEE Trans. Vis. Comput. Graph. 2007 GVU-PROCAMS: enabling novel projected interfaces · ACM Multimedia 2006 |
Computational photography and imaging
projector-camera systems |
0.1 | 3 | 2006 | GVU-PROCAMS: enabling novel projected interfaces · ACM Multimedia 2006 A Flexible Projector-Camera System for Multi-Planar Displays · CVPR (2) 2004 Projector-guided painting · UIST 2006 |
Computational photography and imaging › image display › computational display
multi-planar display |
0.0 | 1 | 2004 | A Flexible Projector-Camera System for Multi-Planar Displays · CVPR (2) 2004 |
Ubiquitous computing and smart environments › interactive surfaces
interactive display |
0.0 | 1 | 2006 | GVU-PROCAMS: enabling novel projected interfaces · ACM Multimedia 2006 |
Methods — techniques the papers use, named apart from their topics
maximal independent set · 0.2conflict graph · 0.2multi-label MRF optimization · 0.1motion coherence · 0.1warping · 0.1multi-projector display · 0.1keystone correction · 0.1computer vision calibration · 0.1redundant illumination · 0.1active output modification · 0.1structured light · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Video-Based Crowd SynthesisabstractAs a controllable medium, video-realistic crowds are important for creating the illusion of a populated reality in special effects, games, and architectural visualization. While recent progress in simulation and motion captured-based techniques for crowd synthesis has focused on natural macroscale behavior, this paper addresses the complementary problem of synthesizing crowds with realistic microscale behavior and appearance. Example-based synthesis methods such as video textures are an appealing alternative to conventional model-based methods, but current techniques are unable to represent and satisfy constraints between video sprites and the scene. This paper describes how to synthesize crowds by segmenting pedestrians from input videos of natural crowds and optimally placing them into an output video while satisfying environmental constraints imposed by the scene. We introduce crowd tubes, a representation of video objects designed to compose a crowd of video billboards while avoiding collisions between static and dynamic obstacles. The approach consists of representing crowd tube samples and constraint violations with a conflict graph. The maximal independent set yields a dense constraint-satisfying crowd composition. We present a prototype system for the capture, analysis, synthesis, and control of video-based crowds. Several results demonstrate the system's ability to generate videos of crowds which exhibit a variety of natural behaviors. Matthew Flagg, James M. Rehg |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2012 | Motion Coherent Tracking Using Multi-label MRF Optimization
David Tsai 0002, Matthew Flagg, Atsushi Nakazawa, James M. Rehg |
Int. J. Comput. Vis. | 2 |
| 2010 | Motion Coherent Tracking with Multi-label MRF optimization
David Tsai 0002, Matthew Flagg, James M. Rehg |
BMVC | 2 |
| 2009 | Human video texturesabstractThis paper describes a data-driven approach for generating photorealistic animations of human motion. Each animation sequence follows a user-choreographed path and plays continuously by seamlessly transitioning between different segments of the captured data. To produce these animations, we capitalize on the complementary characteristics of motion capture data and video. We customize our capture system to record motion capture data that are synchronized with our video source. Candidate transition points in video clips are identified using a new similarity metric based on 3-D marker trajectories and their 2-D projections into video. Once the transitions have been identified, a video-based motion graph is constructed. We further exploit hybrid motion and video data to ensure that the transitions are seamless when generating animations. Motion capture marker projections serve as control points for segmentation of layers and nonrigid transformation of regions. This allows warping and blending to generate seamless in-between frames for animation. We show a series of choreographed animations of walks and martial arts scenes as validation of our approach. Matthew Flagg, Atsushi Nakazawa, Qiushuang Zhang, Sing Bing Kang, Young Kee Ryu, Irfan A. Essa, James M. Rehg |
SI3D | 1 |
| 2007 | Shadow Elimination and Blinding Light Suppression for Interactive Projected DisplaysabstractA major problem with interactive displays based on front projection is that users cast undesirable shadows on the display surface. This paper demonstrates that shadows can be muted by redundantly illuminating the display surface using multiple projectors, all mounted at different locations. However, this technique alone does not eliminate shadows: Multiple projectors create multiple dark regions on the surface (penumbral occlusions) and cast undesirable light onto the users. These problems can be solved by eliminating shadows and suppressing the light that falls on occluding users by actively modifying the projected output. This paper categorizes various methods that can be used to achieve redundant illumination, shadow elimination, and blinding light suppression and evaluates their performance. Jay Summet, Matthew Flagg, Tat-Jen Cham, James M. Rehg, Rahul Sukthankar |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2006 | GVU-PROCAMS: enabling novel projected interfacesabstractFront projection allows large displays to be deployed relatively easily. However, it is sometimes difficult to find a location to place a projector, especially for ad-hoc installations. Additionally, front projection suffers from shadows and occlusions, making it ill-suited for interactive displays. The GVU-PROCAMS system allows programmers to deploy projectors and displays easily in arbitrary locations by enabling enhanced keystone correction via warping on 3D hardware. In addition, it handles the calibration of multiple projectors using computer vision to produce a redundantly illuminated surface. Redundant illumination offers robustness in the face of occlusions, providing a user with the experience of a rear-projected surface. This paper presents a stand-alone application (WinPVRP) and a programming system (GVU-PROCAMS) that easily allows others to create projected displays with enhanced warping and redundant illumination. Jay Summet, Matthew Flagg, James M. Rehg, Gregory D. Abowd, Neil Weston |
ACM Multimedia | 2 |
| 2006 | Projector-guided paintingabstractThis paper presents a novel interactive system for guiding artists to paint using traditional media and tools. The enabling technology is a multi-projector display capable of controlling the appearance of an artist's canvas. This display-on-canvas guides the artist to construct the painting as a series of layers. Our process model for painting is based on classical techniques and was designed to address three main issues which are challenging to novices: (1) positioning and sizing elements on the canvas, (2) executing the brushstrokes to achieve a desired texture and (3) mixing pigments to make a target color. These challenges are addressed through a set of interaction modes. Preview and color selection modes enable the artist to focus on the current target layer by highlighting the areas of the canvas to be painted. Orientation mode displays brushstroke guidelines for the creation of desired brush texture. Color mixing mode guides the artist through the color mixing process with a user interface similar to a color wheel. These interaction modes allow a novice artist to focus on a series of manageable subtasks in executing a complex painting. Our system covers the gamut of the painting process from overall composition down to detailed brushwork. We present the results from a user study which quantify the benefit that our system can provide to a novice painter. Matthew Flagg, James M. Rehg |
UIST | 1 |
| 2004 | A Flexible Projector-Camera System for Multi-Planar Displays
Mark Ashdown, Matthew Flagg, Rahul Sukthankar, James M. Rehg |
CVPR (2) | 2 |
| 2002 | Projected light displays using visual feedbackabstractA system of coordinated projectors and cameras enables the creation of projected light displays that are robust to environmental disturbances. This paper describes approaches for tackling both geometric and photometric aspects of the problem: (1) the projected image remains stable even when the system components (projector, camera or screen) are moved; (2) the display automatically removes shadows caused by users moving between a projector and the screen, while simultaneously suppressing projected light on the user. The former can be accomplished without knowing the positions of the system components. The latter can be achieved without direct observation of the occluder. We demonstrate that the system responds quickly to environmental disturbances and achieves low steady-state errors. James M. Rehg, Matthew Flagg, Tat-Jen Cham, Rahul Sukthankar, Gita Reese Sukthankar |
ICARCV | 2 |